Hit points

In my latest anchor podcast

I discuss hit points, energy drain, and the basics of GURPS combat. For more worked examples, see what The Mook  has to offer.

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Seven with one blow, grab it here

Dungeon Synth: Kobold

Maximus, from Gladiator

ST 14 DX 14 IQ 12 HT 14

Hp 15 Per 12 Will 14 Fp 14

Basic Speed 6 MV 6 Dodge 10

Parry (sword) 14 (other) 13 Block 13

Adv:

combat reflexes, high pain tolerance, toughness, hard to kill +2, born warleader 3, charisma+2, attractive, luck, weapon master(all), armor mastery, rapid healing, Enhanced parry 1, indomitable

(formerly rank 8, social status 2, wealthy, huge ally group)

Disad:

Stubborn, code of honor: soldier’s, status-4, dead broke, Enemy:Emperor

Skills:

Shortsword 18 spear 16 bow 16 knife 16 shield 18 axe/mace 16 brawling 16 wrestling 15, Armory: melee weapons 12, connosieur: melee weapons:12, tactics 14, strategy 14, leadership 17, intimidate 14, teaching 12, riding 14, Animal handling (equine) 14, swiming 13, hiking 14, observation 12

 

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My latest podcast

I talk about some in-game goings on about the Juniors group, and a little about the OSR here .

I mention a few products: Varlets and Vermin

And Clatterdelve

And Dreamlands

And The spell of Whimsy

And GURPS Horror 3e

Dungeon synth: Gnoll

And, of course, my pbp game Northport

And my Society6

If you like my work, support it at my Patreon

Magic Items for both Old School Role-playing Games and GURPS Dungeon Fantasy

HAT OF THE RAKEHELL

 

OSR

This item is a wide brimmed hat with an enormous plume. The wearer, provided they are wearing no other headgear, is presumed to have +2 charisma when wearing it, and may cast Charm Person once per day. Additionally, if holding on to the hat with both hands while wearing it, the wearer will receive the benefits of a Feather Fall Spell if falling more than ten feet.( The wearer will fall at about ten feet per round), ostensibly to escape angry spouses via second floor window.

GURPS DF

This item is a fine, ornate wide brimmed hat (+2 reaction) set with garnets, that enhances the appearance of the wearer by one level (average to attractive, ugly to unattractive, handsome to very handsome) and grants one level of the talent Smooth Operator,. Additionally  it allows the wearer to cast Persuasion and Loyalty at 15, for the usual fatigue costs, and if holding on to the hat with both hands, Slow Fall at 15 as well. This item may be used by bards and wizards.

 

GOODIE BASKET

 

OSR
This covered basket ( 4lbs)can create food (one ration worth) three times per day, provided it is covered and closed for at least an hour between meals. A picnic goodie basket (8lbs) can create enough food and drink once per day for up to six persons, including tablecloth, plates, flatware and cups, but all of the tableware must be returned to it or it will only produce half eaten food that may be spoiled (save vs poison)

GURPS DF
This fragile covered basket (4lbs) can create food at 15 for 1 fp cost. A critical success will create essential food. Picnic basket (8lbs): this fragile picnicking set comes complete with service for 6, and for 6 FP can produce a feast for that many people. If any parts are missing, the quality  deteriorates, although it does not appear to, and those eating from it must make a HT roll or become sickened as per Sickness. Spells involved:create food, fools banquet. This Item may be used by any character.

 

 

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Here There Be Dragons!

So I finally got a package from Lulu, one that included two of John Stater‘s books that feature my art, Nod 34, and Blood&Treasure 2e Monster Book II.  His products, many of which feature my artwork, can be had also at OBS.

 

Also in that shipment are GURPS Dungeon Fantasy Monsters 4: Dragons, by Sean Punch,

and a slightly earlier product, Matt Rigsby’s GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King.  I am going to compare them with a few other draconic products I own; Phil Master’s GURPS  Dragons, and R.Nelson Bailey’s Dungeon Delve 2: Dungeons of the Dread Wyrm.

GURPS Dragons is an interesting product. It was for GURPS 3e, but also had conversion notes for 4e that made it effectively one of the first 4e books.  It is scaled very differently from Dungeon Fantasy, as its 3e templates range from 40-150 points, and the upgraded 4e templates run from 80-200 points, at least for the human types. These dragons seem compatible with GURPS Fantasy, and a number of campaign ideas such as playing dragons, living in a  secret magic technomagical world (not quite Technomancer, which has its own dragons) and living in a modern world where the dragons return.

This makes the appropriately scaled dragons far weaker than the ones presented in either Rigsby’s or Punch’s books.  They also lean toward the “Realistic” as the largest dragon in Dragons is slightly stronger than an Elephant, whereas the Gargantuan dragon proposed by Punch could fly off with an elephant as a snack.  Interestingly, Punch built from the small/medium/large templates for dragons that Rigsby used exactly, but then turned the dial up to eleven.

Rigsby logically builds upon what societal effects you would have with powerful, long lived and intelligent foes; his Adventure is largely populated by the members of a dragon cult that support the draconic society, and also has a couple of potent non dragon creatures; to me, the bestiary alone is worth the purchase.

Bailey’s offering from Dungeoneer’s Guild Games, on the other hand, is a high level adventure for 1st edition AD&D or equivalent system, and provides cunning obstacles in the form of a few select allies of the dragon at the heart of the module, along with the defenses of a lair that took centuries to build, and is frankly, this generation’s Tomb of Horrors. Rigsby’s senior dragon is a powerful foe, with a small army and a hazardous lair.  Bailey’s dragon is a potent foe, and it’s lair is a fiercely scaled threat well suited to the volume of treasure that a dragon would be hoarding. There is a great deal of willful misdirection by that dragon, and a great many things that adventurers would think of have been planned for, which is what one should expect from a brilliant, ancient foe that knows it will always have enemies.

John Stater also provides a number of dragons in his book, along with a variety of imaginative foes. The looseness and variety of options in his game and its assorted flavors (weird, Mother Goose, Pulp) for me means that Blood & Treasure 2e would be one of my systems of choice if I could get a regular group of players together. I have contemplated starting a game on rpol, using my own setting, but the rules from this retro clone. For those that don’t know it, it is a B/X variant with a lot of optional features including feats,, with a ton of class and race options, and a massive array of foes to fight. If you pick up his zine Nod, there is an enormous amount of pregenerated background material, and you can find my artwork in all issues after 27.

Support my work on Patreon!

Buy my gear ( at least what Lucasfilm and the Mouse didn’t have taken down) on Society6

Hall of Judgement, The Nun and progress on Heritage Mini’s

My kickstarter rewards for backing Douglas Cole‘s DFRPG supplement The Hall of  have arrived: Dungeon Grappling (which had its genesis in an article he wrote with Peter Dell’Orto for Tim Shorts‘ zine The Manor) I got these not only because I am a GURPS DF completist, and because I want to support 3rd party GURPS products, so that there will be more of them, but also because of the art. Doug had reached out to me at the beginning of the DG project, but I wasn’t able to work for him because I only digify black and white; I am not proficient enough in illustrator and its ilk to do digital color. (I will paint in acrylics for you (with very little editing possible), but give me specific proportions. I messed up a commission for Charlie Mason by painting it 8×10, and he needed 6×9) The art he chose to use is pretty damn good. He got Gennifer Bone, Michael Clarke, Juan Ochoa, Rick Troula, and Christian Villacis and also John Blaszscyk, Gerasimos Kolokas, Rick Toula, Roland Warzecha, Cornelia Yoder, and Dan Roy. Both books have a nice polished, high end feel to them.

Being largely norse in theme, here is not a lot I would use directly in my faux 14th century France clone game, but there a quite a lot of nice critters in the bestiary that  I do intend to use, and a very thoughtful implementation of humanoids as Fay creatures rather than rival hominids that makes me think of  Alan Gardner’s handling of the svart-alfar in The Weirdstone of Brisingamen.  I also have to implement the Damage Resistance trait from DFRPG for my creatures that are resistant to non-magical weapons, instead of making them all unkillable… like these.

Now, I just blew a couple of Black Tickets to see The Nun, which is Super-Catholic B-Movie Schlock in JamesWan’s shared universe of The Conjuring and Annabelle. Every haunted castle trope was used, but the set! The set was the thing that kept you from imagining that this was an old Hammer Film. It was a terrific castle with dungeons and a backstory that screams for gamification.  Scooby doo style splitting of the party at the worst possible times, innovative use of  (limited number of uses) Artifact, good boss monster, heavy Ravenloft atmosphere, and a bullshit excuse of why their Romanian guide spoke English. If you plan on running a game with these elements, it is worth watching for that alone.

The Miniatures that I deeply indebted myself to obtain are now primed. These are the 8 minis from the Crypt of the Sorcerer on the left ( fighter, wizard, dwarf, hobbit vs orc, skeleton, troll and sorcerer in the back row) and Caverns of Doom on the right (Back row: imp, vampire, skeletons, spider, rats, Dragon, ooze, Hobgoblin vs cleric, barbarian, elf, a different wizard, that same fighter and a thief).  I will update (infrequently I am sure) as I continue painting them.  What I wouldn’t give for the paints that came with the old heritage sets, their chainmail color was great, one of the closest matches I have found is Aquatec’s  pewter paint, but the consistency is different. I may have to use silver ish craft paint and use an ink wash to get the right effect.

Converting Alex Mayo’s Gwendolyn to GURPS Dungeon Fantasy

Alex Mayo is an artist known to many in the OSR, and you can find his patreon here

He recently posted a patrons only character and weapon combo for 5e, Gwendolyn and the Sword of Rectitude, essentially a Holy Avenger that got tired of waiting for a suitably pure bearer and created its own paladin.

Here is my version

If you like this, support my patreon!

 

 

Session Play Report for Manhattan Minicon Beneath the Fallen Tower using 75pt GURPS Dungeon Fantasy

I cut down on startup time by assembling a stack of illustrated pregens using my stock art. We had seven players, one of whom was in the InfiWorlds game I participated in earlier this summer. He built an elf using my template (I will be eventually attaching a pdf of the pregens and his character) and there were a couple of people with prior DF experience.

Noah Green, who had played a cleric of Nodens for the prior playtest using Swords and Wizardry Continual Light, did so again, using a custom character; igave him the off-template characteristics of Weirdness Magnet and the perk Weird Dreams from DF14, and Dreaming Skill as his patron deity is the god of the Dreamlands. I outfitted him with an Errol Otus grade horned helmet, a shield emblazoned with a Nightgaunt, and an Elder sign as a holy symbol. The others played a brigandine clad halberdier, who was excellent in the few combats we had, an apprentice wizard who served as a powerhouse with both Mass Sleep and Diplomacy. Our oversize barbarian woman managed to avoid going berserk, and employed her size enhanced intimidation more than her gigantic greataxe. We rounded out with a knife weilding thief, who did a fair amount of climbing, an adventurer character who used her double dose of luck to shoot up goblins with her crossbow, and sadly, the low strength of the elf made some of his attacks less than effective.

Their primary opponents, wolves and SM-2 goblins were largely cut down by the halberdier (who took out the wolves and a giant centipede) and by the use of Mass Sleep boosted in frequency of use by paut and Lend Strength from the cleric.

Along the way, they encountered the tinker, and glommed some information about the woods from him. they met the patrol, and directed them towards a purported campsite of the bandits, met the Death Vision addled bandit who had run afoul of the necromantrix, and hastened him on toward his envisioned death at the hands of Mama ogre. They actively sought her out after finding her lost son, and reunited the family, much as the first group had, although they did that before getting to the ruins, instead of taking him along to bash wolves with. They ran into the elves, had a neutral engagement with them, and almost headed to the lost shrine in search of pilgrims, but were working on rescuing Wyatt for the reward money.

After knocking out goblins and slaying wolves, they negotiated for the release of Wyatt and the other prisoners, offering a trade of the only treasure they had found, magic arrows and a silver knife.

Like the previous group, they frequently showed people the wanted poster, while covering up the part about the reward.

They also found the bugbear’s well entrance, but instead of coming in the back way, they used Magelock on it and went in the front door. (Someone must have played Rappan Athuk). They saw the skeletons, and like the goblins, did not engage them.

Lost of scrounging, search, some cartography, diplomacy and intimidation used.

Spells used: detect magic, detect illusion, mass sleep, magelock, lend energy, and lend health.

Not a bad run for four hours. If we had had six, they might have gotten to the south end of the map.

The alchemy room has a no mana area, as demonstrated by the “broken” continual light object, and can be used to open the magelocked chest.

The lab has an assortment if potions, and books (primers) typically worth $50 on Alchemy, Thaumatology, and Thanatology. The actual spellbooks are worth several times that amount.

The skeletons are programmed to ignore those wearing amulets, which all have Melchiir’s mystic mark.

 

Get Beneath the Fallen Tower Here for 2.99

Get the DF lite templates

Get the conversion notes, and the actual pregens Used and prepared here

Like any of this? Support my Patreon!

I had originally intended to run a second session, using leveled up 125 pt versions of the pregens – get that here

 

 

Crypts of Doom and recent play of low level GURPS DF

I just got these (minus the paint, and the Crypt of the Sorcerer box. These Heritage Dungeon Dwellers Paint ‘n’Play sets were where I started back in 1979, although I only had the Crypt of tne Sorcerer and the Level 2 Monsters and Treasures assortment. Due to lead content and small children in my house, and a fifteen year hiatus from D&D, and a lack of ability to keep up my storage unit, all of my minis and 1e books went to a friend, and I fear they were all lost forever when he and his wife divorced. Things happen, and my midlife gaming is nostalgic driven for the abe of wonder when I was reading Lieber and Moorcock and painting minis without an actual gaming group. These were my grail to acquire, and I will be paying for it for some time to come (Nostalgic ain’t cheap). Some unboxing/ painting pists should be forthcoming in the months ahead.

I also got to run Beneath the Fallen Tower using 75pt GURPS Dungeon Fantasy characters as originally intended. No casualties, lots of scrounging, search, diplomacy, and lore rolls! Slaughter of centipedes and wolves, some goblins, and effective double teaming of Mass Sleep and lend energy. More to follow!

Disasters with Lidocaine and an upcoming Con

So, earlier this spring, I developed a pinched nerve in my shoulder, which caused me to have shooting pains and numbness in my left arm. I had about six weeks of physical therapy, and was pretty well cured… until last Saturday evening, when a sudden Spasm in my shoulder set it off again, only worse. This led to an urgicare visit, where they shot me full of Toradol and sent me home with a hit of Valium, and a script for lidocaine cream.  I was working on something for one of my patrons, Tim Shorts of Gothridge Manor. (join my patreon too and I might do the same for you!). So I was preparing to scan it, and went to erase some pencil lines.  Who knew that the lidocaine I had just applied to my arm would make the gel pen run like that?  I was able to scan the image in, but got it a little canted,  which I did not realize until I was halfway through my usual Photoshop and MS paint cleaning combo,so I rescanned it. I then went to do this again, and accidentally opened up the tilted image, and worked on it for about an hour before I caught on.  After a good long break, I went in and did the same edits on the non tilted image.  My methods for drawing are particular; Pencil, followed by G2 0.38 and 1.0 gels, usually on copy paper. I will try to avoid making contact  to my art with analgesics from this point.

Coming up this August 25, at the Same Con where I ran my adventure for SWCL, I will be running my adventure Beneath the Fallen Tower using my  Low Level Dungeon Fantasy rules, which I am going to build some pregens from.  I discuss the development of this adventure on a number of posts, just click on the tags below.

My art strives to be inclusive in representation, and as I had planned on including my character art on the pregen characters, I realized I needed to step it up, so I am working on more. This will probably be in a bundle soon…

Beneath the Fallen Tower now in print

product_thumbnail

Because I don’t know how to embed fonts, this is built out of screenshots. Here’s hoping it does well! I may have to drop the price a bit, but there is a limit as to how low they will let me sell it for. Grab it here.

You can get the pdf on Drivethru

Since I can’t bundle accross platforms, I can get my publisher to send you a coupon for the pdf if you buy the print version. I will have to work out a deal for those who already bought it.

 

I am planning to run this adventure using my rules for GURPS Dungeon Fantasy level 0  (using 75pt pregens, and maybe following up with a 125pt adventure after) at an upcoming gaming con, provided I can clear it at work.

If you like my work, and want to get my art earlier than my publishing schedule, check out my Patreon!