Hit points

In my latest anchor podcast

I discuss hit points, energy drain, and the basics of GURPS combat. For more worked examples, see what The Mook  has to offer.

168001

Seven with one blow, grab it here

Dungeon Synth: Kobold

Maximus, from Gladiator

ST 14 DX 14 IQ 12 HT 14

Hp 15 Per 12 Will 14 Fp 14

Basic Speed 6 MV 6 Dodge 10

Parry (sword) 14 (other) 13 Block 13

Adv:

combat reflexes, high pain tolerance, toughness, hard to kill +2, born warleader 3, charisma+2, attractive, luck, weapon master(all), armor mastery, rapid healing, Enhanced parry 1, indomitable

(formerly rank 8, social status 2, wealthy, huge ally group)

Disad:

Stubborn, code of honor: soldier’s, status-4, dead broke, Enemy:Emperor

Skills:

Shortsword 18 spear 16 bow 16 knife 16 shield 18 axe/mace 16 brawling 16 wrestling 15, Armory: melee weapons 12, connosieur: melee weapons:12, tactics 14, strategy 14, leadership 17, intimidate 14, teaching 12, riding 14, Animal handling (equine) 14, swiming 13, hiking 14, observation 12

 

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