Hellwalkers- Archaierai for DF

Recently, while exploring the Autumn gate from tge gates of the four seasons found in the temple of Janus, a group of holy warriors and a celestial cleric, along with a reluctant Bouda warrior, fought an import from the Fiend folio, an Archaierai, or as I renamed them,  Hellwalkers

Here are the stats I gave them:

SM +4, only legs attackable without missiles
St 30 dx 12 iq 11 ht 13
Hp 30 per 12 will 12 fp 16
Bs 6 mv 9 dodge 12 (-4)
DR on legs: 6 DR on body :2

Leg HP 15
Tongue HP 12

Hard to kill 2
Fragile, unnatural

I jury tolerance,  no neck
Injury resistant to non silver/magical weapons
Unkillable (tongue must be cut out to kill it)

Body vulnerable to crushing, +1D
Immune to met hazzards, resistant to fire/electricity
Bloodlust, bully, sadism, bad temper
Imperturbable, unfazeable, lifebane

Demon:truly evil, affected by banish and pentagram
Vulnerable to holy+1d
Claw 15 damage 3d impaling
Bite 15 damage: 3d cutting plus swallow on 6 or less
Sonic shriek 1fp, 15, does cone 10yds×4yds 3d sonic damage
When 3 legs are cut down, it belches out toxic smoke:
This is actually a toxifier demon!!!
Cutting its tongue usually has to be done in this cloud!
They are known to have 16+1 gemstones in their gizzards;
Their feathers can be used to enchant fans that cause air jet damage to diffuse beings like toxifiers

 

 

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Hall of Judgement, The Nun and progress on Heritage Mini’s

My kickstarter rewards for backing Douglas Cole‘s DFRPG supplement The Hall of  have arrived: Dungeon Grappling (which had its genesis in an article he wrote with Peter Dell’Orto for Tim Shorts‘ zine The Manor) I got these not only because I am a GURPS DF completist, and because I want to support 3rd party GURPS products, so that there will be more of them, but also because of the art. Doug had reached out to me at the beginning of the DG project, but I wasn’t able to work for him because I only digify black and white; I am not proficient enough in illustrator and its ilk to do digital color. (I will paint in acrylics for you (with very little editing possible), but give me specific proportions. I messed up a commission for Charlie Mason by painting it 8×10, and he needed 6×9) The art he chose to use is pretty damn good. He got Gennifer Bone, Michael Clarke, Juan Ochoa, Rick Troula, and Christian Villacis and also John Blaszscyk, Gerasimos Kolokas, Rick Toula, Roland Warzecha, Cornelia Yoder, and Dan Roy. Both books have a nice polished, high end feel to them.

Being largely norse in theme, here is not a lot I would use directly in my faux 14th century France clone game, but there a quite a lot of nice critters in the bestiary that  I do intend to use, and a very thoughtful implementation of humanoids as Fay creatures rather than rival hominids that makes me think of  Alan Gardner’s handling of the svart-alfar in The Weirdstone of Brisingamen.  I also have to implement the Damage Resistance trait from DFRPG for my creatures that are resistant to non-magical weapons, instead of making them all unkillable… like these.

Now, I just blew a couple of Black Tickets to see The Nun, which is Super-Catholic B-Movie Schlock in JamesWan’s shared universe of The Conjuring and Annabelle. Every haunted castle trope was used, but the set! The set was the thing that kept you from imagining that this was an old Hammer Film. It was a terrific castle with dungeons and a backstory that screams for gamification.  Scooby doo style splitting of the party at the worst possible times, innovative use of  (limited number of uses) Artifact, good boss monster, heavy Ravenloft atmosphere, and a bullshit excuse of why their Romanian guide spoke English. If you plan on running a game with these elements, it is worth watching for that alone.

The Miniatures that I deeply indebted myself to obtain are now primed. These are the 8 minis from the Crypt of the Sorcerer on the left ( fighter, wizard, dwarf, hobbit vs orc, skeleton, troll and sorcerer in the back row) and Caverns of Doom on the right (Back row: imp, vampire, skeletons, spider, rats, Dragon, ooze, Hobgoblin vs cleric, barbarian, elf, a different wizard, that same fighter and a thief).  I will update (infrequently I am sure) as I continue painting them.  What I wouldn’t give for the paints that came with the old heritage sets, their chainmail color was great, one of the closest matches I have found is Aquatec’s  pewter paint, but the consistency is different. I may have to use silver ish craft paint and use an ink wash to get the right effect.

Return of the Blue Baron

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I recently contributed a puzzle room to a collaborative Dungeon project, grab it here for free!

Also keep in mind that I have demonic stock art for sale here

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I recently git a chance to play some tabletop GURPS, in an Infinite Workds game, where I played a Technomancer.

Here is my character:

Milton was an employee of Necrotech, and had served as a handler for Z company during the war in Viet Nam. In 1987 he was involved in an experimental dimensional gate project that ended up opening a rift, a catastrophe  that eventually led to him being recruited by ITWAS.

 

Milton Collins

Attributes: 140 Adv: 135 Dis: -100 q:-5 Skills: 35 Spells: 45 Total: 250

ST: 11 [10] DX: 12 [40] IQ:14 [80] HT:11 [10]

HP: 11 [0] Per: 14*[0] Will: 14 [0] FP: 11 [0]

T/S: 1d-1/1d+1 BL:24 lbs

BS: 6.75 MV: 6 Dodge:10 brawl parry: 10 knife parry:10

Advantages: [135]

[50] Gadgeteer

[5] Gizmo

[25] Magery 2

[5] Resistant to Metabolic Hazards

[15] Unfazeable

[15] Combat Reflexes

[15] ISWAT law enforcement Powers

[1] good with undead

[1] Cultural Familiarity: Vietnamese

[3] Vietn3 spoken: Accented /written:broken

 

Disadvantages: [-100]

[-20] Constant Hazardous Duty to ISWAT

[-15] Weirdness Magnet

[-5] Sense of Duty, Companions

[-10] Lifebane (exposure to excess necromantic radiation)

[-10] Nearsightedness,  mitigated by glasses

[-10] Clueless

[-5] Flashbacks

[-5] Light Sleeper

[-10] Addict, Marijuana

 

Quirks:[-5]

Really into Vietnamese food, noisy eater, creepily comfortable around dead things, claustriphillic, bites his nails

 

SKILLS: [35]

Soldier IQ/E [1] 14

Parachuting DX/A [1] 11

Survival, Jungle Per/A [1] 13*

First Aid TL7+1 IQ/E [1] 14

Guns TL7+1 DX/E [2] 13

Brawling DX/E [1] 12

Knife DX/E [1] 12

Throw knife DX/E [1] 12

Beam Weapons TL7+1 [1] 12

Innate Attack (lightning) DX/E [1] 12

Hazmat NBC TL7+1 IQ/A [1] 13

Computer Programming TL 7+1 IQ/H [1] 12

Research TL 7+1 IQ/A [2] 14

Speed Reading IQ/A [1] 13

Mathematics IQ/H [1] 12

Physics IQ/H [1] 12

Weird Science! IQ/VH [4] 13

Occultism IQ/A [1] 13

Thaumatology IQ/VH [1] 13’

Thanatology IQ/H [1] 12

Engineering, Electronics TL7+1 [4] 14

Electronics op, Sensors TL7+1 [1] 13

                       Necrotech TL 7+1 [2] 14

                        Parachronic TL 8 [1] 13

 

Spells [45]

Knowledge:   Detect Magic [1] 14

                     Seek Magic [1] 14

                     Identify Spell [1] 14

                     Analyze Magic [1] 14

Light & Dark: Light [1] 14

                     Continual Light [1] 14

                     Magelight [1] 14

Movement:    Apportation [1] 14

                     Locksmith [1] 14

P&W :            Missile Shield [2] 15

                     Magelock [1] 14

Healing:         Lend Energy [1] 14

                      Recover Energy [2] 15

                      Lend Vitality [1] 14

M&B               Find Weakness [1] 14

Fire                 Ignite Fire [1] 14

Water              Seek Water [1] 14

Earth               Seek Earth [1] 14

Air                   Purify Air [1] 14

                       Create Air [1] 14

                       Odor [1] 14

                        No-Smell [1] 14

                         Stench [1] 14

                         Lightning [1] 14

                         Resist Lightning [2] 15

E&C                  Sense Life [1] 14

                         Sense Foes [2] 15

Necromantic      Death Vision [1] 14

                          Sense Spirit [1] 14

                           Summon Spirit [1] 14

                           Zombie [1] 14

                           Control Zombie [1] 14

                           Skull Spirit [2] 15

Technology          Seek Machine [1] 14

                            Reveal Function [1] 14

                            Glitch [1] 14

                             Malfunction [1] 14

                             Machine Summoning [1] 14

                              Machine Speech [2] 15

Gate                       Beacon [1] 14

                              Seek Gate [1] 14

                              Scry Gate [1] 14

                              Control Gate [1] 14

Equipment

Electronics toolkit $200

Military fatigue jacket,

Cargo pants, tie dye shirt

Combat boots $80

Dufflebag $40

Re-cased Mac with roll-up keyboard, box of magelocked floppies,$1200

Human skull                    

Assorted electronic components

Hazmat suit $200

Additional equipment acquired in game were a 10pt manastone, a bong made iut of Trinitite that boosted the mana kevel, and a lead jar containing 5 .38 rounds of SPDN. We had a great time, and I want to play again, but am not sure when I can.

 

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Demons stockart coming soon! and other things of import

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Now that my commissions are out of the way, My latest stock art package should be arriving on OBS! We all need villains, so here are 8 demons from the Monster Manual, plus a demon featured in Three Toadstools Blueholme adventure, The Dusty Door, and a Not so Petty Demon from my game, and a DoomChild.

Update: now available! Grab it here

As always, my patrons already received these, and you can too by signing up for my Patreon.

Speaking of commissions,  the latest issue of Echoes from Fomalhaut is now available, and features my artwork on the cover!

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Now, there are a couple of kickstarters I have backed that I should mention:

hoj

Douglas Cole (of Dungeon Grappling, Dragon Heresy, and GURPS Martial Arts:Technical Grappling fame) has a kickstarter for the very first third party product for the Dungeon Fantasy RPG  This item, The Hall of Judgement, is an adaptation of his other product, The Lost hall of Tyr, originally produced for Swords& Wizardry, D&D 5E and Dragon Heresy.

If you are a fan of DF, definitely chase this down, it can only lead to more DF product.

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Dark Naga productions is on their fifth kickstarter in the Haunting of Hastur series that started with The Lost Temple of Forgotten Evil, and has carried through several other adventures, all currently available through OBS. If you have been following the series, which has a unique take on subterranean elves dwelling in the underdark, you should go for Carcosa.

 

Recent Commissions

I have been tied up lately with a number of art commissions.

These are for the next issue of Gabor Lux’ Echoes from Fomalhaut  and Diogo Noguera’s Solar Blades & Cosmic Spells, which just finished successful crowdfunding. I have also been working on a few peices of Egyptian themed art for Tim Shorts of Gothridge Manor , and a little something for John Stater, that appeared in the latest issue of Nod

Naturally my gaming rate of posting has suffered, and I lost an entire group of players. They were an exceedingly efficient group of killers, and included a halfling Alchemist, another halfling assassin, an air infused elven Swashbuckler armed with long knives, a dwarven crossbowman built on the musketeer template, a leprechaun demonologist, and his polearm weilding soldier of hell, Khozapukt.

They were quite good, but could not tolerate my hideously slow posting, or the brevity of some comments that they had waited days for. It might have been easier for me to keep up if I hadn’t been running ten separate games, or had downtime at work.

Let’s see, the Juniors rescued the curiously friendly elder thing they had encounterd previously, from giant spiders, as original depicted in James Garrison’s free module Clatterdelve (currently under revision), and Clarence Montague, originally a 62pt lantern bearer hireling from DF15, became a 125pt PC spellcaster (light based magic and ignite fire) and adopted a smol spoder (giant spider as per DF5, buying pet status first, and working toward familiar status a few points at a time).

Another group, hunting bandits for bounty, have scattered some beggars.

A travelling demonology shop has opened up variously as needed, and is staffed by a demologist with some illusion skill and a few demonic allies of PC’s- if you are summonable and aren’t constantly present, you must be someplace else…

Another group, previously tasked with resolving the problem of a band of ogres that had moved into the formerly troll occupied winecellars, have been tasked by the Hadereum with escorting a demon hunting celestial being. She is a descendant of an avatar of Kali, and while her opinions on undead and demons (kill them all and send them back to the underworld) conform to those of the plutocracy, the rest of her religious views do not, and the party is escorting her on her demon hunt so as to keep her from proselytizing.

The crew at the abbey has been heaving wights into the sunlight, and they finally have started using a sack of silver plates to pulverize the undead.

The lich killing treasure hunters in Shevnia are almost home, but ran into patrols of Bouda hunting one of their enemies, the were lion Monorith, a holdover from my first Northport game from 2002, and a group of orcs now in the military. The bouda were only interested in the werelion, the group still has to conceal the several pounds of silver they have with them.

The wuxia crew has been joined by a ronin, and are preparing for a final assault by their Omo’s enemy, having robbed his casino and slain dragonmen, Ashigaru, and a Dodomeki, as previosly discussed.

Broderick has returned to play, and his team of fortune hunters are somewhere on the second level of the undercity.

The Hadereum sponsored team has uncovered cult murders and has discovered slorn breeding pens under temple hill.

Demonskin and upcoming products

orcus on tenkar

I have been drawing a lot of demons for an upcoming bundle.

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In addition to Orcus, seen above on Tenkar’s Tavern, which can be got on OBS in my Art of Nod 2 bundle, There are a Doombrat, a Not-so Petty Demon,  a Demon from Shane Ward’s Dusty Door adventure for BlueHolme Journeymanne, and a Type I-VI demons (minus the V, haven’t drawn her yet), plus an incubus. I want to bulk up a few more, but I am working on some commissions for Gabor Lux for two of his projects (Echoes from Fomalhaut 2 and the Barbarian King Module) and for Diogo Nogueira for Solar Blades and Cosmic Spells.

When I get done with those commissions, I will fluff out the demon bundle.

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In case I didn’t mention it, you can order a print copy of  Echoes of Fomalhaut directly from Gabor Lux. In addition to my art, it has art by Stefan Poag and comes with a map on on high quality paper, and a couple of good adventure tidbits.

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I recently also got my hands on a stash of Dimensions For Children demons, some of which might make it into the bundle as well. Long ago I had a set of the Dungeons of Castlelon and have been spending exorbitant amounts to get some of the toys from the set. I only need a fistful of those demons, so I might be willing to let go of some.

Recent developments in Northport.

I have currently two demonologists in play, each with allies. One has a petty demon familiar, a hell hound and a mentor; the other has a warrior of hell, who I equipped with a dueling bill rather than a sword and shield. The new group of players , which includes the hellfire armed leprechaun demonologist with the warrior demon, a halfling Alchemist, a dual wielding crossbow dwarf built off of the musketeer template, a halfling assassin, and an air infused mountain elf duelist, slaughtered a petty demon bearing a message before it had a chance to speak. It was determined that the remains would decompose rapidly, but if salted with two pounds of salt, and flayed with a successful dungeon butchery roll, the body would yield 2d sheets of vellum that would count as Fine quality if used to inscribe demonologist spells as a scroll, or with Demon Lore, effectively lending a +1 to the effective skill of the spell or Hidden lore. They of course intend to sell the vellum, but I thought it a suitably grisly ingredient, much in keeping with the suggestion in Monster Hunters that Hell makes information on demon summoning readily available. I think that distribution of this material is one of the “downtime” activities of summonable demonic allies, and even one of the reasons you can play a summoner  without being damned in the process, because your part in the grand scheme of Hell is to leave your spellbook and notes after you die for someone truly horrible to find.

Demons and survivors

About a year ago, my Wuxia DF group fought a bunch of conjured petty demons. As they had a celestial in the party, the demons attacked the BBEG’s troops in order to get through to her.  Di San Ge Er Zi, also known as Number three son, is one of the hardened guardsmen who survived the fight and quit working for his evil boss, becoming ronin. This is one of those cases of an NPC rolling exceptionally, and being found to have been underestimated, as per page 31 of DF15. I first discussed the Battle Hardened template for guards here,  and this is how he turned out, later making a bit of an alliance with the PC’s, and another group of PC’s who dealt with the effects of the unleashed toxifier reanimating all of the salt packed corpses…

Di San Ge Er Zi

125 pts
ST 13 [30]DX 12 [40] IQ 10 [0] HT 12[20]

T/S 1d/2-1 naginata 1d+2 imp or cr/ 2d+2 cut or 2d+1 cr
Hp 12 per 10 will 10 FP 12 DR 3 overall
Bs 7 mv 6 [5] dodge 10 parry 10
ADV:
15 Combat reflexes,
10 High pain Tolerance
4 Hard to kill +2
5 Higher purpose, slay Demons
1 Sacrificial Parry,
1 teamwork
1 Guild membership
Cultural Familiarity: Sahudese
0 Sahudese Native/Native
1 Aralaise Spoken only, broken.
DIS:
-15 One Eye
-1 Distinguishing feature (scars accross forehead/cheek)
-10 Social Stigma: Minority (Sahudese)
-10 Code of Honor: Soldier’s
-10 Enemy: Akira Aku No’s men

Brawling 1 12 wrestling 1 11 knife 1 12
Naginata (Polearm) 16 16
2 handed sword 8 14
staff 8 14
shortsword 2 12
Tactics 2 9
Armory: melee weapons 1 9
Carousing 1 12 gambling 1 9
Demon Lore 1 9
Climbing 1 12

Equipment:
Jingsah (DR 3)
Lamelar Armor DR 3 (Torso, arms, legs)
Cheap shortsword
basics in a pouch.
boots DR2

This is a survivor of a Demonic attack. Two demons faced in play included a Not-so-petty demon, who was gravely wounded by a couple of axe blows by one of the 125 point characters, who fled the fight by becoming intangible, and then was chased off with a turn spirit spell cast by Razakeel. (it later re appeared and was slain)

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Not so petty demon
St 15 dx 12 iq 10 ht 12
Hp 18 per 12 will 10 fp 15

T/s 1d+1/2d+1

Claw 2d cut
Bite 2d cutting

Im to met hazards im to mind control high pain threshold
Very rapid healing
Night vision 5 sharp talons sharp teeth, striking st+2

Monstrous, bully, callous, sadist, bloodlust
Cannot harm innocents, selfish, social stigma monster
Intimidation 14 brawling 15

Can assume spirit form (intangible )for 10 min for 5fp

Affected by True Faith, Pentagram.
Speaks in backwards Armenian

(All of my demons can speak the language of whoever has ever summoned them, and can do so backwards.) At this point, he probably has the one eye disadvantage as well.

Dodomeki

In folklore, Dodomeki or Birds eye women, were a type of oni who had been thieves in life, and have hundreds of bird’s eyes on their arms as a punishment reflective of the small square holes in the center of coins, also called bird’s eyes.  In Northport, the Sahudese use large  quarter size copper coins with small holes, worth $4 each. The Aralaise locals use dime size coppers wort $1. A string of cash is consists of 20 of these coins looped on a copper wire, and are worth $80, the same as a gold coin.

For their second raid on Akira Aku No’s holdings, the Wuxia adventurers made a raid on his casino, which is in the basement of his restaurant, which I made very similar to the one in Crouching Tiger, Hidden Dragon. They caused a bar fight for diversion, and made the trip to the casino down a hidden stair accessible form the balcony level.  There, after a ninja led bit of surveillance, they discovered that there was a “box” area where customers exchanged cash and coin for paper betting slips and painted ceramic tiles, and could cash out. Periodically, a team of naginata wielding guards accompanied by a pair of dragon blooded brutes would wheel out a meteoric iron strongbox with a one way lid (like a mailbox), and collect the receipts from the box. From there the loot was taken back to a counting room.  The dragon men had keys to the box room, and to the shackles worn by the women in the counting room, and to their quarters. The magic proof strong box and a larger puzzle chest, also reinforced with magic proof locks could only be opened by the keys held by the supervisor of the counting room, a Dodomeki. Within the room, the money from the strongbox was counted and tied into small bag, and then transferred to the large chest. Eventually, Akira Aku No and his men would come through the undercity to collect the week’s receipts and haul them off with a large party of armed men.  The chest was a puzzle, the kind that needs either direct instruction or woodworking 20 to open, much like the puzzle box in Lost Inheritance.

My stats on the dodomeki are a little limited, as her HT was barely of consequence due to the highly specific means needed to kill her.

Dodomeki, Demon

ST 12 DX 14 IQ 12 HT 12

HP 12 WILL 12 PER 17 FP 12

DR 0/4 on hands MV 6

Claw 1d+1 impaling

Shriek: causes 1d6 sonic damage, affliction:Deafness, resisted by HT
Must have eyes put out and be be decapitated and wrapped in red silk
or have all of the eyes covered with pierced coins to be killed

Traits:

Immune to metabolic hazards, immune to mind control, high pain threshold,
Very rapid healing, Penetrating voice, 360 vision,
weakness to touching coins. (Takes 1d Fp/second when in contact with them)
Compulsive behavior, counting small things, Bully, Callous, Sadist, Cannot Harm Innocents. Affected by True Faith, Pentagram. Truly evil, will not negotiate.

Can only be killed by having her eyes put out and her bird eyes wrapped in red silk. This will kill it, but will cause the body to erupt into two hexes of starlings, doing damage as a swarm of strix.