Grab it right here !
Additionally, some of work can be had at Teepublic
Including these babies:
There are 8 designs, available on clothing, mugs, notebooks and more!
I was also recently interviewed by Caphiend. You can watch that here.
So I contributed to a zine thing, sustem neutral, and Here you go!
As an aside, my entry, #43, was insired by playing The Room, and was meant less as a trap, but as a method for recharging a golem (it would have been programmed to solve the puzzle)
The group that made this may be found on Facebook
In addition to the merchant Rushagorn Brodakin, and Darg Wharten who is ugly enough to pass as an orc blood despite being human, This set of eight includes a martial artist, a spellcaster, two warriors, an assassin and two thieves.
This should be available on my page in a day or so.
My Patrons got it earlier, and you could too at my Patreon!
My work is also featured in a superbundle of awesomeness that benefits Contessa. There is a boatload of Dyson Logos stuff, and about twenty other products. Get it here!
Update: I bought the bundle myself, and have been looking over Fire on the Velvet Horizon. Wow. Scrap Princess’ work is completely opposite mine in style, yet is powerfully evocative and ominous at times. The written descriptions in this peculiar bestiary is thoughtful and strange, if difficult to look at for long, as the typography and art overlays are very retro zine, brutally primative, but strikingly effective.
I make nothing from this, but it will help some folks have a good gaming experience at Gen Con.
I have just one more picture to do, something about missile combat. I have been looking at come of the other work by my cohorts, and I must say I am excited for this project to be done.
Erik Tenkar recently sent me an advance copy of Swords &Wizardry Continual Light, and I joined the Swords & Wizardry Light Legion, so as to better work on Beneath the Fallen Tower. (I had also acquiered Monstrosities, Tome of Horrors Complete and Tome of Horrors 4 for conversions). Oddly enough, the adventure hook I put in that would lead to an encounter with a fire Slorn scaled better with James Spahn’s abreviated stats for a SWCL dragon than with the Fire Lizard I had planned on porting from Tome of Horrors Complete. Naturally this encounter was one of those our starter characters would have been gravely outmatched by, but no one ever said the world had to be balanced.
Likewise, the necromantically inclined apprentice wizard in the adventure scales perfectly as one of Spahn’s alternate classes.
My work has been published in two otber gaming suplements. Nod 32 ,by John Stater, has a bunch of my Mesopotamian art, along with some Circus folk for Grit & Vigor.
One of my Dungeon Scenes showed up in Christopher Clark’s systemless adventure, Bastion, the Border Village of Namar. It has good use of clip art throughout, and a decent cross section of plots, some of which revolve around a demon cult that uses succubi to lure in members, much like the Saturnal cult withintbe sewers of Northport. The one thing that felt off to me was the way every female character had some kind of attractiveness rating,and none of the male characters had more than the most cursory of physical descriptions.
You can pick that up here.
Finally, after over a year and a half, The second group to pick up the thread of the star crossed goblinoid couple got the job done.
As I have detailed here before, Hramina the orc cheerer had run off with Glosso the goblin kwik, and had gone into hiding. The orc supporters of her snubbed Jugger, Murfash, had started tearing up the city, and causing havoc amongst the goblins. This was bad for guild business, as the Adventurer’s guild was heavily involved in gambling rackets, and in particular, the betting on the goblinoid jugga league.
Our resident munchkin, he who created Gorgath the Ogre and the lets put every weapon modifier on one item Doomrazor, had created a fully weaponized Nymph Bard. This greatly facilitated negotiations for the rest of the group, an unattractive thief with a speech impediment, a martial artist, a Xia naginata specialist and minstrel, and a telekinetic mentalist.
After their mishaps with Khrosh and the members of his televodnica, from which they stole a trophy in order to bribe a retired Hobgoblin Kwik who was keeping the young pair sequestered, they went to the guild to see what they could do to make a deal with the orcs. As the guild was working on expanding operations into the undercity for trade (principally with the trolls), Rigo the guildmaster conceded that letting the orcs take a piece of the action was feasible. This naturally created a jumping off point for guild based characters opposed to this offering.
They then went to see the girl’s mother, who got them to see the orcish matriarch Huralda, a very traditional woman who had cheered for her jugger, then married him (and later buried him) and it looked like they were going no where, but made arrangements to meet with Ganosh, the elder. He was more sympathetic, and was willing to hear their request, if they delivered Glosso and Hramina to him.
This they did, albeit with a significantly armed force consisting of guild halberdiers and a pack of goblins armed with poison arrows.
Glosso stepped up, and accepted the elder’s terms, that as the husband to anorc, and father to (eventually) half orcs, he should be considered an orc. Speaking formal phrases in Orcish he had learned, he was accepted. Hramina was asked by what right she ought abandon her jugger pl;aye, and answered smartly, that only the quick might lay hands on the prize. This answer was accepted, and the guild invited all into a tavern so that they might close the mercantile expansion deal.
Around this time there was some fallout from the semi-completion of another adventure thread. The wuxia characters, who had bearded the horde of Rotten Clan of ninja in their lair, and fought off a small army of naginata wielding guards, upgraded from the 62pt template with combat reflexes, 8points extra in naginata, and the perks of teamwork and sacrificial parry. The idea of them was so that they could collectively x-parry the ridiculous attacks of Jin, the 17 ST tetsubo wielding Yakuza with the party, who had been making mincemeat out of the opposition. The gang ignored a wooden fitted door they had deduced was a powder room for stocking flash and smoke grenades, and missed out on the rest of useful supplies, like paut and healing potions. They moved on to destroy a skirmisher/adept with deathtouch and an apprentice/ninja and one player pocked their magic weapons. after that battle, they ran into a bunch of cultists summoning the Master of Burning Incense from the jade and silver tea service they were pursuing, under the watchful eyes of their Omo’s enemy, Akira No Aku. Several petty demons involved in the ceremony spotted the celestial being in their party, Kho Kilana, and charged (celestials being a favored enemy of demons) and cut their way through the guardsmen to get at her. The cultists were successful at raising the Oni, who promptly disemboweled some of them. He took a solid hit from one of Jin’s throwing irons (hunga mungas), as did Akira No Aku, off in the corner of the room. The Oni, fully realizing that his thousand year sentence might be extended if he failed to return to his prison, agreed to do so on the condition that the Celestial accompany him. Tired of mortal company, she agreed, thus fulfilling the I Ching reading I had taken for the theme of this adventure when it started.
The demonologist tossed a vial containing a Toxifier (basically a spellstone of Summon Demon), and the group beat a retreat, except for Jin who had critically injured himself with a fumble, and wanted to collect his throwing irons. The others convinced him to go with them, and after trying destroy air and blocking pursuit with create fire, they escaped up the wellshaft and into the warehouse. The martial artist carrying the magic items that could have destroyed the toxifier gave himself the bad back disadvantage after critically failing a lifting roll, trying to cover the trap door with a barrel of salt. The warehouse above had about two dozen barrels like this, preserving corpses for shipment home for burial on family plots.
Our heroes escaped, but the toxifier animated all of the salted dead, and proceeded to attack the area the wedding was taking place.
I just got a few new used GURPS books, and freshly printed copies of The Wizard’s Scroll and Crypts and Things Remastered from Drivethrurpg. I always get hardcopy of things with my art in them, it lets me build a portfolio of published work, although you can always get a copy of my book if you are interested. (And use code SURVIVE20 to get20% off)
Some of my recent work, to be seen in John M. Stater’s Nod 31 (A ghost dog, space amazons, Ajax and a giant scorpion fight), and an elven necromantrix and a goblin sage for a yet to be named project by Charlie Mason (originally slated for his Whitebox Quickstart until my art was deemed too Old School for an introductory RPG. He has got some vibrantly colored pieces by Spiral Magus instead, which is far from a bad thing.
I post several things to my Patreon a month, and bundle them for sale once I hit a large enough amount, but my patrons get them for free. If you like buying my art bundles, consider a monthly donation of $1 to get a piece of this. If you want to tell me what to draw, donate $5 or more. It comes out to be cheaper than my usual commission rates.
Out of the suggestion that my art was too Old School in feel, because of this commission
You can get a print of this here.
I started working on a project to depict an adventuring party more aesthetically pleasing to a younger set of folks without a history of tabletop rpg experience. Thus was born the Young Adventurers, currently being featured on my Patreon.
I am hoping to do more with them. Let’s see how that unfolds.