The Manor 9, Nod 33, and AES, Brass Revolution

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Tim Short was one of my first patrons, and is the author of The Manor, a great little gaming zine that has, among other things, launched something that became Dungeon Grappling

This issue has not only a cover that Tim commissioned from me, but three other illustrations from my stock art, two of which were prompted by Tim.

He wrote this issue to be compatable with Erik Tenkar’s Swords & Wizardry Continual Light  and includes some custom rules for clerics, a great wilderness encounter table, and a tavern to be found in a dungeon.  I really like the characterizations he has done there, and am making a go of it myself.

Argento Pitts is a Squire with the 125 pt Veteran lens, from DF15, along with the knight/inkeeper lens from DF10., and a variation on the Foul Limb power up, from DF11, except it is considered a construct and not undead, has ST+4 and DR 20 vs non-magical weapons, and is an unnatural feature. He is stubborn, skinny, suspicious, and curious (the last two are quirk level.)

Gunnhild is a guard with bad temper, and a 10 point OPH, gives dirty looks. Kind of reminds me of Masugatan, a crass brute in my game.

Valac is a goblin Wizard, with the 125pt learned lens, has self defense pacifism, curious, wierdness magnet, and an obsession to  learn more. He has DR 20 to nonmagical weapons, but is vulnerable to meteoric iron ones.

His door is a construct with ST 20, 100 hp, DR 10, plus DR 20 to non magical weapons, effectively has Magelock at 25 skill, and can strike for thrust/ crush with a skill of 12, and has regular regeneration.

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John Stater, my most consistent, prolific, and generous patron, just released Nod33 which contains a commissioned quintet of African Deities.

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He also recently released Screenshot_20171211-100157

Esoterica Exhumed, after the Unearthed Arcana, contains new classes and spells for Blood&Treasure, or any OSR type game, and includes two more of my illustrations,  for the spell Control Hair, and the Saboteur class.

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You can get it here.

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Another fine use of my stock art was made in the steampunk game,

AES, Brass Revolution. I haven’t given it a really thoughrough read through, but they seem to have used work from at least four different stock packs of mine., and I think the first use of my Space Opera Art in a publication.

I am always a sucker for airships.

 

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As always, my stock art can be bought here

And my Tshirts and other products at Teepublic

And prints and more at Society6

Despite billing issues at Patreon, you can always support me there, at a flat monthly rate for cheaper than buying my bundles.

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Blueholme Journeymanne is released, and some stuff about wights

So two major kickstarters I backed (Blueholme Journeymanne and Astonishing Swordsmen and Sorcerers of Hyperborea 2e) have matured, and their combined weight has crashed One BookShelf, preventing me from getting my copy. I would seriously link to them, but like I said, DrivethruRPG and RPGnow have crashed, so I can’t.

FYI, blueholme Journeymanne can be acquired whenever OBS gets its shit together for $9.99 for the advance PDF (some artists aren’t done yet) and AS&SH is on sale for less than the kickstarter price due to a site wide sale on games that include their own setting, for $12.75, instead of $19)

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The third big kickstarter I backed, Dungeon Fantasy RPG (now strangely no longer available for pre order at warehouse 23) has been mailed out, and my copy has suspiciously been sitting on a post office truck out for delivery for three days.

On this continued topic of Things That Suck,  I have been probably overusing the Wight Template from GURPS Fantasy.

The first time I used it, after hearing about them being used by Peter Dell’Orto, was to merge the template with that of the Gargoyle from DF 3 to make the Flying Deaths that circled over the Island that contained the Library of Flax.  Those were fairly easy to dispose of, as I hadn’t tried to make them unkillable with an Achilles Heel of silver or pussiant magic weapons. On the other hand, it was Gorgath wielding the Doomrazor who took most of them out.

The second adventure that included them is still running, a foray into a cursed abbey that was lost when the abbot fell in with a succubus, and is now overrun with doomchildren and Wights. Luckily for that group, they have as a member Haskell the Crafty, who owns an ugly, rusted, and pussiant shortsword. Mostly that group fireballs the wights, or has the barbarian ogress flatten them, leaving Haskell to finish them off. (I require at least HT damage be done with the silver or otherwise enhanced weapon, but at -5HT, the wights are in a state of torpor, which I calculate they would otherwise rebirth from in just under three months time, given that they need to recoup 6xHT at 1 hp /12 hours.  A modest restocking rate.

The use of wights that cost me players, between frustration with lack of posting by one of the players, was on an undercity expedition to establish a vending space (yes, verging on the fabled Tavern Level of Felltower) for Vilgar the Half-ogre’s fighting arena.  In this case, a long ago group of explorers abandoned one of their fellows to a slow death at the hands of Giant Maned Rats (From DF 10). These beasties are normally annoying fodder, but their quills, which get a free attack if you engage them, are also poisonous.

This caused our hapless explorer to rise as a wight, and exact his revenge on the rats. As wights, that quill attack becomes Straight damage + Poison damage+_FP drain. It got ugly quickly, and none of the characters on the mission had silver, so they retreated. Their boss offered them the use of some silvered weapons (mostly cheap, excepting one magical weapon) which they could choose to purchase after use, or owe him a debt.

Rapidly, they moved in and started to do some damage, but I lost most of that group before they could take down the quill covered human wight at the end of the run.

One option they could have taken, but refused, was The Butcher’s Blade, a blunt tipped and blackened Pussiant+1 Broadsword that gradually gives its owner the Bloodlust disadvantage, and increases the rate at which self controll rolls are made for that disadvantage.  The weapon, therefore is cursed, but the character who would have been the likely recipient of it was hated by the character collecting the weapons, so I am surprised she didn’t saddle him with it.

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Now here is something that doesn’t suck: I had a piece of artwork exclusively commissioned by Venger Satanis for his most recent Alpha Blue supplement, Save Yourself From Hell (also unlinkable due to DrivethruRPG crashing), which you can get for only $4, and the adventure merges The Black Hole, Event Horizon, Hellraiser and the Gate. It is worth picking up, especially since it is the only place you can see that particular piece of my art.

 

The Mari Lwyd

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Mari Lwyd

One of my personal Appendix N reads (mine, not Gary’s) is Susan Cooper’s The Dark is Rising Sequence.  The final book, Silver on the Tree, has the last of the Old Ones, Will Stanton, and Bran Pendragon off hunting a magic sword in the sunken lands on the coast of Wales. There, they are confronted by one of the sword’s guardians, an undead unicorn, Bran called the Mari Lwyd.  According to wikipedia, the name means Grey Mare, which could be taken to be Grimoire.  The custom of pantomiming a dead horse seems to have originated as part of a Yuletide Wassailing tradition, but what amounts to an undead faerie creature surely belongs around Samhain as well.  So naturally, I am using it as my costume for the Village Halloween Parade this year.

In the story, it was destroyed by “a flying may tree” moths that had been flocked on a hawthorne bush.  The moths may well have been the souls of its prior victims, much like those that fought the boggarts in Charles deLint’s Tapping the Dream Tree.

I would love to build some stats, but right now I don’t have the time…  although I would start by taking the wight template from Fantasy, the horse from Basic, and add in the descriptors Faerie and Undead, give it Terror and a vulnerability to spriitual attack, not sure how to parse that.

And I don’t have time to really flesh out this dead horse because I am working on delivering moire art to my patrons. You can be one too!

 

Reviews and Mail

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This great batch of  25 mm plastic figures come to me from Mike Monaco, of the Swords & Dorkery blog. Last summer I correctly guessed how deep into a mammoth cave system Mike was able to descend, and he sent me these. He had them packed up to go on a shelf in his garage, and just stumbled upon them. They are really great and appropriate to my current game. The dude with the blue shield looks like Haskell the Crafty, and the uge ensemble of naginata wielders resemble both one of my player’s Wuxia character, Chye Isuel (Translates to mean “Mountain Dew”) as well as a crew of guards with sacrificial parry and teamwork I had put in place to specifically block the attacks of the 17 ST, Tetsubo wielding Yakuza enforcer Jin.

Naturally, their planned deployment in x-parrying his tetsubo failed miserably; The players had just defeated a crowd of ninjas attacking from murderholes in the ceiling of their lair; a mixture of gas grenades and explosive fireballs striking ninjas festooned with bandoliers of nagtatapos smoked out the ninjas… and injured party members who had climbed up into the rafters with the ninjas as the attacks were made by the rest of the party.  We are pbp, and hours had gone by between posts, but they still dove into the areas as they were being firebombed.  Nearby they found a door without any metal fittings, and labeled in Sahudese with an advisement that fire was not welcome.  The players quickly figured out that this might be the armory where the black powder for preparing nagtapos were stored, and wisely decided to fire an explosive fireball at the room…

Had the spellcaster not been talked out of this plan, the adventure would have ended abruptly as the tunnels collapsed.  Entry into the ninja’s lair had been difficult enough. I had one character, who had some area knowledge and urban survival swearing that good rolls to those skills would let him find a handy manhole cover that would lead directly to the target location.  He was displeased to learn that good rolls would advise him that A) Tunnels existed in this part of the city, and B) where the locked buildings with official access for the Department of Sewers and Aqueducts were, but would not create a door by searching, as it might in Dungeonworld.

The actual entrance was inside a guarded warehouse with a basement, but not accessible through the basement, only through a trap door under a crated marriage bed surrounded by barrels full of salted corpses being shipped back to Sahud for burial. Definitely not a casual find…

So, with the squire/adept still holding a fireball he had burned HP to raise, the crack troop of coordinated Naginata wielders rounded the corner, ready to nerf the Yak, and got roasted instead, although not before Shima made an appearance…

Shima is a minor villain, who had organized a diversion of brawling laborers, that the party slaughtered, who is basically an honorbound sumotori brute with power blow, and one of the few npcs I had handy who could have ended the yak early. he had his hand smashed by Jin’s tetsubo, although it was since restored by another character currently in another thread.

The other groups are converging; Hitomi (now npc’d after the player bailed), travelling with a telekenetic mentalist, a Chye Isuel the errant knight/minstrel and the overbuilt nymph bard (run by the same player who has Gorgath, and is equally weaponized) are now linking up with the Juniors group, along with the last remnants of the team trying to rescue the goblin kwik and orc cheerer, mostly so I can render the groups npc free, as I am forever losing players but trying to keep the story going.

Deep underground, the group negotiating with the trolls had launched an assault on the city of the People of the Pit, defeating a giant berserker pit person, and discovering the mental abilities of an Unknowable thing which was whisked away by a giant tentacle from beyond when I rolled an 18 on a mental blast attack. Everyone gets colorful crits.

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Meanwhile in other mail  related news, I now have the two core books of John M. Stater’s Blood & Treasure 2e, and cannot wait to get a physical copy of Nod 30!

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All three of these items are thick with my illustrations, and this issue is so full of clever gonzo old school references, from Robot monsters to excellent rules for character race generation. Plus, it is worth the 3.99 just to get the backstory on how these three races from the Undiscovered Country relate:

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John Stater isn’t just prolific, he is very imaginative and funny. I was paid for this work already, I make nothing from his future sales, save that they make him flush enough to continue to buy work from me, but there is a lot of good art of mine in his publications.

Another set of publications I advocate for are the wonderfully pulpy issues of Cirsova Zine. I grew upo reading my way through my Dad’s collection of Sword and Sorcery books; when I got my DM’s Guide, I didn’t have to search for too many items from Appendix N, he had most of them.  The collected authors of Cirsova 1 and 2 do an awesome job of bringing back the feel of adventure fiction penned around the future ruins of earth. Great stuff, all of it, and check out the blog – I am tempted to drop an ad for my work into issue 4.

 

 

Divination Driven Plotting and a lesser Divinity

In the warped Wuxia based mini campaign set within my GURPS Dungeon Fantasy game Northport, I had introduced a Wu-Jen Character named Yoshimura Furawa, who had just arrived by boat to replace a recently murdered sage and oracle in the court of Sakemoko. Sakemoko is a past master of the Adventurer’s Guild, known primarily for instituting a system of moveable shoji-like walls to allow the basements of the guild to be reconfigured as different mazes and mock dungeons for proficiency runs. These events were heavily bet upon, as there were usually three areas set up simultaneously, with random teams being assembled out of the characters of whatever players I had at the time, and made the guild quite flush during his tenure.  The current guild also garners a significant amount of its income from gambling, which is why the current unrest amongst the Jugga teams and the raid on Vilgar’s pit fighting den have hurt them. This led to mini adventures where adventurers scouted out and secured a new venue for Vilgar, and just managed to steal a jugga trophy from the orcish Televodnica (Gym or dojo) to barter with Pallido, a hobgoblin  Qwik who is on the spectrum (Single minded, Stubborn, Shy, Eidetic memory, hard to kill, hard to subdue), but is the only person who knows where the missing Goblin Qwik and Orcish Cheerer are hiding out.

Part of an earlier story arc dealt with Chaos cultists of Saturnos killing all of the oracles in town,and stealing their divination tools in order to conceal their larger plans (still a mystery to players, although they know that there is a lot of demon summoning going on).  Theis led to the death of Sakemoko’s sage, and the theft of his copy of the Classic of Changes.

I have used Tarot to plot the motivations of some npc’s in a few previous games, although by no means as well as Pantheon Press does it with Fortune’s Fool, so it was tone appropriate to use the I Ching to richen the flavor of my cultural appropriation. After fighting off Ninja and one petty demon, the characters, consisting of Jin, a ridiculously strong Yakuza (built as a Veteran  Brute);  Ales Konstantin, a spellsword (Squire Adept); Airis Moonshadow (a Catfolk Ninja); Chou-Zen Mou (an elder thing infused, wildly talented  wizard), Iskander the mundane martial artist (Skirmisher plus knight lens and bits of magery zero and extra skills but no Chi Abilities) managed to escort Furawa from his ship to Sakemoko, but not before the ninjas had stolen a magical Sake set from his cabin.

The Sahudese employ weather wizards like Fuwara (Who is built like a wizard Priest (druid)) to navigate and assist in regulating the weather in their trans oceanic voyages.  He holds a divine office as a lesser functionary in the Celestial Bureaucracy (Power investiture/ social regard, rank, duty) and part of his job is to oversee the imprisonment of a particular Oni. (Known to the players as a Terrible, Fire Breathing Ogre From Hell), who currently resides inside of a silver and jade sake service, serving as the heating element.

One thing I have learned from looking over wikipedia and game systems other than AD&D that attempt treatments of Eastern mythologies, is that all of the monsters have jobs and responsibilities within the hierarchy of spirits; Oni have responsibilities and duties, and are not mere random encounters.  So this Oni had a job, and was punished for being overzealous in its execution, which I think might have been to light Joss sticks and instead he burned all of the furniture.  Sakemoko’s enemies include the Horde ninjas of the Kusarimashita clan, who are aligned with Akira No Aku, a magically endowed gangster whose organization was loosely based on that of Lo Pan, with servitors of all manner of multi-lens abilites, including someone who is a demonologist. I rule that conjuring a demon or other entity from an area of entrapment can bypass the safeguards that hold them in place. In this case, it is with a magical jade amulet that Furawa may lend them, if the Oni is in fact released, a violation of his sentence.

I have had a lot of fun using Google translate to put words in the mouths of my NPC’s and otherwise make those who spend points on languages feel like they got their money’s worth. (For example, my trolls speak in Estonian, partly because it has the right frequency of j’s and i’s together) In this case, it lead to a ruling that demons can always speak the language of their summoner, along with that of any previous summoners, and they can speak it backward as well.  This resulted to some recent activity for the cult busting 125 point characters being applauded for spilling so much blood in inverted Armenian (If Google Translate would do it with Aramaic I would have used that), and the petty demon that the Wuxia crew ran into saying “You’re not the boss of me” in arabic before turning to spirit form.

So they asked Furawa to divine how their mission to retrieve the Sake service would go, and I electronically tossed some coins using the link above, and got Hexagram 11, Tai, or peace, which in the abbreviated version I read, implied a peaceful and prosperous marriage of heaven and hell.  Well then. I had Hell, in the form of the Oni, but what to do for heaven?

I immediately had Furawa cast Detect Life(Celestial) and he got two results; One was the Celestial Cleric of Helios, Melchizidek, currently on an expedition deep underground to fight the elder thingy People of the Pit on behalf of the trolls, and the other about a mile off in the temple district.  Northport was originally a downward built goblin settlement (and then some) and was recolonized by the Romans, and most of the temples date back to them, so there are a few miles of overgrown, marbleized concrete domed and pillared shrines. Some are very active, like the Hadereum, where the bureaucratic plutocrats, priests and acolytes of Dis Pater collect taxes, and others are abandoned and some, while still popular, are minimally populated.

One of these was the temple of Priapus, managed by a faun Initiate, Harro, who was in distress, partly at being laughed at by the plutocrats for allowing his temple to be defiled, as he said, by a four armed invisible blue woman.As the plutocrats left, the party, or most of it arrived.  Chou-Zen Mou was delayed, having chosen to spend some CP on new spells. [My method for learning involves paying the guild magic shop owner, Speilgud, to cast the spell, and he has to make a teaching roll, and the student has to learn  by making a Thaumatology roll. Spielgud critically failed a teaching roll, causing Chou-zen to learn a version of counterspell that was +2 vs the spell he was trying to learn and -1 vs other spells.]

Harro the Faun was lying, saying that his temple had been desecrated, and then suddenly, as he was touched by the invisible being, he was forced to tell only truth; the sanctity in his shrine had actually increased, and he was jealous of her interaction with the marble statue.

Now, no one in my group is under thirty, most closer to fifty, (Really, we use a text only BBS system on RPOL.net), but make one dick joke and it was like they were all in middle school again.

In any case, the divine being Furawa had detected manifested herself.

Kho Khilana
Descendent of Divine Servitor of Fertility [460]
ST 13 [20] DX 13 [40] IQ 13 [40] HT 15 [40]
HP 13 Will 14 Per 13 FP 16
Basic Speed 7.5, Move 7, Dodge 7 
Advantages:
Celestial [75] (ST+1, dx+1,iq+1, ht+1, will+1, fp+1, bs +.5, 
           attractive , fit, spirit empathy, celestal nimbus,divine gifts,
            Divine curse (preferred enemy of demons) weakness to evil areas)
 2 extra arms [20]
 extra eye, blue skin 
invisible (switchable) [50], Immune to met hazards [30] 
beautiful [5], power Investiture 2 [20] Temp tol 10 [10]
DR vs fire 10 [30] unaging [15]
Languages: Hindi [native/native] [0]
           Sahudese [Accented/Accented] [4]
           Aralaise [accented/Accented] [4]
 Charms:[7]
 Aura
 See secrets
 Magesight
 Essential Food (creates small octogonal cakes with random flavors)
 Fertility (Reverse of strike barren)
 Truthsayer
 Relieve sickness

Disadvantages:
impulsive[-10], truthfulness[-5], Lecherousness[-15] gigantism [0]
oph:nudist [-5],cannot harm innocents [-10], Oblivious[-5]
unnatural features:Blue skin, third eye, extra arms, 7 feet tall [-5]

Aura, Magesight and see secrets are functions of the third eye,
 Each hand can perform one of the other effects. 
4 in languages St 13 DX 13 IQ 13 HT 15 
Spell skills are all 15 [4pts each], Dancing[2] 13, sex appeal [1] 17
 Sexual Art [4] 13 stealth [2] 12, Wrestling [2] 13(+4), karate [8] 14, 
judo[8] 14, singing [1]15, Breath control [8]15, Theology! [8] 13 

Kho Kilana is the descendant of a servitor of a fertility god, 
and has some of her father's aspects. She has a good working knowledge of divine
genealogies, so as to avoid having relations with the high percentage of the 
nine million gods who are blood relatives. She visits the shrines of other
fertility gods with regularity but has no interest in revisiting the temple
of Priapus on the southern Isle of Telemankas, as the statue of the god there
 is made of Sandstone.

Speaking only the truth, she answered some basic questions about herself, and upon hearing that they were referring to the being trapped in the Sake Service as an Efreet, she demanded to be brought to Furawa to have it explained to her how the Celestial Bureaucracy would have dominion over such a foreign entity. It will be up to the diplomacy of Sakemoko to determine if she agrees to assist, and up to a bunch of die rolls as to how.

 

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

As an unrelated note, I won a copy of the Borderland Provinces as part of Swords and Wizardry Appreciation Day. and it is amazingly dense. I intend to post a full review of that once I finish reading it. It was also laid out by Chuck Wright, who is currently in need of help. I donated to that, and also put up a set of my stock art pdf’s as incentive for others to give over in Tenkar’s Tavern. My patreon support of Erik Tenkar has brought me a lot of traffic so I am thankful of that.I originally made an offer of just the three pdf’s I had at the time, Characters, Wizards and Dungeon Scenes, but since I have added a new one, I am adding that too. This work may seem familiar, I originally agreed to do some free art for exposure, and I am wise enough now to cash in. It’s only $1.49.cover.png

 

Meditations on Recent Mail, S&W Appreciation Day goodies and critical failure expectations

Yesterday I got a bundle of booklets I had privately  printed from Lulu.com. All of these, as with all of my print projects there, are PDF’s I have rightfully purchased, and have kept private, and have only printed for personal use. Lately, Lulu has gotten kind of sketchy about what it will print, based on page size and image quality and what not.  I tried to have Zak Sabbath’s free PDF of DIY Palace of the Silver Princess in this bundle, because the coupon was good, and I really liked the tone of it, but it was rejected due to sizing issues.

I know, it is kinda crappy for an artist to use generic covers for these things, but the majority of my GURPS Dungeon Fantasy printed books were originally ordered to be printed from my kindle, and I had trouble uploading images, and just wanted to hold the damn books. If I ever do a hardcover compilation, I will surely do something about that. As you can see I was amateurish about printing out Labyrinth Lords , the logo of a camera on the back covers because I didn’t bother to add a picture is regrettable, But I actually printed out the game so that I can play Kabuki Kaiser‘s Ruins of the Undercity with its preferred ruleset.IMG_20160316_072104[1]

(A couple of other recent Lulu purchases)

Meanwhile, I have been looking over some of the goodies I acquired over this weekend’s Swords and Wizardry Appreciation Day. As a patron of OSQ, I got a sneak peek at an article for a WhiteStar character class, the Untrained Initiate, a variant Star Knight that emulates A masterless Jedi finding their way to the Force.

I also paid a little for some PWYW items. As someone who feels it when folks download the sample and don’t buy the product from drivethru, I make a point of paying more than the average buyer.  One item was the nice collection of adventures for  level 4-6 adventurers, the Dungeons of Fel’Valashar, which has a really nice feel to it, containing four separate one page dungeon lairs containing some non standard denizens and have generally a fresh and well thought out feel to them.  The other Item I picked up was the LotR themed offering from Barrel Rider Games, The Hero’s Journey Fantasy Roleplaying. One thing that impressed me about this little book, that I have only just skimmed, is the relative low power of the characters.  Anyone, at any level, could die under a volley of arrows or after two or three bad rounds of combat. This makes the character durability roughly like  GURPS characters in their general lack of ridiculous hit points. I like the feel of this very much. I recommend picking up both of these, they are really quite good at the price.

 

Now, back to Northport.  I really, really wish some of that game could be played face to face; some  confusion could be settled, and the time it takes to get simple things accomplished could be greatly speeded up. Seriously, the game has gone on for almost three years, and effectively three weeks game time have elapsed.

It took the better part of a week for one of the thieves to perform a break in ( They were stealing a Jugga trophy from the Orcish Televodnica (Dojo) to use as a bribe to get access to the missing young lovers who were being watched over by a retired Hobgoblin Qwik who who is high on the spectrum.  Pallido has Single Minded, Eidetic memory and Shyness, along with Obsession:Jugga), and almost three weeks to plan the break in. Actual tabletop time would have been about twenty minutes to roll through.

My treasure hunters, meanwhile, defeated a supercolossal Earth Elemental (DR 7, ST 78 or so, from the Forum’s Bestiary)by softening its feet and slaying (easily with trick archery , a -10 to hit just doesn’t hold up against even the 125pt Archer build from DF 15) it’s master (an apprentice elementalist with a magica item)and then using the Artifact level earth elemental control rod (Forces contests of will to be resolved with will and not ST of elemental ) to force it into submission. This became a serious point of contention, as use of such a device was blasphemy to the party’s modified cleric, who worships Grom.  In the end, they decided to release the elemental after healing it, and sending it off holding a set of magical tracking coins.

The coins were important plot items, as one of their hirelings, a Seasoned Guard named Snorri Roslovich (named for James Rosloff) was revealed as a traitor when he (along with the party’s mule were crushed by the stumbling elemental.  He turned a new leaf after being healed, and revealed that he had been leaving coins marked with Mystic Mark on them for their rivals to use Seeker on.  So far they have determined that their rivals consist of at least Kalvo Tvasi, the Veteran Agent that they had stolen the treasure map from,], and Monorith, a katana wielding Were lion who was one of the original characters playing in Northport back in 2002, and whoever has been casting seeker…

Along their journey they have met bandits and scared them off with tales of a lich and his army, that turned out to be at least partly true. They also fought Gnolls, but lately have seen signs of the gnolls being fought and possibly killed by Monorith, but also having fought the lion, and not left bodies behind.  Without their Mule, getting back with the treasure they hope to find may be a bit difficult, likewise fleeing from all of these enemies.

They finally arrived at the X on their map, and found a well amidst the ruins of some earthworks and a centuries gone wizards tower.  The priest of Grom decided to use his ridiculously high skill at Shape Earth to dig a tunnel to the base of the well, but the low sanctity in the area, along with the penalty for shaping worked stone, led to a failure that got his foot stuck in a hole. He tried to fix it, and blew a critical failure.

Previous catastrophes he has been involved in, such as trying to create food out of shrubbery, have lead to the spontaneous creation of hostile plant creatures, so when he critted the Earth to Stone roll, he assumed that he had some kind of enemy to fight.  I had the entire area around the well collapsed into a sinkhole, revealing the terrain to be full of gravel, loose shale, and bone fragments.  The last time I played an earthshaping character, in a supers game on rpol.net, I had to make architecture or engineering rolls to carve tunnels that would not fall. Engineering for non Artificers in DF is kinda scant, but precisely the skill that is needed for modifying ancient earthworks without falling into pits, so IQ-6 until he next spends some points after visiting a sage.

Myh other (wuxia) group has finally gotten through a crowd of Horde Ninjas while escorting a Wu-jen through the undercity to deliver him to their Omo. The progressive lethality of the ninja’s tactics only was matched by their sheer fragility in the face of the party’s 17 ST yakuza’s Tetsubo and the ferocity of their catfolk Ninja, along with the assorted spellcasters and the mixed martial arts enthusiast (he is built up from the skirmisher template but has no real chi abilities, and a little magic.) They are a pretty effective group, but I would like to see how they fare against a few worthies.

 

Sheepfolk and other races

Following a brilliant suggestion from my player James, who currently runs the character Oly (thief with a speech impediment) and took over the multiclass woodelf Syvanus in the hex crawl, along with Johan Stark,( weird knight with trollish blood and affections), along with Mshrm’s Dog and Mouse folk over in Don’t Forget your Boots , I bring you Sheeple.

James had acquired an odd little porcelain sculpture of a sheep person, which he felt cried out for game stats.

Sheep folk come in two varieties:

Common sheep folk [-17]

Sheep folk are commonly found as servants.

IQ-1[-20], HT+1[10], DR 1 [3] (Tough wool), Blunt claws[1],  Goodwife [5],  Night Vision 3[3], Wool[1] (treat as fur), Temperature tolerance 2[2], Gregarious[-10], Hidebound[-5], Incurious[-5]Vegetarian[-5]

Bellwether [8]

These sheep folk are different.. Instead of Hidebound, they have Stubbornness, and are not incurious. They also have Will +2 [10] and Charisma+1[5], and are not Gregarious by nature, being very willing to go their own way, and may be chummy, loners or simply indifferent.

Sheep folk who dwell in mountainous regions have a minimum 2 points in climbing skill.