My kickstarter rewards for backing Douglas Cole‘s DFRPG supplement The Hall of have arrived: Dungeon Grappling (which had its genesis in an article he wrote with Peter Dell’Orto for Tim Shorts‘ zine The Manor) I got these not only because I am a GURPS DF completist, and because I want to support 3rd party GURPS products, so that there will be more of them, but also because of the art. Doug had reached out to me at the beginning of the DG project, but I wasn’t able to work for him because I only digify black and white; I am not proficient enough in illustrator and its ilk to do digital color. (I will paint in acrylics for you (with very little editing possible), but give me specific proportions. I messed up a commission for Charlie Mason by painting it 8×10, and he needed 6×9) The art he chose to use is pretty damn good. He got Gennifer Bone, Michael Clarke, Juan Ochoa, Rick Troula, and Christian Villacis and also John Blaszscyk, Gerasimos Kolokas, Rick Toula, Roland Warzecha, Cornelia Yoder, and Dan Roy. Both books have a nice polished, high end feel to them.
Being largely norse in theme, here is not a lot I would use directly in my faux 14th century France clone game, but there a quite a lot of nice critters in the bestiary that I do intend to use, and a very thoughtful implementation of humanoids as Fay creatures rather than rival hominids that makes me think of Alan Gardner’s handling of the svart-alfar in The Weirdstone of Brisingamen. I also have to implement the Damage Resistance trait from DFRPG for my creatures that are resistant to non-magical weapons, instead of making them all unkillable… like these.
Now, I just blew a couple of Black Tickets to see The Nun, which is Super-Catholic B-Movie Schlock in JamesWan’s shared universe of The Conjuring and Annabelle. Every haunted castle trope was used, but the set! The set was the thing that kept you from imagining that this was an old Hammer Film. It was a terrific castle with dungeons and a backstory that screams for gamification. Scooby doo style splitting of the party at the worst possible times, innovative use of (limited number of uses) Artifact, good boss monster, heavy Ravenloft atmosphere, and a bullshit excuse of why their Romanian guide spoke English. If you plan on running a game with these elements, it is worth watching for that alone.
The Miniatures that I deeply indebted myself to obtain are now primed. These are the 8 minis from the Crypt of the Sorcerer on the left ( fighter, wizard, dwarf, hobbit vs orc, skeleton, troll and sorcerer in the back row) and Caverns of Doom on the right (Back row: imp, vampire, skeletons, spider, rats, Dragon, ooze, Hobgoblin vs cleric, barbarian, elf, a different wizard, that same fighter and a thief). I will update (infrequently I am sure) as I continue painting them. What I wouldn’t give for the paints that came with the old heritage sets, their chainmail color was great, one of the closest matches I have found is Aquatec’s pewter paint, but the consistency is different. I may have to use silver ish craft paint and use an ink wash to get the right effect.
So, earlier this spring, I developed a pinched nerve in my shoulder, which caused me to have shooting pains and numbness in my left arm. I had about six weeks of physical therapy, and was pretty well cured… until last Saturday evening, when a sudden Spasm in my shoulder set it off again, only worse. This led to an urgicare visit, where they shot me full of Toradol and sent me home with a hit of Valium, and a script for lidocaine cream. I was working on something for one of my patrons, Tim Shorts of Gothridge Manor. (join my patreon too and I might do the same for you!). So I was preparing to scan it, and went to erase some pencil lines. Who knew that the lidocaine I had just applied to my arm would make the gel pen run like that? I was able to scan the image in, but got it a little canted, which I did not realize until I was halfway through my usual Photoshop and MS paint cleaning combo,so I rescanned it. I then went to do this again, and accidentally opened up the tilted image, and worked on it for about an hour before I caught on. After a good long break, I went in and did the same edits on the non tilted image. My methods for drawing are particular; Pencil, followed by G2 0.38 and 1.0 gels, usually on copy paper. I will try to avoid making contact to my art with analgesics from this point.
Coming up this August 25, at the Same Con where I ran my adventure for SWCL, I will be running my adventure Beneath the Fallen Tower using my Low Level Dungeon Fantasy rules, which I am going to build some pregens from. I discuss the development of this adventure on a number of posts, just click on the tags below.
My art strives to be inclusive in representation, and as I had planned on including my character art on the pregen characters, I realized I needed to step it up, so I am working on more. This will probably be in a bundle soon…
I recently contributed a puzzle room to a collaborative Dungeon project, grab it here for free!
Also keep in mind that I have demonic stock art for sale here
I recently git a chance to play some tabletop GURPS, in an Infinite Workds game, where I played a Technomancer.
Here is my character:
Milton was an employee of Necrotech, and had served as a handler for Z company during the war in Viet Nam. In 1987 he was involved in an experimental dimensional gate project that ended up opening a rift, a catastrophe that eventually led to him being recruited by ITWAS.
Attributes: 140 Adv: 135 Dis: -100 q:-5 Skills: 35 Spells: 45 Total: 250
ST: 11  DX: 12  IQ:14  HT:11 
HP: 11  Per: 14* Will: 14  FP: 11 
T/S: 1d-1/1d+1 BL:24 lbs
BS: 6.75 MV: 6 Dodge:10 brawl parry: 10 knife parry:10
 Magery 2
 Resistant to Metabolic Hazards
 Combat Reflexes
 ISWAT law enforcement Powers
 good with undead
 Cultural Familiarity: Vietnamese
 Vietn3 spoken: Accented /written:broken
[-20] Constant Hazardous Duty to ISWAT
[-15] Weirdness Magnet
[-5] Sense of Duty, Companions
[-10] Lifebane (exposure to excess necromantic radiation)
[-10] Nearsightedness, mitigated by glasses
[-5] Light Sleeper
[-10] Addict, Marijuana
Really into Vietnamese food, noisy eater, creepily comfortable around dead things, claustriphillic, bites his nails
Soldier IQ/E  14
Parachuting DX/A  11
Survival, Jungle Per/A  13*
First Aid TL7+1 IQ/E  14
Guns TL7+1 DX/E  13
Brawling DX/E  12
Knife DX/E  12
Throw knife DX/E  12
Beam Weapons TL7+1  12
Innate Attack (lightning) DX/E  12
Hazmat NBC TL7+1 IQ/A  13
Computer Programming TL 7+1 IQ/H  12
Research TL 7+1 IQ/A  14
Speed Reading IQ/A  13
Mathematics IQ/H  12
Physics IQ/H  12
Weird Science! IQ/VH  13
Occultism IQ/A  13
Thaumatology IQ/VH  13’
Thanatology IQ/H  12
Engineering, Electronics TL7+1  14
Electronics op, Sensors TL7+1  13
Necrotech TL 7+1  14
Parachronic TL 8  13
Knowledge: Detect Magic  14
Seek Magic  14
Identify Spell  14
Analyze Magic  14
Light & Dark: Light  14
Continual Light  14
Magelight  14
Movement: Apportation  14
Locksmith  14
P&W : Missile Shield  15
Magelock  14
Healing: Lend Energy  14
Recover Energy  15
Lend Vitality  14
M&B Find Weakness  14
Fire Ignite Fire  14
Water Seek Water  14
Earth Seek Earth  14
Air Purify Air  14
Create Air  14
Odor  14
No-Smell  14
Stench  14
Lightning  14
Resist Lightning  15
E&C Sense Life  14
Sense Foes  15
Necromantic Death Vision  14
Sense Spirit  14
Summon Spirit  14
Zombie  14
Control Zombie  14
Skull Spirit  15
Technology Seek Machine  14
Reveal Function  14
Glitch  14
Malfunction  14
Machine Summoning  14
Machine Speech  15
Gate Beacon  14
Seek Gate  14
Scry Gate  14
Control Gate  14
Electronics toolkit $200
Military fatigue jacket,
Cargo pants, tie dye shirt
Combat boots $80
Re-cased Mac with roll-up keyboard, box of magelocked floppies,$1200
Assorted electronic components
Hazmat suit $200
Additional equipment acquired in game were a 10pt manastone, a bong made iut of Trinitite that boosted the mana kevel, and a lead jar containing 5 .38 rounds of SPDN. We had a great time, and I want to play again, but am not sure when I can.
Support my Patreon!
Now that my commissions are out of the way, My latest stock art package should be arriving on OBS! We all need villains, so here are 8 demons from the Monster Manual, plus a demon featured in Three Toadstools Blueholme adventure, The Dusty Door, and a Not so Petty Demon from my game, and a DoomChild.
Update: now available! Grab it here
As always, my patrons already received these, and you can too by signing up for my Patreon.
Speaking of commissions, the latest issue of Echoes from Fomalhaut is now available, and features my artwork on the cover!
Now, there are a couple of kickstarters I have backed that I should mention:
Douglas Cole (of Dungeon Grappling, Dragon Heresy, and GURPS Martial Arts:Technical Grappling fame) has a kickstarter for the very first third party product for the Dungeon Fantasy RPG This item, The Hall of Judgement, is an adaptation of his other product, The Lost hall of Tyr, originally produced for Swords& Wizardry, D&D 5E and Dragon Heresy.
If you are a fan of DF, definitely chase this down, it can only lead to more DF product.
Dark Naga productions is on their fifth kickstarter in the Haunting of Hastur series that started with The Lost Temple of Forgotten Evil, and has carried through several other adventures, all currently available through OBS. If you have been following the series, which has a unique take on subterranean elves dwelling in the underdark, you should go for Carcosa.
I have been tied up lately with a number of art commissions.
These are for the next issue of Gabor Lux’ Echoes from Fomalhaut and Diogo Noguera’s Solar Blades & Cosmic Spells, which just finished successful crowdfunding. I have also been working on a few peices of Egyptian themed art for Tim Shorts of Gothridge Manor , and a little something for John Stater, that appeared in the latest issue of Nod
Naturally my gaming rate of posting has suffered, and I lost an entire group of players. They were an exceedingly efficient group of killers, and included a halfling Alchemist, another halfling assassin, an air infused elven Swashbuckler armed with long knives, a dwarven crossbowman built on the musketeer template, a leprechaun demonologist, and his polearm weilding soldier of hell, Khozapukt.
They were quite good, but could not tolerate my hideously slow posting, or the brevity of some comments that they had waited days for. It might have been easier for me to keep up if I hadn’t been running ten separate games, or had downtime at work.
Let’s see, the Juniors rescued the curiously friendly elder thing they had encounterd previously, from giant spiders, as original depicted in James Garrison’s free module Clatterdelve (currently under revision), and Clarence Montague, originally a 62pt lantern bearer hireling from DF15, became a 125pt PC spellcaster (light based magic and ignite fire) and adopted a smol spoder (giant spider as per DF5, buying pet status first, and working toward familiar status a few points at a time).
Another group, hunting bandits for bounty, have scattered some beggars.
A travelling demonology shop has opened up variously as needed, and is staffed by a demologist with some illusion skill and a few demonic allies of PC’s- if you are summonable and aren’t constantly present, you must be someplace else…
Another group, previously tasked with resolving the problem of a band of ogres that had moved into the formerly troll occupied winecellars, have been tasked by the Hadereum with escorting a demon hunting celestial being. She is a descendant of an avatar of Kali, and while her opinions on undead and demons (kill them all and send them back to the underworld) conform to those of the plutocracy, the rest of her religious views do not, and the party is escorting her on her demon hunt so as to keep her from proselytizing.
The crew at the abbey has been heaving wights into the sunlight, and they finally have started using a sack of silver plates to pulverize the undead.
The lich killing treasure hunters in Shevnia are almost home, but ran into patrols of Bouda hunting one of their enemies, the were lion Monorith, a holdover from my first Northport game from 2002, and a group of orcs now in the military. The bouda were only interested in the werelion, the group still has to conceal the several pounds of silver they have with them.
The wuxia crew has been joined by a ronin, and are preparing for a final assault by their Omo’s enemy, having robbed his casino and slain dragonmen, Ashigaru, and a Dodomeki, as previosly discussed.
Broderick has returned to play, and his team of fortune hunters are somewhere on the second level of the undercity.
The Hadereum sponsored team has uncovered cult murders and has discovered slorn breeding pens under temple hill.
Tim Short was one of my first patrons, and is the author of The Manor, a great little gaming zine that has, among other things, launched something that became Dungeon Grappling
This issue has not only a cover that Tim commissioned from me, but three other illustrations from my stock art, two of which were prompted by Tim.
He wrote this issue to be compatable with Erik Tenkar’s Swords & Wizardry Continual Light and includes some custom rules for clerics, a great wilderness encounter table, and a tavern to be found in a dungeon. I really like the characterizations he has done there, and am making a go of it myself.
Argento Pitts is a Squire with the 125 pt Veteran lens, from DF15, along with the knight/inkeeper lens from DF10., and a variation on the Foul Limb power up, from DF11, except it is considered a construct and not undead, has ST+4 and DR 20 vs non-magical weapons, and is an unnatural feature. He is stubborn, skinny, suspicious, and curious (the last two are quirk level.)
Gunnhild is a guard with bad temper, and a 10 point OPH, gives dirty looks. Kind of reminds me of Masugatan, a crass brute in my game.
Valac is a goblin Wizard, with the 125pt learned lens, has self defense pacifism, curious, wierdness magnet, and an obsession to learn more. He has DR 20 to nonmagical weapons, but is vulnerable to meteoric iron ones.
His door is a construct with ST 20, 100 hp, DR 10, plus DR 20 to non magical weapons, effectively has Magelock at 25 skill, and can strike for thrust/ crush with a skill of 12, and has regular regeneration.
John Stater, my most consistent, prolific, and generous patron, just released Nod33 which contains a commissioned quintet of African Deities.
He also recently released
Esoterica Exhumed, after the Unearthed Arcana, contains new classes and spells for Blood&Treasure, or any OSR type game, and includes two more of my illustrations, for the spell Control Hair, and the Saboteur class.
You can get it here.
Another fine use of my stock art was made in the steampunk game,
AES, Brass Revolution. I haven’t given it a really thoughrough read through, but they seem to have used work from at least four different stock packs of mine., and I think the first use of my Space Opera Art in a publication.
I am always a sucker for airships.
As always, my stock art can be bought here
And my Tshirts and other products at Teepublic
And prints and more at Society6
Despite billing issues at Patreon, you can always support me there, at a flat monthly rate for cheaper than buying my bundles.