Return of the Blue Baron

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I recently contributed a puzzle room to a collaborative Dungeon project, grab it here for free!

Also keep in mind that I have demonic stock art for sale here

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I recently git a chance to play some tabletop GURPS, in an Infinite Workds game, where I played a Technomancer.

Here is my character:

Milton was an employee of Necrotech, and had served as a handler for Z company during the war in Viet Nam. In 1987 he was involved in an experimental dimensional gate project that ended up opening a rift, a catastrophe  that eventually led to him being recruited by ITWAS.

 

Milton Collins

Attributes: 140 Adv: 135 Dis: -100 q:-5 Skills: 35 Spells: 45 Total: 250

ST: 11 [10] DX: 12 [40] IQ:14 [80] HT:11 [10]

HP: 11 [0] Per: 14*[0] Will: 14 [0] FP: 11 [0]

T/S: 1d-1/1d+1 BL:24 lbs

BS: 6.75 MV: 6 Dodge:10 brawl parry: 10 knife parry:10

Advantages: [135]

[50] Gadgeteer

[5] Gizmo

[25] Magery 2

[5] Resistant to Metabolic Hazards

[15] Unfazeable

[15] Combat Reflexes

[15] ISWAT law enforcement Powers

[1] good with undead

[1] Cultural Familiarity: Vietnamese

[3] Vietn3 spoken: Accented /written:broken

 

Disadvantages: [-100]

[-20] Constant Hazardous Duty to ISWAT

[-15] Weirdness Magnet

[-5] Sense of Duty, Companions

[-10] Lifebane (exposure to excess necromantic radiation)

[-10] Nearsightedness,  mitigated by glasses

[-10] Clueless

[-5] Flashbacks

[-5] Light Sleeper

[-10] Addict, Marijuana

 

Quirks:[-5]

Really into Vietnamese food, noisy eater, creepily comfortable around dead things, claustriphillic, bites his nails

 

SKILLS: [35]

Soldier IQ/E [1] 14

Parachuting DX/A [1] 11

Survival, Jungle Per/A [1] 13*

First Aid TL7+1 IQ/E [1] 14

Guns TL7+1 DX/E [2] 13

Brawling DX/E [1] 12

Knife DX/E [1] 12

Throw knife DX/E [1] 12

Beam Weapons TL7+1 [1] 12

Innate Attack (lightning) DX/E [1] 12

Hazmat NBC TL7+1 IQ/A [1] 13

Computer Programming TL 7+1 IQ/H [1] 12

Research TL 7+1 IQ/A [2] 14

Speed Reading IQ/A [1] 13

Mathematics IQ/H [1] 12

Physics IQ/H [1] 12

Weird Science! IQ/VH [4] 13

Occultism IQ/A [1] 13

Thaumatology IQ/VH [1] 13’

Thanatology IQ/H [1] 12

Engineering, Electronics TL7+1 [4] 14

Electronics op, Sensors TL7+1 [1] 13

                       Necrotech TL 7+1 [2] 14

                        Parachronic TL 8 [1] 13

 

Spells [45]

Knowledge:   Detect Magic [1] 14

                     Seek Magic [1] 14

                     Identify Spell [1] 14

                     Analyze Magic [1] 14

Light & Dark: Light [1] 14

                     Continual Light [1] 14

                     Magelight [1] 14

Movement:    Apportation [1] 14

                     Locksmith [1] 14

P&W :            Missile Shield [2] 15

                     Magelock [1] 14

Healing:         Lend Energy [1] 14

                      Recover Energy [2] 15

                      Lend Vitality [1] 14

M&B               Find Weakness [1] 14

Fire                 Ignite Fire [1] 14

Water              Seek Water [1] 14

Earth               Seek Earth [1] 14

Air                   Purify Air [1] 14

                       Create Air [1] 14

                       Odor [1] 14

                        No-Smell [1] 14

                         Stench [1] 14

                         Lightning [1] 14

                         Resist Lightning [2] 15

E&C                  Sense Life [1] 14

                         Sense Foes [2] 15

Necromantic      Death Vision [1] 14

                          Sense Spirit [1] 14

                           Summon Spirit [1] 14

                           Zombie [1] 14

                           Control Zombie [1] 14

                           Skull Spirit [2] 15

Technology          Seek Machine [1] 14

                            Reveal Function [1] 14

                            Glitch [1] 14

                             Malfunction [1] 14

                             Machine Summoning [1] 14

                              Machine Speech [2] 15

Gate                       Beacon [1] 14

                              Seek Gate [1] 14

                              Scry Gate [1] 14

                              Control Gate [1] 14

Equipment

Electronics toolkit $200

Military fatigue jacket,

Cargo pants, tie dye shirt

Combat boots $80

Dufflebag $40

Re-cased Mac with roll-up keyboard, box of magelocked floppies,$1200

Human skull                    

Assorted electronic components

Hazmat suit $200

Additional equipment acquired in game were a 10pt manastone, a bong made iut of Trinitite that boosted the mana kevel, and a lead jar containing 5 .38 rounds of SPDN. We had a great time, and I want to play again, but am not sure when I can.

 

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Demons stockart coming soon! and other things of import

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Now that my commissions are out of the way, My latest stock art package should be arriving on OBS! We all need villains, so here are 8 demons from the Monster Manual, plus a demon featured in Three Toadstools Blueholme adventure, The Dusty Door, and a Not so Petty Demon from my game, and a DoomChild.

Update: now available! Grab it here

As always, my patrons already received these, and you can too by signing up for my Patreon.

Speaking of commissions,  the latest issue of Echoes from Fomalhaut is now available, and features my artwork on the cover!

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Now, there are a couple of kickstarters I have backed that I should mention:

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Douglas Cole (of Dungeon Grappling, Dragon Heresy, and GURPS Martial Arts:Technical Grappling fame) has a kickstarter for the very first third party product for the Dungeon Fantasy RPG  This item, The Hall of Judgement, is an adaptation of his other product, The Lost hall of Tyr, originally produced for Swords& Wizardry, D&D 5E and Dragon Heresy.

If you are a fan of DF, definitely chase this down, it can only lead to more DF product.

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Dark Naga productions is on their fifth kickstarter in the Haunting of Hastur series that started with The Lost Temple of Forgotten Evil, and has carried through several other adventures, all currently available through OBS. If you have been following the series, which has a unique take on subterranean elves dwelling in the underdark, you should go for Carcosa.

 

Recent Commissions

I have been tied up lately with a number of art commissions.

These are for the next issue of Gabor Lux’ Echoes from Fomalhaut  and Diogo Noguera’s Solar Blades & Cosmic Spells, which just finished successful crowdfunding. I have also been working on a few peices of Egyptian themed art for Tim Shorts of Gothridge Manor , and a little something for John Stater, that appeared in the latest issue of Nod

Naturally my gaming rate of posting has suffered, and I lost an entire group of players. They were an exceedingly efficient group of killers, and included a halfling Alchemist, another halfling assassin, an air infused elven Swashbuckler armed with long knives, a dwarven crossbowman built on the musketeer template, a leprechaun demonologist, and his polearm weilding soldier of hell, Khozapukt.

They were quite good, but could not tolerate my hideously slow posting, or the brevity of some comments that they had waited days for. It might have been easier for me to keep up if I hadn’t been running ten separate games, or had downtime at work.

Let’s see, the Juniors rescued the curiously friendly elder thing they had encounterd previously, from giant spiders, as original depicted in James Garrison’s free module Clatterdelve (currently under revision), and Clarence Montague, originally a 62pt lantern bearer hireling from DF15, became a 125pt PC spellcaster (light based magic and ignite fire) and adopted a smol spoder (giant spider as per DF5, buying pet status first, and working toward familiar status a few points at a time).

Another group, hunting bandits for bounty, have scattered some beggars.

A travelling demonology shop has opened up variously as needed, and is staffed by a demologist with some illusion skill and a few demonic allies of PC’s- if you are summonable and aren’t constantly present, you must be someplace else…

Another group, previously tasked with resolving the problem of a band of ogres that had moved into the formerly troll occupied winecellars, have been tasked by the Hadereum with escorting a demon hunting celestial being. She is a descendant of an avatar of Kali, and while her opinions on undead and demons (kill them all and send them back to the underworld) conform to those of the plutocracy, the rest of her religious views do not, and the party is escorting her on her demon hunt so as to keep her from proselytizing.

The crew at the abbey has been heaving wights into the sunlight, and they finally have started using a sack of silver plates to pulverize the undead.

The lich killing treasure hunters in Shevnia are almost home, but ran into patrols of Bouda hunting one of their enemies, the were lion Monorith, a holdover from my first Northport game from 2002, and a group of orcs now in the military. The bouda were only interested in the werelion, the group still has to conceal the several pounds of silver they have with them.

The wuxia crew has been joined by a ronin, and are preparing for a final assault by their Omo’s enemy, having robbed his casino and slain dragonmen, Ashigaru, and a Dodomeki, as previosly discussed.

Broderick has returned to play, and his team of fortune hunters are somewhere on the second level of the undercity.

The Hadereum sponsored team has uncovered cult murders and has discovered slorn breeding pens under temple hill.

The Manor 9, Nod 33, and AES, Brass Revolution

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Tim Short was one of my first patrons, and is the author of The Manor, a great little gaming zine that has, among other things, launched something that became Dungeon Grappling

This issue has not only a cover that Tim commissioned from me, but three other illustrations from my stock art, two of which were prompted by Tim.

He wrote this issue to be compatable with Erik Tenkar’s Swords & Wizardry Continual Light  and includes some custom rules for clerics, a great wilderness encounter table, and a tavern to be found in a dungeon.  I really like the characterizations he has done there, and am making a go of it myself.

Argento Pitts is a Squire with the 125 pt Veteran lens, from DF15, along with the knight/inkeeper lens from DF10., and a variation on the Foul Limb power up, from DF11, except it is considered a construct and not undead, has ST+4 and DR 20 vs non-magical weapons, and is an unnatural feature. He is stubborn, skinny, suspicious, and curious (the last two are quirk level.)

Gunnhild is a guard with bad temper, and a 10 point OPH, gives dirty looks. Kind of reminds me of Masugatan, a crass brute in my game.

Valac is a goblin Wizard, with the 125pt learned lens, has self defense pacifism, curious, wierdness magnet, and an obsession to  learn more. He has DR 20 to nonmagical weapons, but is vulnerable to meteoric iron ones.

His door is a construct with ST 20, 100 hp, DR 10, plus DR 20 to non magical weapons, effectively has Magelock at 25 skill, and can strike for thrust/ crush with a skill of 12, and has regular regeneration.

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John Stater, my most consistent, prolific, and generous patron, just released Nod33 which contains a commissioned quintet of African Deities.

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He also recently released Screenshot_20171211-100157

Esoterica Exhumed, after the Unearthed Arcana, contains new classes and spells for Blood&Treasure, or any OSR type game, and includes two more of my illustrations,  for the spell Control Hair, and the Saboteur class.

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You can get it here.

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Another fine use of my stock art was made in the steampunk game,

AES, Brass Revolution. I haven’t given it a really thoughrough read through, but they seem to have used work from at least four different stock packs of mine., and I think the first use of my Space Opera Art in a publication.

I am always a sucker for airships.

 

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As always, my stock art can be bought here

And my Tshirts and other products at Teepublic

And prints and more at Society6

Despite billing issues at Patreon, you can always support me there, at a flat monthly rate for cheaper than buying my bundles.

Recent Developments

First, I would like to thank everyone who purchased my charity relief bundle; over $300 dollars were raised. The Island of Puerto Rico is still mostly in the dark, so continue to give what you can.

Quite a few products have come out that feature my art, and a new qualifier has come up for commissions: exclusivity.  Pretty much all of my clients save one have passed on this, which is an agreement to not resell the art as stock for double the asking price.

I was Porc fight sold to VSworking on a Sutherlandesque scene with some porcs (old school pig faced orcs), and this client snatched up a set after I named a ridiculous price… just to let other folks have some porky goodness, I have drawn up a couple more, and set them aside for my patrons and for future inclusion in my next stock art bundle.

Four new products feature my work, and two I am especially proud of.

CD1 Dragon Fang Halls of Castle Draco a 5e adventure, uses my Gelatinous cube picture, which I think is the most commonly used piece of my stock art, from Dungeon Scenes 1.   Lair of the Goblin King Grasnhak-Kul is a Swords & Wizardry Adventure, and uses the wild eyed wizard with the ball bearing from my Wizards Stock Art.

Next comes the excellent Holmes Zine Fantastic! Exciting Imaginative volume 2 This one has a commissioned piece based on the assorted pieces of artwork in the Holmes basic book, and that piece can be found now in my Holmes inspired (and Blueholme) stock pack.

My favorite out of the bunch is Erik Tenkar’s Swords & Wizardry Continual Light a nifty little book, which not only includes the commissioned piece I blogged about previously, along with almost a dozen  other illustrations from my stock art. It is also a pretty good game, and I picked up a few copies from Amazon. I actually like the stripped down system.

 

Meanwhile, I continue my GURPS DF megadungeon game on rpol.

You can become my patron here and get access to art before it gets into the bundle!