Grab it right here !
Additionally, some of work can be had at Teepublic
Including these babies:
There are 8 designs, available on clothing, mugs, notebooks and more!
I was also recently interviewed by Caphiend. You can watch that here.
So I contributed to a zine thing, sustem neutral, and Here you go!
As an aside, my entry, #43, was insired by playing The Room, and was meant less as a trap, but as a method for recharging a golem (it would have been programmed to solve the puzzle)
The group that made this may be found on Facebook
In addition to the merchant Rushagorn Brodakin, and Darg Wharten who is ugly enough to pass as an orc blood despite being human, This set of eight includes a martial artist, a spellcaster, two warriors, an assassin and two thieves.
This should be available on my page in a day or so.
My Patrons got it earlier, and you could too at my Patreon!
My work is also featured in a superbundle of awesomeness that benefits Contessa. There is a boatload of Dyson Logos stuff, and about twenty other products. Get it here!
Update: I bought the bundle myself, and have been looking over Fire on the Velvet Horizon. Wow. Scrap Princess’ work is completely opposite mine in style, yet is powerfully evocative and ominous at times. The written descriptions in this peculiar bestiary is thoughtful and strange, if difficult to look at for long, as the typography and art overlays are very retro zine, brutally primative, but strikingly effective.
I make nothing from this, but it will help some folks have a good gaming experience at Gen Con.
I have just one more picture to do, something about missile combat. I have been looking at come of the other work by my cohorts, and I must say I am excited for this project to be done.
Erik Tenkar recently sent me an advance copy of Swords &Wizardry Continual Light, and I joined the Swords & Wizardry Light Legion, so as to better work on Beneath the Fallen Tower. (I had also acquiered Monstrosities, Tome of Horrors Complete and Tome of Horrors 4 for conversions). Oddly enough, the adventure hook I put in that would lead to an encounter with a fire Slorn scaled better with James Spahn’s abreviated stats for a SWCL dragon than with the Fire Lizard I had planned on porting from Tome of Horrors Complete. Naturally this encounter was one of those our starter characters would have been gravely outmatched by, but no one ever said the world had to be balanced.
Likewise, the necromantically inclined apprentice wizard in the adventure scales perfectly as one of Spahn’s alternate classes.
My work has been published in two otber gaming suplements. Nod 32 ,by John Stater, has a bunch of my Mesopotamian art, along with some Circus folk for Grit & Vigor.
One of my Dungeon Scenes showed up in Christopher Clark’s systemless adventure, Bastion, the Border Village of Namar. It has good use of clip art throughout, and a decent cross section of plots, some of which revolve around a demon cult that uses succubi to lure in members, much like the Saturnal cult withintbe sewers of Northport. The one thing that felt off to me was the way every female character had some kind of attractiveness rating,and none of the male characters had more than the most cursory of physical descriptions.
You can pick that up here.
Get it at Lulu for $24.99! The thing is loaded with my art!
The immensely prolific John M. Stater has released the first book of the latest edition of Blood & Treasure. While it has elements of a 1e retroclone, the game has some of the better features from 3e, namely Feats, as an optional set of rules.
There are 13 basic classes, with something close to forty variant sub-classes; a slight modification to duelist gives you archer, the bard can be a jester, and a monk can be adjusted to be a ninja or a ronin. Clerics can be specialty priests, with simple equitable alterationd, magic users can specialize by college, and Sorcerers may have one of several bloodlines.
Best of all, humans don’t seem to be lacking when stacked against the other races, because they get a sizeable xp bonus, and the GM (called Treasure Keeper)’s choice of either an extra feat, if they are being used, or a bonus to Saves. To me, this feels like template balancing, and I like it far more than level limits, which this game has none of.
The system flows smoothly, the presentation is great, and there are seven pieces of my art in this book, with more to follow with the companion pieces.
You can get it here. Now hop to it!
As a heavy user of the Cultist template from DF15, I find this gaming supplement wery useful. It is chock-full of thematic woodcuts, and even has art by my friend Jack Badashski (see his other products here). The setting is specific to a darkly fantastic 15th century England, but the cults, varied in membership by social strata, aim and practice are sufficiently generic as to apply to most stettings. Get it in print for fifteen bucks, or in pdf for half that.
Adapting this for GURPS is fairly easy, as many of the chaos born mutations that active cultists suffer from translate easily to assorted advantages and disadvantages, from unnatural features to winged flight to monstrous appearance, and in many cases, Social Stigma: Monster. Excommunicated is probably a given for most of them, along with Secret (Death or imprisonment).