About a year ago, my Wuxia DF group fought a bunch of conjured petty demons. As they had a celestial in the party, the demons attacked the BBEG’s troops in order to get through to her. Di San Ge Er Zi, also known as Number three son, is one of the hardened guardsmen who survived the fight and quit working for his evil boss, becoming ronin. This is one of those cases of an NPC rolling exceptionally, and being found to have been underestimated, as per page 31 of DF15. I first discussed the Battle Hardened template for guards here, and this is how he turned out, later making a bit of an alliance with the PC’s, and another group of PC’s who dealt with the effects of the unleashed toxifier reanimating all of the salt packed corpses…
Di San Ge Er Zi
St 13  dx 12  iq 10  ht 12
T/s 1d/2-1 naginata 1d+2 imp or cr/ 2d+2 cut or 2d+1 cr
Hp 12 per 10 will 10 fp 12 DR 3 overall
Bs 7 mv 6  dodge 10 parry 10
15 Combat reflexes,
10 High pain Tolerance
4 Hard to kill +2
5 Higher purpose, slay Demons
1 Sacrificial Parry,
1 Guild membership
Cultural Familiarity: Sahudese
0 Sahudese Native/Native
1 Aralaise Spoken only, broken.
-15 One Eye
-1 Distinguishing feature (scar accross forehead/cheek)
-10 Social Stigma: Minority (Sahudese)
-10 Code of Honor: Soldier’s
-10 Enemy: Akira no Aku’s men
Brawling 1 12 wrestling 1 11 knife 1 12
Naginata (Polearm) 16 16
2 handed sword 8 14
staff 8 14
shortsword 2 12
Tactics 2 9
Armory: melee weapons 1 9
Carousing 1 12 gambling 1 9
Demon Lore 1 9
Climbing 1 12
Jingsah (DR 3)
Lamelar Armor DR 3 (Torso, arms, legs)
basics in a pouch.
This is a survivor of a Demonic attack. Two demons faced in play included a Not-so-petty demon, who was gravely wounded by a couple of axe blows by one of the 125 point characters, who fled the fight by becoming intangible, and then was chased off with a turn spirit spell cast by Razakeel.
Not so petty demon
St 15 dx 12 iq 10 ht 12
Hp 18 per 12 will 10 fp 15
Claw 2d cut
Bite 2d cutting
Im to met hazards im to mind control high pain threshold
Very rapid healing
Night vision 5 sharp talons sharp teeth, striking st+2
Monstrous, bully, callous, sadist, bloodlust
Cannot harm innocents, selfish, social stigma monster
Intimidation 14 brawling 15
Can assume spirit form (intangible )for 10 min for 5fp
Affected by True Faith, Pentagram.
Speaks in backwards Armenian
(All of my demons can speak the language of whoever has ever summoned them, and can do so backwards.) At this point, he probably has the one eye disadvantage as well.
In folklore, Dodomeki or Birds eye women, were a type of oni who had been thieves in life, and have hundreds of bird’s eyes on their arms as a punishment reflective of the small square holes in the center of coins, also called bird’s eyes. In Northport, the Sahudese use large quarter size copper coins with small holes, worth $4 each. The Aralaise locals use dime size coppers wort $1. A string of cash is consists of 20 of these coins looped on a copper wire, and are worth $80, the same as a gold coin.
For their second raid on Akira no Aku’s holdings, the Wuxia adventurers made a raid on his casino, which is in the basement of his restaurant, which I made very similar to the one in Crouching Tiger, Hidden Dragon. They caused a bar fight for diversion, and made the trip to the casino down a hidden stair accessible form the balcony level. There, after a ninja led bit of surveillance, they discovered that there was a “box” area where customers exchanged cash and coin for paper betting slips and painted ceramic tiles, and could cash out. Periodically, a team of naginata wielding guards accompanied by a pair of dragon blooded brutes would wheel out a meteoric iron strongbox with a one way lid (like a mailbox), and collect the receipts from the box. From there the loot was taken back to a counting room. The dragon men had keys to the box room, and to the shackles worn by the women in the counting room, and to their quarters. The magic proof strong box and a larger puzzle chest, also reinforced with magic proof locks could only be opened by the keys held by the supervisor of the counting room, a Dodomeki. Within the room, the money from the strongbox was counted and tied into small bag, and then transferred to the large chest. Eventually, Akira no Aku and his men would come through the undercity to collect the week’s receipts and haul them off with a large party of armed men. The chest was a puzzle, the kind that needs either direct instruction or woodworking 20 to open, much like the puzzle box in Lost Inheritance.
My stats on the dodomeki are a little limited, as her HT was barely of consequence due to the highly specific means needed to kill her.
ST 12 DX 14 IQ 12 HT 12
HP 12 WILL 12 PER 17 FP 12
DR 0/4 on hands MV 6
Claw 1d+1 impaling
Shriek: causes 1d6 sonic damage, affliction:Deafness, resisted by HT
Must have eyes put out and be be decapitated and wrapped in red silk
or have all of the eyes covered with pierced coins to be killed
Immune to metabolic hazards, immune to mind control, high pain threshold,
Very rapid healing, Penetrating voice, 360 vision,
weakness to touching coins. (Takes 1d Fp/second when in contact with them)
Compulsive behavior, counting small things, Bully, Callous, Sadist, Cannot Harm Innocents. Affected by True Faith, Pentagram. Truly evil, will not negotiate.
Can only be killed by having her eyes put out and her bird eyes wrapped in red silk. This will kill it, but will cause the body to erupt into two hexes of starlings, doing damage as a swarm of strix.