
My crew of feybloods who are busy fighting a group of armband wearing racial supremacists (because I am far from apolitical) recently had made a side trip into a swamp to meet a hag. They did so because of a critical failure on Faerie Lore, but got a little information about the workings of the Winter Court.
Surprise, the Summer Court is deeply into the lives of mortals (Most Feybloods exist for a reason) but the Winter Court is only disinterested in them. Mortals scarcely matter to most of those fey. However, a faction that is offended by the “Dilution of pure fey bloodlines” is involved in glamouring small minded humans to act antagonistically against those different from themselves. If it were true in our world, a circle of iron could put an end to racism, but here we are, in a world where we cannot blame otherworldly creatures for our own expressions of hatred.
Here is the local ruler of the swamps east of Northport, Starica (Strega) Babicka, assorted Folk tales of Baba Yaga, and a bit of Dolmenwood, as filtered through GURPS: Fairie, Lloyd Alexander and Charle De Lint.
Starica Babicka
Hag fairie, strong
ST:16 [60] DX: 13 [60] IQ: 14 [80] HT:13 [30]
HP: 16 [0] Per: 14/16 [0] Will [14] FP:13*25
Bs: 7.5 MV: 7 Dodge:11 Oar Parry:12
DR: 2 SM +1 (0)
Oar (16) 2d+4 cutting or crushing.
Claw (15) 1d+2 crushing
Bite (15) 1d-1 cutting;can unhinge jaw and swallow SM-2 or smaller on a critical success.
Advantages:
Winter court rank 2 [10] Differential smell [15]
Acute sense of smell+2 [4], Enhanced magic resistance +4 [20]
Magery 4 [45] Energy reserve +12 [36] Terror(switcheable) [33]
Injury Tolerance (except to meteoric iron, magical weapons and fire) [30]
Hard to kill +2 [4] Hard to Subdue +2 [4] DR 2 [6]
Disadvantages:
Code of honor, fae [-10] cannot harm innocents [-10] Jealous [-10]
Stubborn [-5] Odious Personal Habit: eats sentients (only bad children) [-15]
Vulnerable to meteoric iron (1d) [-10]
Quirks:
easily offended, suspicious, Likes riddles,Avoids full sunlight,
fond of frogs as food (they test their bravery by seeing how long they can stay in reach of her),
SKILLS:
Staff 16 [12]
Polearm 16 [12]
Brawling 15 [4]
Wrestling 15 [8]
Area knowledge, swamp 15 [4]
Current events, faerie court 14 [1]
Savoir faire, faerie court 14* [1]
Hidden Lore, Faeries 17 [12]
Naturalist 18 [20]
Survival, wetlands -15 [2]
Natural Philosophy 18 [20]
Thaumatology 18 [8]
Alchemy 16 [16]
Herb lore 16 [12]]
Occultism 16 [8]
Dungeon butcher 16 [8]
Fishing 14 [1]
Boating 15 [8]
Cooking 16 [8]
Spells:
All at 16: Alarm, nightingale, mystic mist, the entire plant college; much of the Animal college (communication spells),seek, shape, create +3 more in all four elements, most food and illusion spells,
All at 20: Curse, perfect illusion, illusion disguise, dispell magic, missile shield, magelock, create object, mystic mark, recover energy, Sense life, sense foes, resist fire.
She travels in a leather corracle that she can sling over her shoulder(it changes size from a yard to three yards wide, is waterproof, fireproof, has DR 10 and self repairs),
and uses a carved oar (dragonbone staff/poleaxe) With which she has 16 skill and gives her 10 fp as a power item.
Now the cluster of 125 point characters would have been no match for her if she had been angry, but they placated her with honeycomb found with a Survival roll and a meat pie purchased in the market, even with the handful of hazelnuts that granted beast speech…

Meanwhile, Ruby Fire Games has put out a bunch of supplements for Warlock! that are all full of my artwork, and have some wicked good ideas on handling corruption from spellcasting (all magic in Warlock comes from pacts with demons) and has rules for elves, dwarves, and halflings and cool things like a Hand of Glory.
You can get a look at the main book for warlock here.
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