I am drinking a PSL with a pumpkin donut, and have a pumpkin spice candle burning as I, a wiccan, celebrate Samhain.Two weeks ago I went to Maine to look at the turning of the leaves. I am pretty basic.
This makes me the perfect target audience for this excellent addition to Timothy Brannon’s collection of witchcraft related gaming supplements. In addition to a collection of tongue in cheek references to the trope of those who enjoy the seasonal beverage (his sample characters embodying Maiden, Matron, and Crone are Becky, Karen, and Carol) with spells and powers like OMG Becky, I Want To Talk To Your Manager, and Resting Witch Face, it actually has a lot of content I want to be playing with. The rest of the magical abilities include the sort of Fairytale abilities that would let you emulate the abilities of both Cinderella’s fairy godmother and the Wicked Witch of the West. The rituals that emphasize the ssense of community of a coven warm my heart, but then I have always been a fan of witches.
Illustrations below copyright by the Beistle Co, and Adrienne Adams
I did some illustrations for this one:
Now, there is one spell in the book called Eerie Forest, which makes people caught in the affected woods uncomfortable and frightened. Given the Pumpkin Spice Tradition’s love of All Things Autumn, I propose the following spell:
Level: Druid 3, Magic User 3, Witch 3
Duration: 10 min/level
Range: a 60′ radius of forest
With this spell, the caster intensifies the experience of being in a beautiful autumnal forest, with glorious fall folliage, crunchy leaves, and just enough of a briskness in the air to appreciate a light scarf and a favorite sweater. The caster can designate one creature per level to recieve the benefits of this experience, +2 to saves, and the effects of a remove fear spell.
Material components: a lovely crispy fallen leaf
Note: This spell may be cast in conjunction with Eerie Forest, creating an area that is both delightful to some, and disturbing to others.
When I have included witches in my GURPS games, it was easy to build them in Fantasy, as magery is the source of all spells, and the witches could just pick up spells from, animal, body, plant, elemental, communication and empathy, and mind control without issue. With DF, it is a little more complicated. IFor a 250 point witch,would require a familiar, from DF 5, magery 0, and 60 points from any of the other spellcasting classes: druidic power investiture, magery, shamanic, and elemental attunement, with any of their powers (autotrance, faerie or spirit affinity, green thumb, plant empathy, empathy…it goes on) At some point I have to lay out the class complete, and also detail the funky familiar called the Meowl!