Grab it right here !
Additionally, some of work can be had at Teepublic
Including these babies:
There are 8 designs, available on clothing, mugs, notebooks and more!
I was also recently interviewed by Caphiend. You can watch that here.
I got paid for my Holmes D&D inspired BlueHolme Journeymanne work (which I will release as an art bundle once it ships) and spent some of it on, well, Holmes.
I also did a little work for the Holmes inspired Zine Exciting! Imaginative! Fantastic!
The biggest windfall of inspiratory source material was an 18 volume set of Grolier’s mid seventies encyclopedia of esoterica, The Supernatural, which I picked up from a street cendor for twenty bucks. The woodcuts of dragons alone was worth it!
I have already laden my game with cults, using the DF15 cultist frequently, along with inspiration from Dark Albion’s Cults of Chaos, and Dark Naga’s Hastur Cult as seen in the Temple of Forgotten Evil.
I had run a modern day GURPS Horror game in the nineties that featured real cults from the seventies, like the snuff trading, LSD selling Process Church of the Last Judgement. That game ran quite a few years, and included a character who was an albino were-python cab driver, a surgeon discovering the physiological effects of being a zombie, a filthy rich dilletante who later became a vampire, and an FBI agent.
Ah, good times then! Let’s see what is in store for my players now!
In addition to the merchant Rushagorn Brodakin, and Darg Wharten who is ugly enough to pass as an orc blood despite being human, This set of eight includes a martial artist, a spellcaster, two warriors, an assassin and two thieves.
This should be available on my page in a day or so.
My Patrons got it earlier, and you could too at my Patreon!
My work is also featured in a superbundle of awesomeness that benefits Contessa. There is a boatload of Dyson Logos stuff, and about twenty other products. Get it here!
Update: I bought the bundle myself, and have been looking over Fire on the Velvet Horizon. Wow. Scrap Princess’ work is completely opposite mine in style, yet is powerfully evocative and ominous at times. The written descriptions in this peculiar bestiary is thoughtful and strange, if difficult to look at for long, as the typography and art overlays are very retro zine, brutally primative, but strikingly effective.
I make nothing from this, but it will help some folks have a good gaming experience at Gen Con.
I have just one more picture to do, something about missile combat. I have been looking at come of the other work by my cohorts, and I must say I am excited for this project to be done.
Erik Tenkar recently sent me an advance copy of Swords &Wizardry Continual Light, and I joined the Swords & Wizardry Light Legion, so as to better work on Beneath the Fallen Tower. (I had also acquiered Monstrosities, Tome of Horrors Complete and Tome of Horrors 4 for conversions). Oddly enough, the adventure hook I put in that would lead to an encounter with a fire Slorn scaled better with James Spahn’s abreviated stats for a SWCL dragon than with the Fire Lizard I had planned on porting from Tome of Horrors Complete. Naturally this encounter was one of those our starter characters would have been gravely outmatched by, but no one ever said the world had to be balanced.
Likewise, the necromantically inclined apprentice wizard in the adventure scales perfectly as one of Spahn’s alternate classes.
My work has been published in two otber gaming suplements. Nod 32 ,by John Stater, has a bunch of my Mesopotamian art, along with some Circus folk for Grit & Vigor.
One of my Dungeon Scenes showed up in Christopher Clark’s systemless adventure, Bastion, the Border Village of Namar. It has good use of clip art throughout, and a decent cross section of plots, some of which revolve around a demon cult that uses succubi to lure in members, much like the Saturnal cult withintbe sewers of Northport. The one thing that felt off to me was the way every female character had some kind of attractiveness rating,and none of the male characters had more than the most cursory of physical descriptions.
You can pick that up here.
This great batch of 25 mm plastic figures come to me from Mike Monaco, of the Swords & Dorkery blog. Last summer I correctly guessed how deep into a mammoth cave system Mike was able to descend, and he sent me these. He had them packed up to go on a shelf in his garage, and just stumbled upon them. They are really great and appropriate to my current game. The dude with the blue shield looks like Haskell the Crafty, and the uge ensemble of naginata wielders resemble both one of my player’s Wuxia character, Chye Isuel (Translates to mean “Mountain Dew”) as well as a crew of guards with sacrificial parry and teamwork I had put in place to specifically block the attacks of the 17 ST, Tetsubo wielding Yakuza enforcer Jin.
Naturally, their planned deployment in x-parrying his tetsubo failed miserably; The players had just defeated a crowd of ninjas attacking from murderholes in the ceiling of their lair; a mixture of gas grenades and explosive fireballs striking ninjas festooned with bandoliers of nagtatapos smoked out the ninjas… and injured party members who had climbed up into the rafters with the ninjas as the attacks were made by the rest of the party. We are pbp, and hours had gone by between posts, but they still dove into the areas as they were being firebombed. Nearby they found a door without any metal fittings, and labeled in Sahudese with an advisement that fire was not welcome. The players quickly figured out that this might be the armory where the black powder for preparing nagtapos were stored, and wisely decided to fire an explosive fireball at the room…
Had the spellcaster not been talked out of this plan, the adventure would have ended abruptly as the tunnels collapsed. Entry into the ninja’s lair had been difficult enough. I had one character, who had some area knowledge and urban survival swearing that good rolls to those skills would let him find a handy manhole cover that would lead directly to the target location. He was displeased to learn that good rolls would advise him that A) Tunnels existed in this part of the city, and B) where the locked buildings with official access for the Department of Sewers and Aqueducts were, but would not create a door by searching, as it might in Dungeonworld.
The actual entrance was inside a guarded warehouse with a basement, but not accessible through the basement, only through a trap door under a crated marriage bed surrounded by barrels full of salted corpses being shipped back to Sahud for burial. Definitely not a casual find…
So, with the squire/adept still holding a fireball he had burned HP to raise, the crack troop of coordinated Naginata wielders rounded the corner, ready to nerf the Yak, and got roasted instead, although not before Shima made an appearance…
Shima is a minor villain, who had organized a diversion of brawling laborers, that the party slaughtered, who is basically an honorbound sumotori brute with power blow, and one of the few npcs I had handy who could have ended the yak early. he had his hand smashed by Jin’s tetsubo, although it was since restored by another character currently in another thread.
The other groups are converging; Hitomi (now npc’d after the player bailed), travelling with a telekenetic mentalist, a Chye Isuel the errant knight/minstrel and the overbuilt nymph bard (run by the same player who has Gorgath, and is equally weaponized) are now linking up with the Juniors group, along with the last remnants of the team trying to rescue the goblin kwik and orc cheerer, mostly so I can render the groups npc free, as I am forever losing players but trying to keep the story going.
Deep underground, the group negotiating with the trolls had launched an assault on the city of the People of the Pit, defeating a giant berserker pit person, and discovering the mental abilities of an Unknowable thing which was whisked away by a giant tentacle from beyond when I rolled an 18 on a mental blast attack. Everyone gets colorful crits.
Meanwhile in other mail related news, I now have the two core books of John M. Stater’s Blood & Treasure 2e, and cannot wait to get a physical copy of Nod 30!
All three of these items are thick with my illustrations, and this issue is so full of clever gonzo old school references, from Robot monsters to excellent rules for character race generation. Plus, it is worth the 3.99 just to get the backstory on how these three races from the Undiscovered Country relate:
John Stater isn’t just prolific, he is very imaginative and funny. I was paid for this work already, I make nothing from his future sales, save that they make him flush enough to continue to buy work from me, but there is a lot of good art of mine in his publications.
Another set of publications I advocate for are the wonderfully pulpy issues of Cirsova Zine. I grew upo reading my way through my Dad’s collection of Sword and Sorcery books; when I got my DM’s Guide, I didn’t have to search for too many items from Appendix N, he had most of them. The collected authors of Cirsova 1 and 2 do an awesome job of bringing back the feel of adventure fiction penned around the future ruins of earth. Great stuff, all of it, and check out the blog – I am tempted to drop an ad for my work into issue 4.
I recently completed a commision for John Stater, to draw some filler for the next edition of his elegant BX/3.0 retroclone, Blood & Treasure. Following his notes, I worked the images around a related group of adventurers. The origin of the cleric’s outfit lies with this guy, with his oddly generic religious symbol (an inverted triquetra?):
A few years ago, I was approached by another gamer on social media to make fresh illustrations of the GURPS 3E Iconic characters for some pregens he was distributing at a game he was to run at a Con. This is the full profile of those characters:
The original character set had Dai Blackthorne, a thief, a Ranger and an Archer, but lacked a basic cleric, and the only mage type illustration was a different scale, and looked more Gandalf like. I must admit, in my privileged mindset, that I only drew Anglo characters initially, but had started to involve myself in so more inclusive gaming groups, and gradually became aware of how lacking in representation my work was. As a student of art history, I was familiar with the existence of a multicultural presence in Europe, check here if you don’t remember seeing images in medieval and renaissance art. The resulting grouping was a little more open, and GURPS has everything in it, after all.
I am still working on my fantasy taxonomy project for another gamer, but I am open to commissions still.