Divergence and Parallel Thinking

One of the blogs I follow is Bloodof Prokopius, written by a gamer who , like me, started questioning aspects of his spirituality around the same time he started playing D&D. Also like me, he sees that some form of mildly oppressive and ubiquitous religion is essential to the medeival mindset, and therefore to the implied setting of AD&D.

My questioning of spirituality and study of religions led me along the path from a Catholic to a Neopagan spiritual identity. This blogger, on the other hand, went from an agnostic to an Orthodox Christian.

We do agree on many points, particularly in the depth religions bring to games. I personally favor a L. Sprague de Camp style of polytheism in my game, however there are some truly innovative ideas in his exploration of Monotheism vs Demonic cults, one of which, while specifically derived from scripture in this post lead to a description of an oppressive empire ruled by ghasts, the same idea came about independently over here, in a more secular manner, a couple years ago on the RPG Knights blog. The adventure in question, Tomb of the Ghast Queen, is a DCC funnel sort of adventure where the PC’s are competing with a couple dozen rivals to escape imprisonment by beating a dungeon that is part puzzle, part gladiator pit.

I would expect that player death would be handled by playing the other survivors, which I imagine would lead to fairly random characters loaded with the spoils (particularly healing potions) of the defeated. I can see the adventure being run for a number of systems, (it is written for 5e, where survivability is kinda high) with different results based on expected lethality of systems.

On another topic, I am preparing to run another low point DF game at Manhattan Minicon, this time for 125 point “leveled up” versions of the 75 point characters I ran through Beath the Fallen Tower at the last minicon. The builds are similar, but not identical to those of DF15, and the adventure will feature an abandoned mine overrun by hobgoblins, and some hidden treasure, and is called Shame of the DeepGuard. You can find more about the DeepGuard on this blog, although I have made some modifications to the equipment of Nether Flight, based on my perusal of common armor types worn by 14th century mercenaries on Pintrest.

263083-thumb140.jpg

In addition to various projects I am working on for Gabor Lux, John Stater just released Nod 35, which explores a Greek mythology themed area of his neverending hexcrawl, including art by me and maps by Dyson.

253868-thumb140.jpg

Additionally, Malrex and Merciless Merchants released Tar Pits of the Bone Toilers, a level 5-8 adventure for Labyrinth Lord and featuring a piece of art from one of my earliest stock art packs, currently on sale for a mere $0.75 , and they used my Xorn!

Screenshot_20190118-131155.jpg

Join my game

Support my Patreon!

Advertisements

DemiHumans of Dolmenwood

bxdod

Gavin Norman, Author of the B/X Essentials and one of the minds (along with Greg Gorgonmilk) behind Dolmenwood. 

The Dolmenwood is the campaign setting described in the most excellent zine, Wormskin. The setting is a twisted fairytale woods, a little Brian Froud flavored with a little bit of Princess Mononoke , with a very Dunsanyan feel to it, Which is no wonder, as Greg has published a collection of Lord Dunsany’s writing.

Prior to this setting’s release, the closest to it in feel was a cross between John Stater’s Bloody Basic: Mother Goose Edition and Bloody Basic:Weird Fantasy Edition, both of which I enjoy.

The 1st issue of Wormskin is now accompanied by the above Demihumans of Dolmenwood, and it is just great. The takes on elves and dwarves are stange and endearing;  elves seem alien and cruel, like those in The Broken Sword by Pihn Anderson. Dwarves are part plant druids,  there is a Puss in Boots/Cheshire Cat creature called a Grimalkin, and the bat faced goblins called Woodgrue are absolutely delightful gremlins.

I wrote up a DF conversion of them HERE For Free!

I used several DF books, DF3, DF5, DF9, DF15, and Pyramid #3/50 along with Magic to perform the conversion.

For further play I would recommend GURPS Thaumatology: Urban Magics  For its Ley Line spells, and DF16 Wilderness Adventures

All of these are on sale today at Warehouse 23!

I fucking love Woodgrues!

Support my Patreon!

Podcast: History of Northport

Listen to the newest episode of my podcast,

Ramblings Of A Gamer And Artist: History of Northport

Had some recent shout outs from other anchorites, Tim Shorts

And Larry Hamilton

At some point, I will figure out how to include call ins to the podcast.

Dragon138JeffEasley.jpg

This was a big inspiration, and had a review of GURPS Horror I looked at what it considered to be the weakness of the game, lack of a highly detailed setting, and just kitbashed CoC for it.

GURPS Classic Fantasy

This was a book I used for years, and I borrowed a lot of the setting, Yrth, later released as Banestorm in 4e. Real world medeival folk, complete with religions and all that jazz

Also mentioned: Stonehell Dungeon

Michael Curtis had some stuff I plagerized, like the Plated Mage

51EFCrLImYL._AC_SY400_

The Glass Harmonica

Seriously, Amazon lists two for sale- jump on this!

41sZSx4qh4L._AC_SY400_

The Giant Under the Snow

You can get this on Kindle now. Giant earth elementals, witches, liches, armies of undead!

Cappadocia

Enormous Turkish underground city

109821

Ruins of the Undercity

My first OSR purchase! A great way to solo play by Kabuki Kaiser

Lesserton and Mor

What happens after the orcs win the war.

Daggerspell

Katherine Kerr wrote an epic series about a cursed wizard and incidentally did some world building that inspired me.

Swords Against Wizardry

Fritz Lieber describes a megadungeon in the Lords of Quarmall. Gotta have air circulation !

The Chronicles of Prydain

Lloyd Alexander introduced me to fantasy, and to the Gwythaint from which I draw my moniker.

Join my game, Northport

Support my work, at my Patreon

 

Hit points

In my latest anchor podcast

I discuss hit points, energy drain, and the basics of GURPS combat. For more worked examples, see what The Mook  has to offer.

168001

Seven with one blow, grab it here

Dungeon Synth: Kobold

Maximus, from Gladiator

ST 14 DX 14 IQ 12 HT 14

Hp 15 Per 12 Will 14 Fp 14

Basic Speed 6 MV 6 Dodge 10

Parry (sword) 14 (other) 13 Block 13

Adv:

combat reflexes, high pain tolerance, toughness, hard to kill +2, born warleader 3, charisma+2, attractive, luck, weapon master(all), armor mastery, rapid healing, Enhanced parry 1, indomitable

(formerly rank 8, social status 2, wealthy, huge ally group)

Disad:

Stubborn, code of honor: soldier’s, status-4, dead broke, Enemy:Emperor

Skills:

Shortsword 18 spear 16 bow 16 knife 16 shield 18 axe/mace 16 brawling 16 wrestling 15, Armory: melee weapons 12, connosieur: melee weapons:12, tactics 14, strategy 14, leadership 17, intimidate 14, teaching 12, riding 14, Animal handling (equine) 14, swiming 13, hiking 14, observation 12

 

Like this? Support my Patreon

My latest podcast

I talk about some in-game goings on about the Juniors group, and a little about the OSR here .

I mention a few products: Varlets and Vermin

And Clatterdelve

And Dreamlands

And The spell of Whimsy

And GURPS Horror 3e

Dungeon synth: Gnoll

And, of course, my pbp game Northport

And my Society6

If you like my work, support it at my Patreon

Magic Items for both Old School Role-playing Games and GURPS Dungeon Fantasy

HAT OF THE RAKEHELL

 

OSR

This item is a wide brimmed hat with an enormous plume. The wearer, provided they are wearing no other headgear, is presumed to have +2 charisma when wearing it, and may cast Charm Person once per day. Additionally, if holding on to the hat with both hands while wearing it, the wearer will receive the benefits of a Feather Fall Spell if falling more than ten feet.( The wearer will fall at about ten feet per round), ostensibly to escape angry spouses via second floor window.

GURPS DF

This item is a fine, ornate wide brimmed hat (+2 reaction) set with garnets, that enhances the appearance of the wearer by one level (average to attractive, ugly to unattractive, handsome to very handsome) and grants one level of the talent Smooth Operator,. Additionally  it allows the wearer to cast Persuasion and Loyalty at 15, for the usual fatigue costs, and if holding on to the hat with both hands, Slow Fall at 15 as well. This item may be used by bards and wizards.

 

GOODIE BASKET

 

OSR
This covered basket ( 4lbs)can create food (one ration worth) three times per day, provided it is covered and closed for at least an hour between meals. A picnic goodie basket (8lbs) can create enough food and drink once per day for up to six persons, including tablecloth, plates, flatware and cups, but all of the tableware must be returned to it or it will only produce half eaten food that may be spoiled (save vs poison)

GURPS DF
This fragile covered basket (4lbs) can create food at 15 for 1 fp cost. A critical success will create essential food. Picnic basket (8lbs): this fragile picnicking set comes complete with service for 6, and for 6 FP can produce a feast for that many people. If any parts are missing, the quality  deteriorates, although it does not appear to, and those eating from it must make a HT roll or become sickened as per Sickness. Spells involved:create food, fools banquet. This Item may be used by any character.

 

 

Like this? Support my Patreon.