A windfall of source material

I got paid for my Holmes D&D inspired BlueHolme Journeymanne work (which I will release as an art bundle once it ships) and spent some of it on, well, Holmes.


Tales of Peril

I also did a little work for the Holmes inspired Zine Exciting! Imaginative! Fantastic!


The biggest windfall of inspiratory source material was an 18 volume set of Grolier’s mid seventies encyclopedia of esoterica, The Supernatural,  which I picked up from a street cendor for twenty bucks. The woodcuts of dragons alone was worth  it!


I have already laden my game with cults, using the DF15 cultist frequently, along with inspiration from Dark Albion’s  Cults of Chaos, and Dark Naga’s Hastur Cult as seen in the Temple of Forgotten Evil.

I had run a modern day GURPS Horror game in the nineties that featured real cults from the seventies, like the snuff trading, LSD selling Process Church of the Last Judgement. That game ran quite a few years, and included a character who was an albino were-python cab driver, a surgeon discovering the physiological effects of being a zombie, a filthy rich dilletante who later became a vampire, and an FBI agent.

Ah, good times then! Let’s see what is in store for my players now!


New Stock Art on Drive thru: Half Orcs!


In addition to the merchant Rushagorn Brodakin, and Darg Wharten who is ugly enough to pass as an orc blood despite being human, This set of eight includes a martial artist, a spellcaster, two warriors, an assassin and two thieves.IMG_20170629_160527

This should be available on my page in a day or so.

My Patrons got it earlier, and you could too at my Patreon!



My work is also featured in a superbundle of awesomeness that benefits Contessa. There is a boatload of Dyson Logos stuff, and about twenty other products. Get it here!

Update: I bought the bundle myself, and have been looking over Fire on the Velvet Horizon. Wow. Scrap Princess’ work is completely opposite mine in style, yet is powerfully evocative and ominous at times. The written descriptions in this peculiar bestiary is thoughtful and strange, if difficult to look at for long, as the typography and art overlays are very retro zine, brutally primative, but strikingly effective.

I make nothing from this, but it will help some folks have a good gaming experience at Gen Con.

Blueholme work nearly done

I have just one more picture to do, something about missile combat. I have been looking at come of the other work by my cohorts, and I must say I am excited for this project to be done.

Erik Tenkar recently sent me an advance copy of Swords &Wizardry Continual Light, and I joined the Swords & Wizardry Light Legion, so as to better work on Beneath the Fallen Tower. (I had also acquiered Monstrosities, Tome of Horrors Complete  and Tome of Horrors 4 for conversions). Oddly enough, the adventure hook I put in that would lead to an encounter with a fire Slorn scaled better with James Spahn’s abreviated stats for a SWCL dragon than with the Fire Lizard I had planned on porting from Tome of Horrors  Complete. Naturally this encounter was one of those our starter characters would have been gravely outmatched by, but no one ever said the world had to be balanced.

Likewise, the necromantically inclined apprentice wizard in the adventure scales perfectly as one of Spahn’s alternate classes.

My work has been published in two otber gaming suplements. Nod 32 ,by John Stater, has a bunch of my Mesopotamian art, along with some Circus folk for Grit & Vigor.

One of my Dungeon Scenes showed up in Christopher Clark’s systemless adventure, Bastion, the Border Village of Namar. It has good use of clip art throughout, and a decent cross section of plots, some of which revolve around a demon cult that uses succubi to lure in members, much like the Saturnal cult withintbe sewers of Northport. The one thing that felt off to me was the way every female character had some kind of attractiveness rating,and none of the male characters had more than the most cursory of physical descriptions.

You can pick that up here.


While I wait for the Kickstarter to finish…


I have a few weeks before I can really get cracking on the work for Blueholme Journeymanne . The preliminary  sketch above, for a Gem of Seeing, might not end up going in, but I will be doing about 8 pieces. I loaded a stack of Lovecraftian art to my Patreon, effectively both of the bundles I just added to my store.

Seriously, it is cheaper to be my patron than to buy my stuff.

So I have returned to working on Beneath The Fallen Tower, my low level DF/S&W venture. I finished off some conversions of creatures found, but I need to do a little more. One of the creatures is a wight, and as those who play in my game know, these are pretty lethal. I build them from the template in GURPS Fantasy, and add Unkillable I with Vulnerability to Silver. (And susceptibility to magic weapons). I have applied this template to gargoyles, and to Giant Maned Rats from DF10. The group trying to clear a basement full of these had to go see their employer about getting silvered weapons, and strangely, despite the animosity between two players, one refused the offer of a functional but somewhat cursed sword (causes bloodlust and acts like an addiction for the user) that she could have dumped on the somewhat unpleasant player.

Another group, also without magic weapons, found themselves facing a wight who happened to have a magic weapon, and while they couldn’t kill it, its fragile:brittle nature let them sever the arm holding the magic sword and use it to kill it. I rule that in these cases, HT damage needs to be done with the object of vulnerability, and I have them start regenerating 1 pt per day if reduced to -5HT with other attacks. This means a reoccurrence in about three months…

A similar problem came up with a flaming skull. The hireling mage, a Seasoned Apprentice, had a lot of generalist spells including Mass Sleep, of which the party was appreciative, but had no attacks scaled for diffuse. The party was getting hit for more than they could dish out, although the magic sword helped. The mage ended up dropping its attack with Extinguish Fire, which would not have worked if it was a simple 3e Skull Spirit. The description said flaming, so I let her quench it, and the group beat it down.

This particular group was on a hexcrawl chasing a map to find the whereabouts odf a missing military pay train which had caused soldiers to mutiny and the kingdom to lose the war and be overrun with orcs. Along the way, while trying to discourage some bandits who fell in with them from following them to their goal, the party bard spun a tale of a lich with a silver crown set with tourmalines who marched with an undead army, and said they were heading to his grave, which successfully dissuaded the bandits.

Unfortunately,  the legend was true, and the place the missing silver was stashed is he lair of a lich. So far they have been dealing with minions, but it is going to get ugly soon.