Aspire to be “Woke”

Dyson's Dodecahedron

Woke

adjective, informal

alert to injustice in society, especially racism.

Representation in gaming, art, entertainment, and life matters.

Without representation we are invisible, others, outsiders, not worthy of care.

Being outsiders is EXACTLY what lead to the complete lack of compassion and help during the AIDS crisis.

When people speak out against inclusivity, they want things back like it was in the “good old days” when you didn’t have to treat people who are different than you like human beings.

Black Lives Matter.
Trans Women are Women.
Trans Men are Men.
Nonbinary people are who they are.
GLBTQ+ people are not a “trend” or a “phase” or unworthy of basic respect.

Inclusivity IS the MOST BASIC of respect.

Aspire to be on the anti-woke red list.

Be woke.

CARE.

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New Stock Art and another good Kickstarter

this can be bought at Drivethrurpg for under $5

Also, Todd Leback, writer of Hexes, and creator of Into the wild (get it here) has another kickstarter The basilisk Hills, featuring some more of my artwork. Get in on this, and the next stretch goal has me doing more art!

Doing Evil in the name of Good is still Good Right? Session 5 of my OSE game

This time we had three players, my good friend Stan, Ryan of the THAC0 blog and Todd of Third Kingdom Games.

Characters included the following PC’s and Retainers:

Gimbaya, Hobgoblin warrior woman,

Abbeye Softpaws, level 4 Lawful cleric (Stan)

Lance, Level 2 Neutral Fighter

Drucilla, Level 2 Lawful Magic User

Ruben, Level 3 Lawful Fighter (Ryan)

Annie, Level 3 Lawful Cleric

Sanken Tonni, Level 3 Neutral Fighter (Todd)

Barto the Bold, Level 1 Neutral Magic User

Encountered were the following:

a Merchant in Dunmore, along with his retainers

Farmer Brown, now proud owner of a cart and mule

Barin and Fergus, Level 1 Lawful Dwarves rescued from ogres

Nain, deceased Dwarf

Bill and Bob, two ogres, deceased

an army of skeletons, some slain, some turned, some under command of Barto the Bold

Our group met in the Brass bell, and divided up the loot from their last adventure, retaining the jewelry as a more compact form of currency than coin, except for a sapphire they sold to an insistent and slightly glazed over merchant, who said “She likes Blue” when asked why he so wanted a particular stone. The group had already checked for magic and had found none. There was a discussion about carrying coin, and I had become very used to DFRPG’s 255 coins to a pound as opposed to the 10 coins to a pound model of these older games. In any case, they sold it and reupped their supplies, upgraded Abbeye to plate mail, and passed her chainmail to Gimbaya to wear instead of her leather scale, bought a mule and cart, along with a door for the tower.

After bringing the door to their demesne, and checking to see if anyone could hang it by rolling for background skills, it was determined that both Sanken and her retainer Barto had been shipwrights, and had skill enough to install the door to the tower. The other backgrounds had Annie as a candlestick maker, and Abbeye as a baker, but no butcher was to be found; Ruben was a bowyer/fletcher, and Lance had been apprenticed to a cartographer, which had spurred his interest in adventure, and his skill with a schematic is probably what lead to the right size door being ordered. Drusilla was a Lorimer, which I had to look up, so she made spurs and the metal bits on tack and harness. That Todd’s characters were woodworkers of a sort was hilarious, as Todd is a master carpenter and cabinetmaker, as well as being a prolific game designer.

After a check in, threat session with their goblin tenements, they spent an uneventful night before heading out on the hobgoblins’ pole boat, and headed upriver. I kept rolling shit for encounters, so they got to a safe place to drag the boat onto the shore and make camp. Late that night, they heard noise and everyone got up and discovered some ogres arguing over whether it was better to boil dwarves before roasting them or to tenderize them by beating them into a paste and then grilling them. One bragged about eating “Coshig,” which he describes as a cow stuffed with a sheep and a piglet then stuffed into the sheep, but the other cut him off and told him the only thing he had ever seen him stuff into a sheep was himself… and a fight broke out. The party hailed them, and a simultaneous initiative roll resulted in a grand melee, during which Sanken was struck twice, but minimally by the ogres, Lance was injured, and Barto released the dwarves, who joined the party after the ogres were trounced,, although they mourned their cousin who had been surprised on watch while they slept, and also their prospecting gear that had been left at their camp.

Later that morning, after convincing the water wary dwarves to join them with healing and promises of loot, they headed back upriver, and eventually came to a good spot to tie up the boat. Gimbaya was without a clue as to how to proceed, as she always took the overland route instead of the water route, so they headed into unknown territory. Soon, while scouting with Ruben, she found a large encampment of skeletal warriors practicing in unison with their spears, and ignoring everything else. The party formed a brilliant plan, which involved first missile fire, a wall of flaming oil, then turning by both clerics, but discovered (after wasting oil) that because the skellys had been told to keep practicing until told otherwise, that they were fairly easy pickings, and they were able to eliminate over a dozen, and turned another 9, who regrouped and started practicing again. Searching the remains of the camp, they found the body of a backstabbed officer who had a baton marked with the same 4 horned goat skull as was on the skeleton’s shields.

Barto grabbed the baton, and found that by brandishing it, he could command the remaining 9 skeletons, prompting Abbeye to call out “Doing evil in the name of Good is still Good, Right? This deeply wounded Ryan’s sensibilities, as he is an Ethics professor. Nevertheless, the neutral characters prevailed in the use of the undead troops as they finally came upon the Hobgoblin’s ring fort. This meant an end to the evening, as it was time for Todd to go.

Things learned about playing OSE, included a lot of presumptions about undead from later editions were shared by most of the group. A quick check found that Skeletons, like all undead are chaotic in this edition, unlike 1e’s neutral alignment for mindless undead, and that there were no weapons any better or worse than any other for dealing with them.

A low loot expedition, but the hobgoblins in-lair treasure awaits!

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Chromatic Dungeons and other KS

Roderic Waibel, my current patron who has me drawing masses of pig faced orcs, is running a Kickstarter for his inclusive minded elf game, Chromatic Dungeons

The kickstarter is not just for the main book, which had sensitivity readers and artwork from a diverse body of artists, but also smfor several zine supplements called The Gnoll Sage. all of these items are already written, so the kS is the opposite of Vaporware.

These will be in the Gnoll Sage issue 5.

Another important kickstarter to me is Steve Jackson Games GURPS 2021 PDF challenge kickstarter, which is also fully funded, and expanding its content via stretch goals.

Finally, a non kS project, Kabouter Games Spears & Spells is a great little introductory game that uses d6 and dice pools (the fewer dice the better, and it uses advantage/ disadvantage by subtracting or adding a die) has a great flavor, and is chock full of my artwork.

you can grab it here.

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Eff Around and Find Out- Session 4 of OSE

Last night we had a third round of The Brass Bell of Dunmore.

Players included Stanley, and Ryan of the THAC0rpg blog.

Characters present included Abbyey Softpaws, cleric 3, And Ruben, fighter 3, along with retainers: Lance, fighter 2, Drucilla, magic user 2, and Annie, cleric 2.

The group avoided a TPK because three of their members were wearing plate mail.

After meeting, and deciding to recover the treasure of the coffer corpse, the headed out, having no encounter in the farmland, but two the next day; they met a nameless cursed man with a huge nose and one leg shoter than the other, covered in manure and pursued by bees. This poor unfortunate had shot and killed a sprite and had been repeatedly cursed by a group of its friends.

Later on they met a group of halfings “hunting kobolds” (on a tour of local taverns), and spent the night with them before approaching the brigand’s tower.

After suitable old school saftey measures were taken, they found out that the treasure had been ransacked, cast sleep on some giant rats and dispatched them, and used dead rats and a rope to try and disarm what turned out to be an alarm (tin plates tied behind a barrier of old crates) . The alarm of course notified the goblins living below, who all took defensive positions.

From the storeroom with the rats, they descended into a narrow set of low ceilinged corridors, and found a stairway down, open into a large natural chamber. Unfortunately, they did not check their 6, and once on the stairs, they were in immediate range of goblin archers on the upper tier.

A lone goblin told them, rather Negan like, to drop their weapons and half their shit. When the party opted to “F*ck around and find out” as the alternative, a hail of arrows descended upon them, and they beat a hasty retreat up the stairs, but not before Drucilla and Abbey were each struck.

Plate mail saved the others as they retreated, and ran for cover, only to be flanked by the goblins. Drucila cast protection from evil on Rubin, and Abbey on herself. U fortunately it doesn’t defend against missile weapons, so the cleric was hit again.

There was a lot of whiffing, as the goblins were useless against anything better than AC 3, and Annie sat on a goblin who rolled a 1 and tripped, and beat him to death with his own club. Soon after, enough goblins were killed as to cause those remaining to fail morale and surrender.

They rounded up the prisoners and found them to have been subjected to torture, at the hands of hobgoblins, who also had their families held hostage in order to extort tribute. The hobs were scheduled to arrive the next day, and were ambushed with a pair of sleep spells upon arrival, with the exception of Gimibya, a hobgoblin woman very disappointed with the idea of extortion instead of honest raiding. She defected and will join them next time when they go to raid the hobgoblin lair.

For now, they headed back to the Brass Bell.

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Catgirl Squad for Life

Many of you know that for some time, I have been providing illustrations for Gabor Lux, and promoting his TTRPG supplements, and that time has come to an end. I will no longer be collaborating with him or promoting his products due to a number of transphobic comments he has made.

There are many differences in personal views I will accept from those I work with, but Transphobia and disrespect for the trans community is not something that I consider a differing opinion, but a basic lack of decency.

If you are interested in collaborating with me, you can reach out to me at gwythaint.ny@gmail.com

goblinoids for BX, using the B/X Options: Class Builder

due to my love of point buy systems, and my love of near humancharacters, I have statted up some goblinoid peoples for pC use, using The Welsh Piper’s book

all of these created using BX Class Builder by Erin D. Smale

Kobold

prime requisite is DX 100

HD: d4 400

Armor: any, limited by size 100

shield: yes 100

weapon limited by size 100

languages: kobold, goblin, common 300

Combat: as Thief 200

Save: as Thief 200

Infravision 60′ 200

Hide in dungeon 2/6 100

Detect stonework traps 2/6 200

find/set/remove traps as Thief 50

Hide in Shadows as Thief 50

Move Silently as Thief 50

Backstab 200

size (small, as halfling) -100

Stronghold: at lvl 5 -500

Max Level: 8 -600

base xp 1150

level 1 0

level 2 1150

level 3 2300

level 4 4600

level 5 9200

level 6 18400

level 7 36800

level 8 73600

goblin

prime requisite: DX 100

HD: d6 600

Armor: any, limited by size 100

Shield: yes 100

Weapon: limited by size 100

languages: goblin, kobold, hobgoblin. orc, common 500

Combat: as Thief 200

Save: as Fighter 200

Infravision 60′ 200

Detect stonework traps 2/6 200

Listen at doors 2/6 200

Backstab  200

Max level 8 -600

DX minimum 9 -100

-1 in bright light -100

Stronghold at level 5 -500

smaller size (as halfling) -100

basic xp 1600

level 1 0

level 2 1600

level 3 3200

level 4 6400

level 5 12800

level 6 25600

level 7 51200

level 8 12400

Hobgoblin 

prime requisite ST 100

HD: d8 800

Armor: any 200

Shield: yes 100

Weapons: any 200

languages: goblin, hobgoblin, orc, common 400

combat: as HD 500

Save: as Fighter 500

+1 to hit vs elves 200

infravision 60′ 200

Max level 8 -600

Stronghold at 5th level -500

ST minimum of 9 -100

Basic XP 2000

level 1 0

level 2 2000

level 3 4000

level 4 8000

level 5 16000

level 6 32000

level 7 64000

level 8 128000

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Real Life Gets in the Way: a reason to travel to the West Marches

I have been trying since October to get my old gang together over Google Meet to play a simple game of D&D. The easiest version the rally old gamers around is B/X, so I went with the best version of B/X, OSE. not knowing if my high school chums still had anygaming supplies, I sent them table copies while keeping my hardbacks..

Most of the guys had moved away in the great post college diaspora, and in the ensuing decades, engaged with that thing that dooms most regular playgroups: Real Life.

There is absolutely nothing wrong with jobs, relationships. or families, those things are kind of the point of what being an adult is about. Gaming is supposed to be what is between these things.

I have made three attempts since our last game in November to play, but one or more of the okd group were unable to make it. My oldest friend in the group, a man I have known for nearly forty years, (he was my first DM in my high school gaming club) has always made the time.He and I agreed to a few things going forward: weneed a larger pool of players, preferably other people who were part of our old groups, and secondly to play with whoever shows up.

the best example of that kind of revolving troupe play is called West Marches style after this famous campaign. The primary conceit is that no session ends in the dungeon, and that incoming characters who “know” members of the group can acquire a copy of the campaign or dungeon map and pick up where the others left off.

Peter Dell’Orto runs his DF game this way, as seen on his website

I have triedto model my play by post campaign this way as well, by his example.

Going forward, however I will recruit players, their characters will start in the Brass Bell, a tavern in the war ravaged city of Dunmoore, and make their way out into the empty lands, depopulated by plague and the incursions of the necromancer. Whoever can show will forma group and head forth to adventure, and be back in town before we end for the night.

Maybe I can get a game going this month!

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Baklin, Jewel of the Sea

My primary patron, Gabor Lux has just released a city supplement for 1e/OSRIC, which is readily adaptable to any OSR ruleset, and comes with awesome maps.

The port city is full of intrigue and has several layers of dungeon, with multiple entrances and a variety of inhabitants, from the typical bandits, thieves, goblins, orcs, low rent undead, up to animated armor, trolls and mimics, but also including weirdnesses such as floating eyes, a small army of paladins striving to see every last corpse properly buried, and acollection of doors that lead to strange places.it would be easy to port in Through Ultan’s Door here.

The NPCs have a good selection of interesting magic items and peculiar abities like magic resistance or magical luck.

You can get it here

It is of course, full of my artwork!

as usual, you can support my patreon

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