My last featured image seemed to be overtaking the blogs of those who feature a link to mine, so I decided some deep ones might go down a little easier.
Last night I met up at a Lovecraft themed bar with an artist friend from college, you can see the works I showed here, and my friend Andrew’s art here. I didn’t sell any work, gained two instagram followers, and got to see some other artists do well.
So from my last post making it to instagram, I was asked to drop 3 pieces of my art into a show at a Lovecraft themed bar, this Saturday August 20th at 6pm.
Naturally I went to my go to Lovecraft story, Dreamquest of Unknown Kadath, (Discussed further here ),and painted the scene where Randolph Carter and the Ghouls he borrowed from Pickman first encounter Ghasts and a Gug.
My next piece was a Ymid entering the undercity of Northport from the Vale of Pnath. For more about Ymid check here, and for my treatment of them, here.
The third piece is this:
This is Walter Richard Sickert, an English Impressionist painter who was Whistler’s student and probably was Jack the Ripper. I think he makes a good Pickman.
For the first time in a few months, I have picked up a brush to work with color. Within a few days of posting on instagram, I get an inquiry about an art show in a venue I like. Maybe, 26 years out of art school, things are finally starting to happen? We will see.
Yesterday I met up with the mind behind the Brasileño gaming blog, Pontos de Experiencia .
Diogo Nogueira, fresh from GenCon, and the Goodman Games booth, passed some time with me at the Compleat Strategist and the hall of arms and armor in the Metropolitan Museum of Art. We talked about Dungeon Crawl Classics, my DF game and Appendix N.
I had thought about a funnel adventure, and liked the idea of adventure being thrust upon one, rather than it being a carreer path.
The immensely prolific John M. Stater has released the first book of the latest edition of Blood & Treasure. While it has elements of a 1e retroclone, the game has some of the better features from 3e, namely Feats, as an optional set of rules.
There are 13 basic classes, with something close to forty variant sub-classes; a slight modification to duelist gives you archer, the bard can be a jester, and a monk can be adjusted to be a ninja or a ronin. Clerics can be specialty priests, with simple equitable alterationd, magic users can specialize by college, and Sorcerers may have one of several bloodlines.
Best of all, humans don’t seem to be lacking when stacked against the other races, because they get a sizeable xp bonus, and the GM (called Treasure Keeper)’s choice of either an extra feat, if they are being used, or a bonus to Saves. To me, this feels like template balancing, and I like it far more than level limits, which this game has none of.
The system flows smoothly, the presentation is great, and there are seven pieces of my art in this book, with more to follow with the companion pieces.
You can get it here. Now hop to it!
&I snatched up this issue of Pyramid not because my game is looking to be undead heavy, but because I am a big fan of one of the concepts, the partially resurrected, or half undead.
Ever since I had first cracked open my copy of GURPS UNDEAD back in the early nineties, I have toyed with using the templates within as means of representing sentient undead.
Like this guy .
Back in ’02 when I was first running Northport, I was also playing in an RPOL.net GURPS game called Necropolis. I always wondered if it was the testing ground for Abydos. I played a character who was the result of a critical success in casting Create Zombie, fully aware and “living” in secret as a servant in a Vampire lord’s house, handling little things like going to market and tipping his food/paid companionship. The game folded around when the action was getting interesting, but I set up a character in Northport who was in the same situation, Cavil the Wayfallen, an Adventurer who was killed and sold to the guild necromancer to pay the rest of his party’s healing bills. He led a revolt of the local dead (The guild keeps zeds around for target practice and to do work the kobolds refuse to touch), and one of the first players in Northport had to deal with him and arrange for him to become an indentured servant instead of property.
Now there is a template for people like him, the products of a cheap-ass resurrection spell. Not a bad way to create a character, and different from the complexities of becoming one of the Half Living from Dead Reign.
Now, what has been killing me is the dual game character sheets I have been working on for Beneath the Fallen Tower. Here is the first one:
It is still a work in progress.
As a heavy user of the Cultist template from DF15, I find this gaming supplement wery useful. It is chock-full of thematic woodcuts, and even has art by my friend Jack Badashski (see his other products here). The setting is specific to a darkly fantastic 15th century England, but the cults, varied in membership by social strata, aim and practice are sufficiently generic as to apply to most stettings. Get it in print for fifteen bucks, or in pdf for half that.
Adapting this for GURPS is fairly easy, as many of the chaos born mutations that active cultists suffer from translate easily to assorted advantages and disadvantages, from unnatural features to winged flight to monstrous appearance, and in many cases, Social Stigma: Monster. Excommunicated is probably a given for most of them, along with Secret (Death or imprisonment).
here is a quick sneak peak of my conversion project. So far, it is an essay about game systems, some basic characters, a few tentative monster entries and a bunch of legal disclaimers… about 27 pages, and you can get it here for FREE. Hopefully, in the weeks to come I will get the adventure itself written out. In the meantime, I have some more commissions for Blood & Treasure v2 to work on.