Megadungeon musings

I spent the day listening to Ben Laurence’s Into the Megadungeon podcast, and catching up on some of the associated blogs, many of which I had lost contact with since the implosion of G+.

I also have been reading Stu Horvath’s illustrated history of gaming, Monsters, Aliens, and Holes in the Ground. It isn’t as detailed as Playing at the World, but it sequentially tags out just about every pertinent publication, as chronicled on the Vintage RPG Podcast and the associated instagram page of the same name.

Due to the plodding pace of my play by post game, not a great deal has transpired in Northport, but here are some highlights:

I smell silver – The group finally made their way into the Zelda-inspired fountain feature room (a duplicate of the one in my adventure , seriously the builders made a lot of duplicate features) and managed to extract silver from the acidic fountain without too much thrashing by the thing in the pool. They could have timed it perfectly, but decided to light the triggering fires sequentially instead of simultaneously, and ended up with a complication along with a fountain of silver. They have since hauled it out and attempted to engage in a verbotten activity: locating higher level characters operated in other threads (and played by the same player) to bail them out of a situation that is currently beyond their paygrade but easily correctable by the higher level character.

In the Village – not forbidden is the intersection of equal strength parties in the same area – in this case my Wuxia characters and the Vampire hunters , both in Veroigne, have met up with eachother. A little tension arose, because one group was hired by Baron Pequenaud to kill the vampires (after doing in The Beast of Veroigne) and the other group participated in the removal of the baron, in a trial by combat. Their participation involved the discovery of Pequenaud’s champion to be a Created warrior under control of Ales’ rival (when this game started, few of us had all of DF, let alone DFRPG, and a lot of old social disadvantages like Enemy and Evil Twin were in play. This is the second time in 9 years that this particular low-frequency enemy has surfaced) Bresnark, Who they removed from control of the creation by using magical silence. a little earlier they forced a siege to become a parley with extensive use of created wasps and excellent archery. The Vampire hunters had just headed back to Northport, restocked and accumulated a gang of cultists of Grome that the earthpriest could use to raise a circle of menhirs using ritual Shape Earth, creating a Henge where Grome could be worshiped.

Trading with Trolls. This group has not actually had a combat yet, but may be about to. They added a Swordsgnome against the Elder Gods and ran into first some of the lobotomized goblins the builders employ, but got nothing worse than some gloomy predictions using Elder Speech (I use Lingojam’s the Rl’yeh translator for this), and have since run into the other tools of the builders, Siege Beasts!

The road to Autumn is on a brief pause as another player dropped out, and I put in a call for weird, cozy spoopy characters as I intend to run the group through a mod of this adventure, very dear to my heart.

The former dragon disciples are packing up to visit an ice mage, and the Double damned group has used cartography to discover a plan to summon something using magically marked roof tiles laid out across the city in a familiar shape…

Northport doings

it has ben some months and a mild bout of Covid since my last set of updates, but thi gs have slowed down due to the work related loss of the player who ran Ulo the trollmaid, Jednesa the wrestling ogress, Jareth Mooncalled the cultist of the Elder Gods, Dilandua the shadow elf assassin, Stenet Fjall the dwarven Holy Warrior, and Benny Morales the dungeon saint of Hermes. All are currently being npc’d.

Against the Baron

The Veroigne exploring group of Wuxia characters have obliterated a bunch of the Baron’s troops with lightning and glue spells, created swarms of wasps and excellent sharpshooting by the group’s archer , and are about to engage the main body of the Baron’s men at Brouse, the seat of the Barony. The glue spell was a crit by someone with weirdness magnet, and resulted in a giant hand descending from the heavens with a massive bottle of Elmer’s glue.

I smell silver

The juniors gang has slowed down a bit without Jareth being activ and have decided to face the horde of plague zombies rather than deal with the Flame Lord. They spiked one side of a double door and then loosened the chain holding it shut, chopped the hands reaching through and created fire… then Brodak the Orc brute began cleaving them, Mario the Archer switched from bow to staff after a couple of ineffective torso shots, and began breaking legs. One impaled zed walked its way up Charlene the hired guard’s spear until it was kneecapped and stabbed in the head with her knife.

Most of the horde has been tripping over itself and on fire, so this was another example of fighting smarter rather than harder, something this particular group is good at.

Return to Temple Hill

The gang of dwarven holy warriors , Mel the priest/bard of Helios, Urun the gnoll warrior, and their new world hopping friend, the Wizard Alastrine finally realized that the well the talking fish of summer had warned them about might be a problem. After burning off the oily layer of Alchemical fire on the surface of the well, they climbed down and through, into an underworld where they encountered undead and flaming skulls and quickly beat a retreat away from whatever was coming out of that mirror world to the summerlands’ tower. Alastrine disassembled the well, destroying the gate, and they returned to Northport only to discover that they had arranged no payment with the Hadereum for their efforts in the demiplane, and only had some scrap bronze from an angry golem they had liberated a talking clockwork bird from. Hograth the dwarven Holy Warrior has added a cutpurse ally who will also be the group’s intercedent with the guild, to keep them from tripping over Mancini and Kalima.

The black Tower 3

This group finally got accross the pentagram by using ritual thaumatology , after slaying a demon of old, and were pursued by the Astral Reavers, now accompanied by a spellcaster who also was able to disable the pentagram with Dispell magic. Shroud shot the caster in the face, and Safwan the golem punched one unconscious but not before getting their hand cut off. The group had temporarily gained support from a corpse golem they found in the lab (it had a glyph lock like the recharging room) and it obeyed Safwan until Gareth tried casting spells over its shoulder. Instead of investigating the library they had broken the door down into (the back door with stacks bof books and papers giving bad footing), they opted to chase the retereating Reavers, and once past the Truthsaying/Lying armor golems that they had dealt with to get to the pentagram, which the reavers had slain(along with a demon from beyond the stars that the group had avoided) they oppted for a different route than the poison dart hallway, one with a carpet covering evil runes with deathtouch that Safwan had no trouble crossing, but Gareth and Adept Yisslitheniss the lizardman cleric were nearly killed by. The others are trying to walk alongside the carpet without knocking over some delicate vases on rickety tables…

Fey group from Deathtrap

after besting the disguised Frost elf leader of the Purists, and taking her to the guild, Dilandua interceded with the Ambassador from the Winter Court of Faerie, who then took the shadow elf and frost elf through a shadow door to Faerie.

The others (now reduced to Anita the cutpurse and Rosewood the pixie, together with the Ogrekin musician Gordab Bardson) went to the Fey friendly tavern Hyacinths Hoofprints where they met with Atticus the gargoyle wrestler before getting the Owlbear bouncer to open a portal to Winter.

Once in winter they made their way to the Winter Court of Mab. The queen of Air and Darkness was not pleased with the frost elf ‘s assault on feybloods, as she is midwife to all changelings, and first stripped her of her rank, and then allowed Atticus to challenge the wayward elf to a duel, where he grappled her and then dropped her from a height.

The group rejected an offer of joining the Winter Court and Rosewood has started shifting into something capable of vampiric attacks (it will be an augmentation of their pixie dust magic bolt, doing only 1d-2 and returning 1 hp to the pixie if 3 points or more ate done, point value to be determined)

Tavern part 3

not much progress with this bunch, they have been traveling with Dagon the necromancer and two of his zombies (they being immune to energy drain) and encountered a Headless Screamer.

Double Damned

Mancini (and Kalima) and company dealt with n unholy warrior, and a fisherman who can fill his nets every day by having dropped an idol f Cthulhu into the harbor, where the worshipful Deep Ones would herd fish into the net. Aoife the druid leprechaun turned herself into a scaled down shark to retrieve the idol, but its lifebane gave her temporary halitosis.

the fight with the Unholy warrior cost Ardenas the martial artist his hand, but the group ran into Dareos Madrigar, a Dark One cleric from the early days of the game, who performed restoration but left Ardenas with the tentacle-like fingers of a Dark one. The group then Joined with Jolinda, a cleric of Minerva played by Alastrine’s player.

Both Mancini’s group and the batch haunting Temple Hill have nade arrangements with the Hadereum, with Acolyte Flavius and Brother Numsy.

In the Crypt

The former slayers of the Beast of Veroigne, Aethul the Scout, Kirpich the earth priest, Balir Ironhide the dwarf warrior, Hannatti, a swashbuckler played by Alastrine ‘s player, and hired hangers on Snorri the seasoned guard and Marlena the seasoned apprentice had attacked a vampire castle, and after careful planning, have cleared it out… staging a daytime raid from the top of the tower to its lower depths, where they forgot to use any of the anti vampire gear they had brought (holy water, seeds for counting, garlic) and instead beat them silly instead, recognizing the unkillable nature of the heavily armored major vamps after easily staking out their servants, and going for disarming , crippling, and casting foolishness on the caster vamp. They were victorious, and now have a base of operations and a pile of jewelry and ornate armor.

Among the Dragonmen- Into the Vale

The group mended fences with the dragonmen and defeated the gnolls, who Jednesa befriended. The dragonmen led the main party into the vale, leaving the ogress and the gnolls behind, as she was concerned that they would be killed. They were attacked by siege beasts, after which her player had to leave, so she was severely harmed but threw one off a cliff, broke the arm of the other after the gnolls blinded it, and was later rescued by the others.

The main group dealt with a flame lord who came after a siege beast flung boulder crushed a warding stone, and then the group dealt with the heavily armored gang of dragonslayers who had accompanied the siege beasts.

Thereafter they met the guardian of the Flame, an ancient dragon who, in exchange for the assorted suits of plate mail and the dragonslaying sword one of the invaders had, taught Christine the fire mage some pyromancy.

Trading with trolls

This group has made its way back from the Hobgoblins fortress/city back through thehall of golems,also meta headless Screamer and woke the sleeping beast in the sea of holes- the cave eels coming out of the holes are part of an immense thing that destroyed the floor of its cavern thrashing about. Miraculously theyescaped unscathed, partly because they were no longer dragging and pushing a cart, and instead were carrying packs of trade goods. Theyjust met theliving pit, which regugitated all of the earth it had been fed previously.

Down with the Sickness

after three years of dodging the virus since my initial infection at the start of the outbreak, Covid19 has caught up with me.

Thankfully, after the death of a friend from this horrible plague, I was recently boosted (for a total of 5 shots), and the effects have been mild. No fever, no new loss of sense of smell or taste (I have some permanent losses from the fist time) and only a brief sore throat and some congestion have been the worst of it.

I cannot emphasize wnough the benefits of keeping up to date with the vaccine; I have weathered two separate rounds of infection among my colleagues at work, my family , and constant exposure to patients in the hospital where I work.

Wear your masks, and wash your damn hands!

in other news, I have nearly drawn enough pictures of ruins as to release another stock art bundle soon!

Bad Guys (and good spooky stuff)

No, I don’t mean the corporate executives at Hasbro who tried to take away the OGL,

I mean the kind of baddies that cultists and EHP’s get their altars all bloodstained over.

If there is a moral quandary about murderhoboing your way through the Chaotic Caves because you have a conscience, it can be a relief to find foul foes that are unquestionably the bad guys.

I have made stock art of these galoots previously, but left the statistics to others.

Currently, there is a kickstarter for zinequest5 by Appendix N Entertainment specifically to give your Old School Essentials game something that it is lacking: enemies that are unquestionably evil, for all of your Priests and Paladins to trounce without hesitation.

I have worked for Appendix N Entertainment for a little while now, contributing to a number of their projects.

This one is going to feature some more of my art, like this piece, Arimaniux the rat lord.

If this piques your interest, and you want real bad guys to challenge your high level characters, or just provide a bit of color to your generic evil temple to be shut down by the good guys, then this Kickstarter may be for you. Only $14 for print plus PDF, cheaper if you backed some of their KS that were slowed down by the OGL uncertainty.

Now, if you like a gentler, almost cozy take on the inhabitants of the underworld, Evlyn Moreau has created a beautiful short adventure on Itch.io for only $6

This is a sweet and smart pointcrawl involving a parade of affable monsters making their way through the multiverse in order to worship at an old hollow tree. Unfortunately some twisted cultists (see there we go again) have corrupted things.

You can end up as an undead character, or some species of goblin (wonderful random tables) as you make your way past a number of complications and glorious set pieces. It is very enjoyable, and as soon as I got it I sent it out to Lulu to get it coil bound, as it is not just a great collection of spoopy art by Evlyn, but a great little game as well.

Bestiaries and Kickstarters

I have been crowd funding a lot of bestaries lately, and two will feature my work.

I recently picked up A Field Guide to Yokai (get it here) This slim volume withblack and white artwork is pretty neat and is like a more affordable version of Matthew Meyer’s book The Fox’s Wedding, which I also kickstarted a couple years ago.

Next up was the big daddy for me, Douglas Cole’s Bestiary for GURPS Dungeon Fantasy: (here) an awesome monster manual with plenty of classic D&D critters with the serial numbers filed off. GURPS was lacking a 4e monster book, and this one is the shit. Full color illustrations for all entries. There are all kinds of goodness in this, from ravens to purple worms, and he is planning on kickstarting some companion books.

I also backed Rod Waibel’s OSR Twilight Fables (fufillment coming soon here) which features full color artwork,some of which is by Brom!

Ok now for the active KS, featuring my artwork.

a Gorgimera for Todd Leback

Third Kingdom Games (Todd Leback) has a kickstarter for a B/X Advanced Bestiary (volume 1) that has a lot of good (black and white) artists working on it already, and is fully funded.

The last KS, and the most ambitious is by Ryan Thompson, the brains behind Appendix N Entertainment, is the Gateway to Adventure Trilogy of hardbacks (here)

This consists of The Class Compendium, the Combat Conspectus and the Caster’s Codex and will have mostly b/w art with somecolor pages as stretch goals.

oh, and by the way, I released my totally not gith and totally not mindflayer bundle of Things from the Void, available at drivethrurpg for 5 bucks.

support my patreon!

Holy crap! right after I posted this, I saw a FB ad for a new set of solo games being kickstarted called Land of Bones- using mostly my artwork!!!!

you can check on them here

Hunting for reviews

While The Redoubt of Chandra is making a lot of sales, there has yet to be a proper review.

Tim Shorts of Gothridgemanor did a very cool unboxing podcast , but I have yet to see or hear anyone else reviewing my little product.

Onthe other hand, someone named discodadda is selling the PoD from drivethrurpg on both Bonanza and Ebay.

They are selling a lot of PoD gaming products as new, with outrageous prices!

Always check to see if you can get something from the publisher at a good rate before biting at a shiny ebay listing…

The Redoubt of Chandra

Finally, the adventure I wrote during lockdown is live on drivethrurpg for $2.95!

The Redoubt of Chandra, (originally the Redoubt of Hades) is set in Northport, my home campaign.

This is a rescue mission set in a megadungeon under the city of Northport, but only shows a portion of the megadungeon that pertains to the mission.

It is written for my publisher’s version of Basic Fantasy Roleplaying Game, Odesseys and Overlords (available here).

I went with O&O because my home game is played using GURPS Dungeon Fantasy and there is only one Third-party publisher that is licensed, and because the introductory materials for O&O are quite affordable.

For recaps of play through the adventure using GURPS check these posts

Support my Patreon

and my other stuff is on sale

Play updates in Northport

As my play by post Dungeon Fantasy game is closing on 70k posts at this point, I thought an update might not be a bad idea.

Currently I have about 11 threads running. There has been some upset lately, as one player with his fingers in most threads just bounced, and deleted all of his character sheets as he went, So that I don’t even have the ability to run them as NPC’s.

The Black Tower.

This is a continuation of several years of play, where a mixed group of characters (several of whom have changed hands repeatedly) signed on with a caravan heading to a place called Al Menir – (yes, very Ein Arris influenced) as a means of getting close to an area where a forbidden tower was supposed to be, although nearly impossible to get to, thanks to a ring of banes with permanent Avoidance cast on them. The long combat with bandits on the first leg of the journey was a near disaster, because the party had been split and took months of RL time to get back together. Gareth, he party’s fire mage, originally rescued from the People of the Pit, has been, like many of that player’s characters, one inclined to burn everything, and ask questions of the dead after. Gorgath the Ogre quit after this, as did Sorsha the shadow elf sorcerous thief. By the time the group got to Al Menir, we had lost Shroud, our other thief’s player to a deployment, and the party leader (built as a knight with allies) to a family emergency.

The group forfeited any actual time exploring Al Menir and headed back to an area they thought the tower might be, adding on a Druid who dropped off the map, and returning with Gorgath, who then quit the game again after problems with Gareth. Gorgath’s magic resistance had been vital in getting to the tower (and his strength in getting through the front door), and entrance by the others was only possible because the tree holding one of the warding stones had fallen after being struck by lightning. They found the remains of an artificer who had starved to death on the grounds because the warding system kept him from escaping. He had a number of detailed drawings of traps, including one of a room that would fill with water and clockwork fish that would latch on to you until you could no longer float to the top and hit the reset valve.

Once inside, and after pointlessly getting into fights with golems that mostly would not bother you unless you tried to hurt them or destroy property, the met a new player – given the difficulty of someone following them in, they decided to play a flesh golem. We worked out stats based on those in Horror and Magic, with the addition of healing by energy absorption, and independent body parts. This was demonstrated by another flesh golem who had been trying to serve essential water and hand their cloaks in the closet but was butchered, and dragged his pieces down to a room with a combination lock that led to a larger room with a glyph. I had originally published this Trick-Trap in a collaborative dungeon for Blueholme called Return of the Blue Baron . So Safwan, the golem was pressed upon by the party to give them a tour of the tower, despite him having ever been in something like 8 rooms, but off they went, top to bottom. Copping a scene from Dwimmermount, I had them run into a crew of Astral Reavers (Githyanki) which I had statted up six years ago. Surprisingly, only a few of the party failed their saves vs psionics, but they tossed most of the loot into the astral plane, or left it behind.

Fleeing to find the master of the tower’s secret spell library (hidden from Safwan by a pentagram spell) they ran into an area with three choices to pass: a carpeted hallway Safwan has never had an issue walking down, a checkered hallway with poison darts, or the above mentioned drowning pool trap. They fought to go into the water trap, when most are wearing heavy armor and none can swim. I reminded them (play takes months and things get forgotten) that they had diagrams of this deathtrap and that there was no way to bypass it without a thorough soaking. It hurts my head sometimes. They decided to go down the poison dart hall in the end.

Damned if you Do

This group of players consisting of Oly the Thief, Ardenas Barehand the monk with a little spellcasting, Aoife the leprechaun Druid with a penchant for turning people into fish, Benny Morales the dungeon Saint of Hermes, Mancini the Guild fixer and his allies Norman the fighter and Kalima the four armed celestial demonslayer, has been rounding up (Friday the 13th the series style) the people who made purchases from the now destroyed shop of Johan Faustus, or at least those who didn’t pay cash.

So far they have found a little boy who got a red rubber ball in exchange for pulling his sister’s hair every time she prayed, a fountain cleaner who could cast silence on people in return for defiling holy water fonts, a gambler who sold his soul in exchange for never being able to lose a game of cards, and are now about to confront a weak bully who is tired of being pushed around and sold his soul to gain power.

Tavern part 3

This thread is for a group of sub-juniors (originally 75pt characters) who had been accompanied into the undercroft of a plague ridden inn to hunt giant rats… Aine the Leprechaun mage who creates animals, Sparky the fire mage, Throg the spearman, and Adolus Hack the cutpurse are the remaining members of this crew, who have bartered with goblins, killed zombies and rats, and run afoul of an Angry Wight who is trying to raise an army of undead. They had been accompanied by the family who owned the inn, but those slightly overpowered folk are busy repairing the upper works of the place.

In addition to selling bits and pieces of undead flesh to Harbash Vinculo, the guild Rot Worm wrangler, and an active plague zombie to the undead obsessed sage Bertrand, they have gone to seek advice from the guild Necromancers. Selan is the chief of these, tied up in negotiations about whether or not partially resurrected (or critically successful create zombie results) like Cavil the Wayfallen is a person or not, or has Social Stigma:Dead and is guild property. I had one of the siteadmins play through part of that years ago back on Play by Web, and the other Necromancer, Dagon, and his two mummified servants that spoke only in consonants (disturbing voice disad) were characters played in my game then… must have been 2002, so twenty years ago! In any case, the party wants to hire them, because Undead cannot have their energy drained…

The Gardens of Summer

This is a crew of dwarven holy warriors, a vindictive celestial priest of Helios, a bouda demon sniffer, and a now NPC’d pixie martial artist, using the Janus gate on temple hill to explore the demiplanes of the four seasons, in search of an incursion of Demons. After wiping out an eldritch/demon cult, they tracked some of the escaping demons to a room with a pointing statue of the two faced god of portals, and found that if they rotated him to point at an archway, a portal would form. They had already explored Autumn, which was lifted from the parody module Castle Greyhawk, met some witches of the Pumpkin Spice Tradition and confronted several demons, before heading to Spring, where they met Persephone, and dealt with a lion headed rolling Baur Demon and several explosive doomchildren. They entered Summer, which is where the Seelie Court holds sway. Unfortunately, they have taken a lot of advice from faerie creatures, whether from the very good fellow Robin, from talking fish in fountains, or from hares riding toroises and fleeing giant racing snails (taken from the “Quest for the Blank Claveringi” by Patricia Highsmith, and from various medieval marginalia, to a rhyming nymph in the tower of the Erl King.

Again, there is ever the problem of asking the wrong questions, and basing things on a humancentric world view – I am in the summerlands, therefore the residents of a tower inside a garden maze are the people who can help me find demons. Perhaps talking fish are not the ideal sources of direction… or did they give a clue by suggesting what to avoid?

Trading with Trolls

Our merry crew of would be merchants, after descending and delivering vegetables, wood and pork to the Trollfolk of the Eastern Reaches, decided to follow the path through the deep underground that the trolls fleeing the great massacre of the Western Reaches had taken. Christine (known more often as Marie, thanks to an evil-twin disadvantage) the blue haired fire witch left a lasting impression of the trollfolk, and one has taken to scalping blue haired elves and thinks they may have gotten her. In any case, only a few escaped her, including the Trollwife Ulo, Rafik the archer, and a number of children and elderly trolls that made their way to the eastern reaches by following an ancient and hazardous path.

On the way west, the group, led by Rushagorn Brodakin, the orcish merchant, and the Deepguard halberdier Darg Wharten, along with Strong Clair, Grohm ‘Tahl the orcish warrior, a few other trolls like Hrunting, (brother to Sventlana, and brother in law to troll-friend Johan), Syvanus the f/mu/t wood elf, Grimaldi the necromantic warrior, and Jendrich the wild mage/ warrior avoided a Living Pit by vreating earth into its gullet, fought their way across the back of a giant sleeping beast who was covered with pits full of eel like creatures… the more they killed, the more riled up the beast became. Then past a lair of fire slorn, and carefully (and magically, with a lot of move earth) past a hallway full of giant stone statues believed to be golems , where they dealt with a skull spirit projector and undead gargoyles, like were first seen at Flax’s library when the trolls were first encountered… and there they met flax. Inspired by the plated mage from Stonehell and from a Mayfair Games supplement I no longer recall the name of that had a wizard inside an iron golem body (at normal human size) … Flax, the apprentice of Abarax, is a ridiculous opponent, but so far, he hasn’t been opposing anyone. To the best of their knowledge, he is a wizard who knows several colleges and is in the body of an Orichalcum golem, and carries a staff and a sword made of meteoric iron.

They made it past that point, rediscovered the old troll warrens, and proceeded west until they were nearly overcome with the stench of a giant dire rotworm that was attacking the tower of the hobgoblin ropemaker’s guild. This construct extends deep into the depths of the dungeons below Northport, but is kept separate by drawbridges. The team beat the Bhole back (it had been released by from the bone gate and had crushed the Ymid’s skiff ages before) and entered the Hobgoblin tower to trade, as had been their aim. Negotiations were bumpy, as almost none of the characters had any sort of social skill, and the Hobs still had hard feelings about orcs after the jugger related riots a while back.

I smell Silver

The Junior House group, originally all 125 pt henchthings with their own 62 point hirelings, and now somewhere around 150points, are trying to follow Jocelyn the mage’s seek earth (silver) spell. Present are also Jareth the cultist of the Elder Gods, Nodwin the priest of Vejovis, Clarence the torchbearer, Charlene the guard, Brodak the orc warrior, and the archers Mellarill and Mario Crowfoot. They are somewher down on the third level, having recently avoided a gelatinous cube, and dealt with the smugglers in service to the underworld figure known as the Plummer. They used salt pork and blindfolds to get past a puddle full of leaping leeches, and parleyed with a flame lord before deciding against tangling with it, but have been exploring the underworks of the old baths, which they presume to have been a dumping ground for plague dead years ago. So far they have been triangulating around what they feel is a sizeable pile of silver.

Vampires, Vampires!

After defeating the beast of Veroigne, and being paid off by Baron Pequenaud for their efforts, the group consisting of Hannatti the swashbuckler, Aethul the ranger, Kirpich the earth priest, Balir the Dwarf warrior have made a concentrated assault on the vampires dwelling in the abandoned tower not far from where they killed the Beast. A general failure to recognize some of their own lore (hey we need seeds can you give us some that your kid is playing with in the corner of the basement, that same kid that is afraid to go out in the sunlight?) and a bit of over purchasing based on incomplete lore – silvered weapons do what against vamps? – finish decapitations of the staked, that is for sure, but no extra damage…

Against the Baron

My mixed Wuxia group, again suffering losses from that one guy who left and took his toys with him, now consists of Chou-Zen Mou, an elder infused wizard, with Gui Ma, a similarly infused horse, Ales, a Shevnian fighter mage with an enemy, Kichiro, a wandering ranger, Shashi Jin, a priest of the harvest, together with the Merry Men of Veroigne and the knights Ser James and his husband Percival. Long backstory ofn those two, previously played by another lost player; James had been heir to Veroigne, but refused a political marriage instead of a love match, which left his sister Lorraine inheriting and merging their barony with that of Marcel Pequenad because Veroigne was short on serfs due to the predations of the plague and the various megafauna like the Beast, and Pequenaud had people to work the land… or he did until they fled to Northport and joined the temple of Vejovis with Nodwin. This group had previously dealt with a number of yokai that the Sahudese villagers could not properly confront without their genealogies – no names, no ancestral spirits. The Omo, Sakemoko, who had sent these stalwarts on escort duty to retrieve the rice harvest, also dispatched his agent to the homeland to retrieve copies of the ancestral names.

Among the Dragonmen

Christine the Firemage, her Golem Chris, her priestess of Helios, Emma, Jednesa the ogress, and the two whip weilding Frog Sisters, along with Masugatan and his follower Valerie went on an expedition to find the Guardian of the eternal flame, from whom Christine might learn pyromancy, since so many augers and diviners in Northport had been killed by a cult hoping to hide their activity. They had originally travelled with the gnome Alchemist McNealy, who was left to figure out how a rival alchemist had discovered how to turn lead into gold before dying. Much of the formulary was destroyed by Christine, whose puritanical views could not tolerate the marginalia in the book. They had dealt with invisible Trigers and then fell onto a group of Dragonmen, waylaying them before they realized they might be involved with the flame temple.

After a march to find the superior officers of the remaining dragonmen, they joined with them and are currently in battle with an organize force of Gnolls.

After the Battle

Accepting a contract to eliminate a group of mageguild inquisitors enroute to determine who poisoned the local mageguildsman who was investigating the Alchemist-sage Emmet who concocted a cheaper version of Paut that did not need that ingredients sold by the guild, and also involved some that were stolen from the guild back in 2013 when I started this game (Vilgar had a barrel that was holding more than its natural volume for the Alchemist) Reanna Dreaganthe thief, Dne Utare the air infuzed lightning wizard, Alice Abernathy the priestess of Vejovis, Aegis the veteran archer, and Dilandua the shadow elf assassin rode south toward St. Remy to intercept the guild patrol. Along the way they liberated the troll who was chained to the bridge, and released to wreak his revenge. A long battle with the guild troops ensued, with a duststorm from Dne being pivotal after Dilandua nearly got fried with a fireball, and they rescued Virgilio Holfeld, a mana enhancing mage who was shackled and bridled with meteoric iron to prevent him from casting, while allowing the guildfolk to use his power.

A great deal of loot was acquired, including spellbooks and documents, but principally armor and weapons (a run of the mill spellbook goes for about $400, but a suit of brigandine costs $5000 more), all in need of some counter engraving of searchable seals.

Dilandua brought the documents, including an ivory document case to Twilight house, where Sorsha the Thief and her cousin Mischa the cabinet maker broke the seals and opened the books. The books are written in Latin, a language used by both the guild and the Triunist Church.

That is our current update on all 10 threads!