Underground Taverns

Spaces for shopping while dungeoneering have always been a feature of video games, my recent podcast discusses this as it applies to Northport. I thought I would share some NPC’s involved in this establishment, a re-purposed tavern near a slaughterhouse that was abandoned due to a rat infestation that is now a service entrance to an underground bar  (sort of like Peter Dell’Orto’s Tavern Level of Felltower) and adventuring supply station.  Ever since evil cultists have taken to the undercity, the clerics of the Hadereum have been issuing “Adventuring Licenses” to hunt them down without paying taxes on the proceeds.  In the main tavern there is a large winch set up over a 4’x4′ trapdoor that has been used to lower masonry supplies and also a small iron golem.

The owner of the establishment is Ashbury. the place is The Abattoir.

This is the crew that works there:

Above ground:

Benoit Dufresne is a bartender (125point inkeeper) 
who operates the surface level
of Ashbury's Abattoir.
 Mostly he serves simple fare to workers from the
slaughterhouse across the street, and receives
 deliveries for the lower level.
He lives on the upper floor along with some of the 
downstairs crew.

Benoit is based on both the
 Bartender and the Inkeeper templates from DF 10

Benoit Dufresne, junior innkeeper
Att:[70]
ST:11 DX:11 IQ:11 HT:12
HP:11 Per:13 Will:12 FP:!2
T/S 1d-2/1d+1
Basic speed 5.00 Basic MV 5 Dodge 8

keeps a loaded crossbow under the bar, 1d impaling

Adv:[33]
[10]Per+2
[5] Will +1
[10] Jack of all trades 1
[5] Charisma+1
[1] alchohol tolerance
[1] improvised weapons
[1] membership, Guild of Brewers and innkeepers
Dis:[-33]
[-5] Chummy
[-5]overconfident
[-10] bad temper
[-5] gluttony
[-5] no sense of smell
[-3] Obese

Quirks:[-5] Nosy,
gossipy, 
lazy,
dislikes clerics,
disheveled

Skills:[60]
Bartender [4] 13
Brewing [2] 12
Streetwise [4] 12
Brawling [2]12
Wrestling [8]13
Diplomacy [1] 10
Area Knowledge, Northport [1] 11
Current Affairs [2] 12
Gambling [1] 10
Carousing [2] 13
Crossbow [8] 14
F/d crossbow from under counter [4]13
Axe/mace[4] 12
Throwing [4] 12
Merchant [1] 10
Observation [2] 13
ATT: 70 ADV:31 DIS:-33 Q:-5 Skills: 60 Total: 125
Another relative of Ashbury, 
Clarice works as a cook at the Abattoir
Clarice is built using the servant template
 from Peter Dell'Orto's DF15

Clarice, tavern cook
ST: 10/11 DX:11 IQ:11 HT:10
HP:10 Per:11 Will:11 FP:10
T/:S:1d-2/1d BL 24lbs
Basis speed 5.00 Basic MV 5

Clarice wears simple homespun garments,
 and has a fine quality large knife
(she keeps several knives in the kitchen,
 but that one is her favorite.

Adv: [25]
[10] Goodwife+2
[15] unfazeable
[1] Recipe [Dire animal]
[3] Lifting ST +!

DIS: [-30]
[-5] basic speed-0.25
[-4] unattractive
[-5] incurious
[-10] no sense of humor
[-5] truthful
[-1] intolerant of lechery

Quirks:[-5] Cheap, pragmatic, dour, judgemental, blunt
Skills:
Cooking [8] 15
Housekeeping [1] 13
Bartending [2] 11
Scrounging [1] 11
Urban Survival [4] 12
Knife [2] 12
Axe/mace [2] 11
Throw knife [1]
Brawling [1]
Stealth [1]
Observation [1]
Search [1]
Sewing [1] 13
Gardening [1] 13

Clarice spent a bit of time fending for herself 
when the formerhousehold she worked at collapsed 
when the merchant heading it was killed
by bandits, and has a number of great preparations 
for giant rat.
She keeps to simple drab things, and saves her money.
A woman of few pleasures, she enjoys a good brandy
 and a pipe on occasion.
Below Ground:


Small Charles, brother to Yeoman Charra 
(captain of the guild halberdiers) 
is a dock laborer with one leg.(Lost to Jin the Yakuza)
 he has 63 points of modifications  toward being an innkeeper:
+1 st, +2 iq, carousing 2 brewing 2, bartending 2 
current events 2 crossbow 2, 2 points in guild memberships 
and 1 point in merchant.


Small Charles was a laboror working on the docks,
 when some guild action (blockading a ship from unloading 
while a third paying party robbed it)
resulted in an attack by adventurers trying to prevent the robbery, 
and his left leg was smasked by a Yakuza's tetsubo, shattering it beyond even
the restorative healing of a cleric of Sethyg, and had an amputation above the knee.
The United Dockworker and Longshoreman's Guild has a very strong retirement plan
for members who know how to keep their mouths shut, and a reciprocal arrangement
with their sister organization, the Guild of Brewers and Inkeepers. After his
injury, Charles, who is the brother of Yeoman Charra of the Adventurer's Guild,
was placed after some training, into a position as a bartender in Ashbury's
Abattoir.

Small charles is built on the Laborer template from Peter Dell'Orto's DF15, with
63 points of a custom lens for Inkeeper (from DF10) added on to bring him to 80pts


Small Charles, one-legged bartender
Att:[80]
ST:14/16 DX:10 IQ:11 HT:12
Hp:14 Per: 11 Will:11 FP:12
T/S: 1d/2d
Basic Speed:6.00 Basic Move:2

Adv:[28]
[5] fit
[6] Lifting ST+2
[6] hard to kill +3
[1] membership:Unighted Dockworker and Longshoreman's Guild
[1] membership:Guild of Brewers and Inkeepers
[1] membership: Adventurer's Guild
[1] alcohol tolerance
[7] independent income, pension
Dis:[-50]
[-20] lame:one leg
[-20] reduced move
[-5] code of honor: stays bought
[-5] callous
Quirks:[-5]
     Colorul tattoos on his arms, distrustful, loud
     Proud of his fish stew, twitchy left eye
Skills:[27]
Brawling [2] 11 lifting [2] 12 Wrestling [2] 10
Animal Handling (equines) [2] 11 Packing [1] 10
Teamster [1] 10 Axe/mace [2] 10 Streetwise [1] 10
Carousing [2] 12 Brewing [2] 12 Bartending [2] 11
Current events [2] 12 crossbow [4] 12 merchant [1] 9
Cooking [1] 10



Att:80 adv:28 dis:-50 q:-5 sk:27 total: 80 pts
Lourdad is a brute with bully, callousness, social status:criminal
2hd axe maxe, uses heavy spiked mace, has 4pts in strike knee manoeuvre
Streetwise, compulsive carousing, code of honor pirate
Unattractive, high ranks in intimidation

Lourdad was one of Connard Du Menteur's enforcers who collected debts,
and surrendered to the party that shut down the establishment.
He is now employed as a bouncer at Ashbury's Abbatoir.
Lourdad is built on the Brute Template from Peter Dell'Orto's DF15

Lourdad, Brute

Att:[120]
ST:14 DX:13 IQ:10 HT:12
Hp:14 Per:10 Will:10 FP:12
T/S: 1d/2d
Basic speed: 7.00 basic MV:6 Dodge 7
Parry: 12

Lourdad wears light scale torso armor DR3,
With heavy leather sleeves, leggings and boots DR2
And carries a spiked maul (2d+4)
Adv: [25]
[15] Combat Reflexes
[10] High Pain Threshold
Dis:[-50]
[-5] basic speed-0.25
[-5] callous
[-5] code of honor, pirate's
[-5] compulsive carousing
[-5] Social Stigma: criminal
[-10] Impulsiveness
[-5] stubbornness
[-10] bad temper
Quirks:[-5]
    Knuckle tattoos (amour/haine), facial tattoos around eyes,
    easily offended, compulsive tattooing, despises gambling
Skills:[35]
Brawling [2] 14 Wrestling [1] 12 Knife [1] 13
Two-handed Axe/mace [16] 17
Maneuver: leg strike [4] +2
Armory, body armor [1] 9
Crossbow [2] 14
Forced entry [1] 13
Carousing [2] 13
Intimidation [4] 11+
Streetwise [1] 9
Bartolemu is Strong Claire's cousin, and works at
 Ashbury's place,The Abbattoir

He is built on Peter Dell'Orto's Guard template from DF 15

Bartolemu, Orcish guard

ST 13 DX 11 IQ 9 HT 13
HP 14 Per 10/12 Will 10 FP 13
T/S 1d-1/2d-1 BL 34
BS: 6.0 MV 5 Dodge 8 Parry 8
DR: Head 4 (pot helm) Torso 3 (heavy leather), Limbs 2 (Leather)
He carries a cheap blunt ended broadsword (1d cr/2d cut)
and a crossbow (1d+2 impaling)

ADV: [15] Orc (hearing +2, will and per +1, res met hazards +3,
         rapid healing, infravision, ugly, bully, social stigma:Savage)
     [1]  Sacrificial parry
Dis:
[-5] Mv-1,
[-10] struggling,
[-5] Code of honor, Stays bought
[-5] wounded (right knee)
[-5] callous
Quirks: [-5] horrible hangovers, brooding,
            scar on his palm (was stabbed through it),
            walks with a noticeable limp,
 always has a toothpick in his mouth
Skills:
    Brawling [1] Knife [1] Wrestling [1]
    Broadsword [2] 11  crossbow [8] 14
Armory, Missle Weapons [1] 8
Forced entry [1] 11 Intimidation [1] 9+ Jugga (sport) [1] 10
Hragosh is an orcish merchant, working in Ashbury's Abbattoir
Orcs have been working in this and other guild concerns after
the Adventurer's Guild  guildmaster Rigo Bleak  struck a deal 
with the orcs to have them ease up street violence so as not 
to interfere with gambling operations that the guild has a piece of.

Hragosh is built on Peter Dell'Orto's Agent template from DF 15,
 with elements of the Cheerer background I presented on my blog

Hragosh, Agent
ST 11 DX 12 IQ 12 HT 13
HP 12 Per 13 Will 13 FP 13
T/S 1d-2/1d+1 BL 22
BS 6.25 Base MV 6 Dodge 9
DR 1 wears a gambeson and quilted leggings, and boots DR 2
She carries a decent thrusting broadsword (1d-1 imp/1d+2 cut)
and an ornate large knife (1d-2 imp/1d+1 cut) she has a silk fan

Adv:
[15] Orc(+2 hearing, +1 ST, +t HT +1HP,-1 IQ, +1 per, +1 will,
         res to met hazards+3, infravision, rapid healing,
         base appearance of ugly, bully, social stigma: savage)
[10] comfortable wealth
[4] Unattractive appearance (attractive to orcs and other goblekin)
[5] charisma+1
[1] penetrating voice
DIS:
[-5] chummy
[-5] Code of honor, pirates
[-15] greed
[-10] xenophilia
[-5] stubborn
[-5] overconfidence
[-5] sense of duty, adventuring companions
Quirks [-5]
     always feels too hot, loud, likes to party, forward,
      proud of a silk Sahudese fan she carries
Skills:
  Merchant [8] 14 Streetwise [2] 12 Carousing [2] 14*
  Fast talk [2] 12* Public speaking [2] 12*
  Sex appeal [1] 12* Intimidation [1] 12* 
  Area knowledge, Northport [1] 13
  Scounging [1] 13, Singing [1] 13 Dancing [1] 11
  Broadsword [4] 13 Brawling [2] 13 Knife [2] 13
Martin Haight is the nephew of Ashbury,
works with Lourdad, Small charles, Hragosh, and Bartolemu
He is built on the Apprentice template from Peter Dell'Orto's DF15

Martin Haight, Commercial apprentice
ATT:[90]
ST 10 DX 11 IQ 13 HT 11
HP 10 Will 13 Per 12 FP 14
T/s: 1d-2/1d
BS 5.0 Basic MV 5 Dodge 8

Carries a silvered dagger (1d-3 imp)
DR 1, torso and feet, DR 0 elsewhere

ADV:[44]
[25] Magery 2
[10] comfortable
[9] FP +3

DIS: [-50]
[-10] Lazy
[-5] Skinny
[-5] unfit
[-5] klutz
[-5] oblivious
[-5] Per-1
[-10] BS-0.5

Quirks:[-5]
       Supernatural feature:fingers and wand leave
       glowing streaks in the air when casting, cheap,
       Compulsive reader, horrible hangovers, unkempt

Skills:[26]
Alchemy [2] 11 Thaumatology [2] 13
Occultism [2] 13 Hidden Lore: magic items [2] 13
Hazardous materials (magical) [1] 12
Research [1] 12 Speed reading [1] 12
Philosophy [1] 11 Natural Philosophy [1] 11
Hidden lore: Magical Writings [1] 12
Shortsword [4] 12
Knife [2] 12
Throw knife [2] 12
Cartography [1] 12
Fast-talk [1] 12
Stealth [1] 10
Merchant  [1] 12

Spells: [20]
Light [1] 13
Continual light [4] 15
Lend energy [1]
Recover energy [4] 15
Detect magic [1] 13
Foolishness [1] 13
Daze [1] 13
Sleep [1] 13
Mass Sleep [4] 15
Apportation [1] 13
Magelock [1] 13

Att:90 Adv:44 Dis:-50 q:-5 SK:26 Sp:20 total:125

Martin's primary occupation is the manufacture of
continual light objects to sell to adventurers.
He wears an oversized black hooded cloak over 
dark blue robes, of which the torso portion is
equal to cloth armor.
He carries a silvered dagger and a wand wrapped
 with gold wire and set with a crystal, it has 
Wizard's Staff cast on it and is a power item for 5 FP

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Mentioned in the podcast and above:

Ruins of the Undercity

DF15 Henchmen

DF10 Taverns

Tim Shorts MicroAdventures

Other megadungeons with underground taverns:

Stonehell

8 thoughts on “Underground Taverns

  1. Nice to see some GURPS stuff. I got all excited and went to look at your stuff on Drive Thru RPG but none of it seemed GURPS related. Are the DF10 and DF15 references pointers to one of the GURPS Dungeon Fantasy books? All my stuff is in 3rd edition so I haven’t really looked at them yet.

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