Spaces for shopping while dungeoneering have always been a feature of video games, my recent podcast discusses this as it applies to Northport. I thought I would share some NPC’s involved in this establishment, a re-purposed tavern near a slaughterhouse that was abandoned due to a rat infestation that is now a service entrance to an underground bar (sort of like Peter Dell’Orto’s Tavern Level of Felltower) and adventuring supply station. Ever since evil cultists have taken to the undercity, the clerics of the Hadereum have been issuing “Adventuring Licenses” to hunt them down without paying taxes on the proceeds. In the main tavern there is a large winch set up over a 4’x4′ trapdoor that has been used to lower masonry supplies and also a small iron golem.
The owner of the establishment is Ashbury. the place is The Abattoir.
This is the crew that works there:
Benoit Dufresne is a bartender (125point inkeeper) who operates the surface level of Ashbury's Abattoir. Mostly he serves simple fare to workers from the slaughterhouse across the street, and receives deliveries for the lower level. He lives on the upper floor along with some of the downstairs crew. Benoit is based on both the Bartender and the Inkeeper templates from DF 10 Benoit Dufresne, junior innkeeper Att: ST:11 DX:11 IQ:11 HT:12 HP:11 Per:13 Will:12 FP:!2 T/S 1d-2/1d+1 Basic speed 5.00 Basic MV 5 Dodge 8 keeps a loaded crossbow under the bar, 1d impaling Adv: Per+2  Will +1  Jack of all trades 1  Charisma+1  alchohol tolerance  improvised weapons  membership, Guild of Brewers and innkeepers Dis:[-33] [-5] Chummy [-5]overconfident [-10] bad temper [-5] gluttony [-5] no sense of smell [-3] Obese Quirks:[-5] Nosy, gossipy, lazy, dislikes clerics, disheveled Skills: Bartender  13 Brewing  12 Streetwise  12 Brawling 12 Wrestling 13 Diplomacy  10 Area Knowledge, Northport  11 Current Affairs  12 Gambling  10 Carousing  13 Crossbow  14 F/d crossbow from under counter 13 Axe/mace 12 Throwing  12 Merchant  10 Observation  13 ATT: 70 ADV:31 DIS:-33 Q:-5 Skills: 60 Total: 125
Another relative of Ashbury, Clarice works as a cook at the Abattoir Clarice is built using the servant template from Peter Dell'Orto's DF15 Clarice, tavern cook ST: 10/11 DX:11 IQ:11 HT:10 HP:10 Per:11 Will:11 FP:10 T/:S:1d-2/1d BL 24lbs Basis speed 5.00 Basic MV 5 Clarice wears simple homespun garments, and has a fine quality large knife (she keeps several knives in the kitchen, but that one is her favorite. Adv:   Goodwife+2  unfazeable  Recipe [Dire animal]  Lifting ST +! DIS: [-30] [-5] basic speed-0.25 [-4] unattractive [-5] incurious [-10] no sense of humor [-5] truthful [-1] intolerant of lechery Quirks:[-5] Cheap, pragmatic, dour, judgemental, blunt Skills: Cooking  15 Housekeeping  13 Bartending  11 Scrounging  11 Urban Survival  12 Knife  12 Axe/mace  11 Throw knife  Brawling  Stealth  Observation  Search  Sewing  13 Gardening  13 Clarice spent a bit of time fending for herself when the formerhousehold she worked at collapsed when the merchant heading it was killed by bandits, and has a number of great preparations for giant rat. She keeps to simple drab things, and saves her money. A woman of few pleasures, she enjoys a good brandy and a pipe on occasion.
Below Ground: Small Charles, brother to Yeoman Charra (captain of the guild halberdiers) is a dock laborer with one leg.(Lost to Jin the Yakuza) he has 63 points of modifications toward being an innkeeper: +1 st, +2 iq, carousing 2 brewing 2, bartending 2 current events 2 crossbow 2, 2 points in guild memberships and 1 point in merchant. Small Charles was a laboror working on the docks, when some guild action (blockading a ship from unloading while a third paying party robbed it) resulted in an attack by adventurers trying to prevent the robbery, and his left leg was smasked by a Yakuza's tetsubo, shattering it beyond even the restorative healing of a cleric of Sethyg, and had an amputation above the knee. The United Dockworker and Longshoreman's Guild has a very strong retirement plan for members who know how to keep their mouths shut, and a reciprocal arrangement with their sister organization, the Guild of Brewers and Inkeepers. After his injury, Charles, who is the brother of Yeoman Charra of the Adventurer's Guild, was placed after some training, into a position as a bartender in Ashbury's Abattoir. Small charles is built on the Laborer template from Peter Dell'Orto's DF15, with 63 points of a custom lens for Inkeeper (from DF10) added on to bring him to 80pts Small Charles, one-legged bartender Att: ST:14/16 DX:10 IQ:11 HT:12 Hp:14 Per: 11 Will:11 FP:12 T/S: 1d/2d Basic Speed:6.00 Basic Move:2 Adv:  fit  Lifting ST+2  hard to kill +3  membership:Unighted Dockworker and Longshoreman's Guild  membership:Guild of Brewers and Inkeepers  membership: Adventurer's Guild  alcohol tolerance  independent income, pension Dis:[-50] [-20] lame:one leg [-20] reduced move [-5] code of honor: stays bought [-5] callous Quirks:[-5] Colorul tattoos on his arms, distrustful, loud Proud of his fish stew, twitchy left eye Skills: Brawling  11 lifting  12 Wrestling  10 Animal Handling (equines)  11 Packing  10 Teamster  10 Axe/mace  10 Streetwise  10 Carousing  12 Brewing  12 Bartending  11 Current events  12 crossbow  12 merchant  9 Cooking  10 Att:80 adv:28 dis:-50 q:-5 sk:27 total: 80 pts
Lourdad is a brute with bully, callousness, social status:criminal 2hd axe maxe, uses heavy spiked mace, has 4pts in strike knee manoeuvre Streetwise, compulsive carousing, code of honor pirate Unattractive, high ranks in intimidation Lourdad was one of Connard Du Menteur's enforcers who collected debts, and surrendered to the party that shut down the establishment. He is now employed as a bouncer at Ashbury's Abbatoir. Lourdad is built on the Brute Template from Peter Dell'Orto's DF15 Lourdad, Brute Att: ST:14 DX:13 IQ:10 HT:12 Hp:14 Per:10 Will:10 FP:12 T/S: 1d/2d Basic speed: 7.00 basic MV:6 Dodge 7 Parry: 12 Lourdad wears light scale torso armor DR3, With heavy leather sleeves, leggings and boots DR2 And carries a spiked maul (2d+4) Adv:   Combat Reflexes  High Pain Threshold Dis:[-50] [-5] basic speed-0.25 [-5] callous [-5] code of honor, pirate's [-5] compulsive carousing [-5] Social Stigma: criminal [-10] Impulsiveness [-5] stubbornness [-10] bad temper Quirks:[-5] Knuckle tattoos (amour/haine), facial tattoos around eyes, easily offended, compulsive tattooing, despises gambling Skills: Brawling  14 Wrestling  12 Knife  13 Two-handed Axe/mace  17 Maneuver: leg strike  +2 Armory, body armor  9 Crossbow  14 Forced entry  13 Carousing  13 Intimidation  11+ Streetwise  9
Bartolemu is Strong Claire's cousin, and works at Ashbury's place,The Abbattoir He is built on Peter Dell'Orto's Guard template from DF 15 Bartolemu, Orcish guard ST 13 DX 11 IQ 9 HT 13 HP 14 Per 10/12 Will 10 FP 13 T/S 1d-1/2d-1 BL 34 BS: 6.0 MV 5 Dodge 8 Parry 8 DR: Head 4 (pot helm) Torso 3 (heavy leather), Limbs 2 (Leather) He carries a cheap blunt ended broadsword (1d cr/2d cut) and a crossbow (1d+2 impaling) ADV:  Orc (hearing +2, will and per +1, res met hazards +3, rapid healing, infravision, ugly, bully, social stigma:Savage)  Sacrificial parry Dis: [-5] Mv-1, [-10] struggling, [-5] Code of honor, Stays bought [-5] wounded (right knee) [-5] callous Quirks: [-5] horrible hangovers, brooding, scar on his palm (was stabbed through it), walks with a noticeable limp, always has a toothpick in his mouth Skills: Brawling  Knife  Wrestling  Broadsword  11 crossbow  14 Armory, Missle Weapons  8 Forced entry  11 Intimidation  9+ Jugga (sport)  10
Hragosh is an orcish merchant, working in Ashbury's Abbattoir Orcs have been working in this and other guild concerns after the Adventurer's Guild guildmaster Rigo Bleak struck a deal with the orcs to have them ease up street violence so as not to interfere with gambling operations that the guild has a piece of. Hragosh is built on Peter Dell'Orto's Agent template from DF 15, with elements of the Cheerer background I presented on my blog Hragosh, Agent ST 11 DX 12 IQ 12 HT 13 HP 12 Per 13 Will 13 FP 13 T/S 1d-2/1d+1 BL 22 BS 6.25 Base MV 6 Dodge 9 DR 1 wears a gambeson and quilted leggings, and boots DR 2 She carries a decent thrusting broadsword (1d-1 imp/1d+2 cut) and an ornate large knife (1d-2 imp/1d+1 cut) she has a silk fan Adv:  Orc(+2 hearing, +1 ST, +t HT +1HP,-1 IQ, +1 per, +1 will, res to met hazards+3, infravision, rapid healing, base appearance of ugly, bully, social stigma: savage)  comfortable wealth  Unattractive appearance (attractive to orcs and other goblekin)  charisma+1  penetrating voice DIS: [-5] chummy [-5] Code of honor, pirates [-15] greed [-10] xenophilia [-5] stubborn [-5] overconfidence [-5] sense of duty, adventuring companions Quirks [-5] always feels too hot, loud, likes to party, forward, proud of a silk Sahudese fan she carries Skills: Merchant  14 Streetwise  12 Carousing  14* Fast talk  12* Public speaking  12* Sex appeal  12* Intimidation  12* Area knowledge, Northport  13 Scounging  13, Singing  13 Dancing  11 Broadsword  13 Brawling  13 Knife  13
Martin Haight is the nephew of Ashbury, works with Lourdad, Small charles, Hragosh, and Bartolemu He is built on the Apprentice template from Peter Dell'Orto's DF15 Martin Haight, Commercial apprentice ATT: ST 10 DX 11 IQ 13 HT 11 HP 10 Will 13 Per 12 FP 14 T/s: 1d-2/1d BS 5.0 Basic MV 5 Dodge 8 Carries a silvered dagger (1d-3 imp) DR 1, torso and feet, DR 0 elsewhere ADV:  Magery 2  comfortable  FP +3 DIS: [-50] [-10] Lazy [-5] Skinny [-5] unfit [-5] klutz [-5] oblivious [-5] Per-1 [-10] BS-0.5 Quirks:[-5] Supernatural feature:fingers and wand leave glowing streaks in the air when casting, cheap, Compulsive reader, horrible hangovers, unkempt Skills: Alchemy  11 Thaumatology  13 Occultism  13 Hidden Lore: magic items  13 Hazardous materials (magical)  12 Research  12 Speed reading  12 Philosophy  11 Natural Philosophy  11 Hidden lore: Magical Writings  12 Shortsword  12 Knife  12 Throw knife  12 Cartography  12 Fast-talk  12 Stealth  10 Merchant  12 Spells:  Light  13 Continual light  15 Lend energy  Recover energy  15 Detect magic  13 Foolishness  13 Daze  13 Sleep  13 Mass Sleep  15 Apportation  13 Magelock  13 Att:90 Adv:44 Dis:-50 q:-5 SK:26 Sp:20 total:125 Martin's primary occupation is the manufacture of continual light objects to sell to adventurers. He wears an oversized black hooded cloak over dark blue robes, of which the torso portion is equal to cloth armor. He carries a silvered dagger and a wand wrapped with gold wire and set with a crystal, it has Wizard's Staff cast on it and is a power item for 5 FP
Like this? Support my Patreon and Buy my stuff
Mentioned in the podcast and above:
Other megadungeons with underground taverns:
Nice to see some GURPS stuff. I got all excited and went to look at your stuff on Drive Thru RPG but none of it seemed GURPS related. Are the DF10 and DF15 references pointers to one of the GURPS Dungeon Fantasy books? All my stuff is in 3rd edition so I haven’t really looked at them yet.
DF10 and DF15 are now properly linked on the blog, they are GURPS Dungeon Fantasy supplements
Pingback: Thursday is Back the DFRPG Kickstarters Day - Gaming Ballistic
Pingback: Thursday is still Dungeon Fantasy Day! March 8 to March 14, 2019 - Gaming Ballistic
Pingback: A resolution to part of a campaign, and some play reports | Northport
Pingback: Recovering from bad players | Northport
Pingback: Minicon Recap | Northport
Pingback: Undead Stock art and reviews | Northport