My first review

Ten foot pole just reviewed Beneath the Fallen Tower on their blog.

There are some harsh criticisms, but not unmerited. I am an amateur and my product shows it. I can read my handwritten notes, but it doesn’t mean anyone else can.  I will very likely upgrade the maps and bump up some of the room descriptions  There is also the problem of my placement of the entrances, and their lack of labeling in the pertinent text.

I had planned another entrance, and then forgot to remove the reference to it. Sorry to create confusion. Hopefully, I will be a little clearer and better developed with any further releases.


Session Recap of Beneath the Fallen Tower Playtest at Manhattan Minicon 3

The Swords & Wizardry Continual Light game I just released, Beneath the Fallen Tower had a warm reception when I ran it two weeks ago at the Manhattan Gamer’s Guild event. Players included Erik Tenkar and his wife Rachel, Noah Green, Miguel and Patrick. Miguel rolled a spectacularly average halfling thief, even though we were playing with all three suggested house rules (max hp at first level, bonus clerical spell for high wisdom, and humans swap their lowest stat for 15). Because there aren’t really ability checks, or ability based skills like GURPS, and no penalties for low stats, the character, a ratcatcher working for Keela at the Wayside Inn, was very successful.

Patrick played a swashbuckler. Swashbucklers are usually a prestige class, with an extra cost for experience, but are no different in ability from thieves at first level, as everyone has the same basic hit bonus of 0 when starting. Nevertheless, his play style made the Dashing Swordsman very effective. We opted in a quick ruling from SW Complete for dual weapon use of giving the attack +1, and he made full use of it.

Rachel played an elf ranger with 15 Strength, and stacked her anti goblin bonuses effectively.  Her character was our tank, but unfortunately was cut down by the goblin chief.  I allowed a save vs death, and her character lived but was out of commission until magically healed on the way out of the dungeon.

Noah, having read the blurb about a necromancer, played a cleric of Nodens. The route they took did not end up giving him an opportunity to use his turn undead ability. A few more hours of play certainly would have done so, and his one cure wounds spell gained from a high wisdom score was very important.

Erik played a magic user, armed with the “Death spell”, sleep. He also rolled the highest stats, and being human snared an additional 15, which left him a combat monster with 15 Strength, 15 Dexterity, and 14 Intelligence. pretty much everyone took Charisma as a dump stat. When I used to play AD&D, I used Len Lakofka’s 5% tables from The Dragon, that disadvantaged sedentary types at low levels, and made fighters more effective, and the DF lite stats I worked up pretty much echoed that frame of mind. Erik’s character would not be a 75 pointer, but something closer to 150 points, and far more effective in combat because of the flatly even attack rolls everyone had.

I was calling the group the Champion Wiffle Ball Team because of the sheer amount of low die rolls going on. Erik disarmed himself at least twice during the game, and the only advantage was that their opponents were largely in the same boat.

Due to low charisma, very few rumors of use surfaced, and the group was focused on rescuing Wyatt.Wyatt0001.png Wyatt Ferris is a gamer who left us far too soon, and in this game, he was a merchant and 1st level bard, who attempted to take his four retainers and 3 mules laden with goods through the long abandoned north road through the forest, instead of taking the long way around. The group had a lot of fun flashing his wanted poster while holding their hands over the part that spelled out a reward.

Their trip up the road led them to encounter the Duke’s men, who were only satisfied that they weren’t bandits when they partially displayed the poster. They ran into the deer being chased by the wolves, and lost a mule to them. Then they encountered the pilgrims, who were going to “hasten the arrival of the god who comes” but avoided hostilities with them, even though they suspected them of being evil cultists, partly because they also ran into the fleeing peasants and some elves who gave them elven rations. both groups had suspicions about the shrine, and a little interaction between Noah’s character and the pilgrims confirmed the bias.

One thing about SWCL that I really liked, is that there is no alignment. While this certainly promotes conflict free murder hobo behavior, it also promotes a lot more parlaying, and makes things like wholesale slaughter more morally ambiguous.

They also encountered the young ogre, who they fed and added to their party.  He proved himself useful punching out wolves in the dungeon, and successfully returned him to mama on the way back.

The route by which they entered the dungeon proved very fortuitous; out of the three possible entrances, they took the covered well used by the bugbears. Now there were multiple ways in and out, but I had them all drawn fairly close to each other, so I cannot say that the dungeon was well Jacquayed. Janelle Jacquays does a lot in her designs to avoid railroading and creating quantum ogres, and my dungeon pretty much led directly to the goblins no matter which way you entered, but there was a certain advantage to sneaking in the back way; it put them two doors away from the prisoners and let them achieve their objective with minimal combat.  On the other hand, they used their one sleep spell to get rid of the Bugbears who were attacking them in the secret tunnels and their one healing spell immediately afterward, and had to rely on their wits from that point.

Naturally, there was an immediate plan to use a keg of oil to attack the goblins, but they used it to block their pursuers instead of risking catching the ogre in the flames.

They suspected Wyatt of having colluded with the goblins, until they realized he had just charmed the jailor in order to hold out until the ransom was paid.  I had included other prisoners Keep of the Borderlands style as potential replacement characters, but with only one near fatality, and a short time to play, they weren’t needed.

On the way back, they met with Mama ogre, the tinker, and a bunch of bandits wearing the soldier’s gear, who they promptly Slept, and took back to town as prisoners for a reward. All totaled their main loot came from the reward money, with only a few coins pocketed along the way; a good thing I wasn’t calculating out experience based on GP.

This adventure was set up with 4 different boss level fights, but the group only dealt with one, the bugbears, and avoided conflict with the ogress by returning her son safely. As to Aurelia and Melchior, they never met them.

As an added note, I really have to thank Mike Badolato for helping me with the vast amount of editing that had to be done after my initial passes through spellcheck. the late stages of the manuscript for the adventure had oodles of GURPS references in them ( like 1d-1 instead of 1d6-1) and all kinds of formatting issues that came about because I had used google docs on phone, tablet, chromebook and Word on PC to edit. I don’t recommend that to anyone. There were some issues I could not repair, like the unfortunate placement of a 2d6 table in location 12, that made location 13 conform to the formatting from that section… Word whatever are we going to do with you?

Grab the game, and enjoy it!

A New Year and a Round Number

One BookShelf isn’t showing it right now, but I have 50 titles that contain my work.

The problem has to do with the most recent product featuring my stock art, the RPG Pundit’s Lion & Dragon

Despite not currently having an artist’s listing due to OBS `accidentally ` deleting the listing for this entry and then reinstating it incompletely, you can see that the book has quite a bit of my art.

There is some other lovely stock art as well, some by Jack Badashi, and several nice pieces by Henry Justice Ford. Production quality is as good as found in Dark Albion and Chaos Cults.

The system itself is very OSR, although the magic system is supposed to conform to magical traditions of the fourteenth century. There is a serious nod to DCC in the startup at 0 level with extra characters.

I was approached last year to do some work on this project, but either my rates were too high or my politics too far to the left for the Pundit’s taste, and he settled on buying a few stock bundles instead.

My family set me up with some excellent gaming and drawing things for Yule, from a light board and steel ruler, and a microphone for Discord, to a stack of gaming books for 5E, GURPS and SWCL. I love my Family!

I am looking to run a tabletop game at a minicon this month, using SWCL and Beneath the Fallen Tower. I have to get writing it…

And I have some commissions for John Stater’s monster book 2 for Blood & Treasure.

A quick Review and a progress update

&I snatched up this issue of Pyramid not because my game is looking to be undead heavy, but because I am a big fan of one of the concepts, the partially resurrected, or half undead.

Ever since I had first cracked open my copy of GURPS UNDEAD back in the early nineties, I have toyed with using the templates within as means of representing sentient undead.

bub Like this guy .

Back in ’02 when I was first running Northport, I was also playing in an GURPS game called Necropolis. I always wondered if it was the testing ground for Abydos. I played a character who was the result of a critical success in casting Create Zombie, fully aware and “living” in secret as a servant in a Vampire lord’s house, handling little things like going to market and tipping his food/paid companionship. The game folded around when the action was getting interesting, but I set up a character in Northport who was in the same situation, Cavil the Wayfallen, an Adventurer who was killed and sold to the guild necromancer to pay the rest of his party’s healing bills. He led a revolt of the local dead (The guild keeps zeds around for target practice and to do work the kobolds refuse to touch), and one of the first players in Northport had to deal with him and arrange for him to become an indentured servant instead of property.

Now there is a template for people like him, the products of a cheap-ass resurrection spell. Not a bad way to create a character, and different from the complexities of becoming one of the Half Living from Dead Reign.

Now, what has been killing me is the dual game character sheets I have been working on for Beneath the Fallen Tower. Here is the first one:




It is still a work in progress.


Some progress and a sneak peak

here is a quick sneak peak of my conversion project. So far, it is an essay about game systems, some basic characters, a few tentative monster entries and a bunch of legal disclaimers… about 27 pages, and you can get it here  for FREE. Hopefully, in the weeks to come I will get the adventure itself written out.  In the meantime, I have some more commissions for Blood & Treasure v2 to work on.