Reviews and Mail

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This great batch of  25 mm plastic figures come to me from Mike Monaco, of the Swords & Dorkery blog. Last summer I correctly guessed how deep into a mammoth cave system Mike was able to descend, and he sent me these. He had them packed up to go on a shelf in his garage, and just stumbled upon them. They are really great and appropriate to my current game. The dude with the blue shield looks like Haskell the Crafty, and the uge ensemble of naginata wielders resemble both one of my player’s Wuxia character, Chye Isuel (Translates to mean “Mountain Dew”) as well as a crew of guards with sacrificial parry and teamwork I had put in place to specifically block the attacks of the 17 ST, Tetsubo wielding Yakuza enforcer Jin.

Naturally, their planned deployment in x-parrying his tetsubo failed miserably; The players had just defeated a crowd of ninjas attacking from murderholes in the ceiling of their lair; a mixture of gas grenades and explosive fireballs striking ninjas festooned with bandoliers of nagtatapos smoked out the ninjas… and injured party members who had climbed up into the rafters with the ninjas as the attacks were made by the rest of the party.  We are pbp, and hours had gone by between posts, but they still dove into the areas as they were being firebombed.  Nearby they found a door without any metal fittings, and labeled in Sahudese with an advisement that fire was not welcome.  The players quickly figured out that this might be the armory where the black powder for preparing nagtapos were stored, and wisely decided to fire an explosive fireball at the room…

Had the spellcaster not been talked out of this plan, the adventure would have ended abruptly as the tunnels collapsed.  Entry into the ninja’s lair had been difficult enough. I had one character, who had some area knowledge and urban survival swearing that good rolls to those skills would let him find a handy manhole cover that would lead directly to the target location.  He was displeased to learn that good rolls would advise him that A) Tunnels existed in this part of the city, and B) where the locked buildings with official access for the Department of Sewers and Aqueducts were, but would not create a door by searching, as it might in Dungeonworld.

The actual entrance was inside a guarded warehouse with a basement, but not accessible through the basement, only through a trap door under a crated marriage bed surrounded by barrels full of salted corpses being shipped back to Sahud for burial. Definitely not a casual find…

So, with the squire/adept still holding a fireball he had burned HP to raise, the crack troop of coordinated Naginata wielders rounded the corner, ready to nerf the Yak, and got roasted instead, although not before Shima made an appearance…

Shima is a minor villain, who had organized a diversion of brawling laborers, that the party slaughtered, who is basically an honorbound sumotori brute with power blow, and one of the few npcs I had handy who could have ended the yak early. he had his hand smashed by Jin’s tetsubo, although it was since restored by another character currently in another thread.

The other groups are converging; Hitomi (now npc’d after the player bailed), travelling with a telekenetic mentalist, a Chye Isuel the errant knight/minstrel and the overbuilt nymph bard (run by the same player who has Gorgath, and is equally weaponized) are now linking up with the Juniors group, along with the last remnants of the team trying to rescue the goblin kwik and orc cheerer, mostly so I can render the groups npc free, as I am forever losing players but trying to keep the story going.

Deep underground, the group negotiating with the trolls had launched an assault on the city of the People of the Pit, defeating a giant berserker pit person, and discovering the mental abilities of an Unknowable thing which was whisked away by a giant tentacle from beyond when I rolled an 18 on a mental blast attack. Everyone gets colorful crits.

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Meanwhile in other mail  related news, I now have the two core books of John M. Stater’s Blood & Treasure 2e, and cannot wait to get a physical copy of Nod 30!

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All three of these items are thick with my illustrations, and this issue is so full of clever gonzo old school references, from Robot monsters to excellent rules for character race generation. Plus, it is worth the 3.99 just to get the backstory on how these three races from the Undiscovered Country relate:

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John Stater isn’t just prolific, he is very imaginative and funny. I was paid for this work already, I make nothing from his future sales, save that they make him flush enough to continue to buy work from me, but there is a lot of good art of mine in his publications.

Another set of publications I advocate for are the wonderfully pulpy issues of Cirsova Zine. I grew upo reading my way through my Dad’s collection of Sword and Sorcery books; when I got my DM’s Guide, I didn’t have to search for too many items from Appendix N, he had most of them.  The collected authors of Cirsova 1 and 2 do an awesome job of bringing back the feel of adventure fiction penned around the future ruins of earth. Great stuff, all of it, and check out the blog – I am tempted to drop an ad for my work into issue 4.

 

 

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