Demons and Patrons in Basic Era Games

I am working on converting both my adventure Beneath the Fallen Tower and the Redoubt of Hades from GURPS (because I don’t have a license) to BFRPG (in particul;ar my publisher’s variant Odysseys and Overlords) and OSE.  BFRPG is very easy to pick up; it was designed as a quick and cheap starter game that anyone could immediately pick up and play. Old School Essentials is an elegant and accurate re-framing of B/X D&D. A circumstance I have discovered is that while my games feature a lot of summonable creatures, infernal, celestial, and elder entities, BX has no such thing.

Literally, in addition to the menagerie a couple of the druids are porting in, the Necromancers accompanied by the spirits of their ancestors, and the earth priest with his pet elemental, there is a character with elder thing power investiture from an otherworldly sorcerer that keeps rolling insanely good reaction rolls, a wildly talented bureaucrat who summoned a celestial demonslayer, and another player who has a hellhound, demonic servant,  and ‘Spirtitual adviser’. It is a lot.

Neither old school game system has any spells for summoning,  which makes things less of a headache for the DM, and generally kept these editions from triggering Satanic Panic responses, but they do have devices for summoning elementals and both djinn and efreet. Therefore, I propose items for summoning other extradimensional entities, perhaps graded for the HD of what they summon, 1d12 HD, with lemures, larvae, or manes at the low end, and a demon lordling at the high end, and an extra chance for getting something higher level.

   Brazier of Extraplanar Summoning

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This iron or bronze brazier, incised with runes and chased with enamels or silver inlay , is inscribed with the name of a being from a nearby dimension. Any item of this type is good for summoning that singular being, for a period of up to one hour, and can be used no more than 6 times per owner.  For any given brazier, roll 1d12, and on a roll of 12, roll an additional d8. The total number rolled is the HD of the creature that can be  summoned by performing a ritual with the brazier as the central feature, involving candles and diagrams on the floor. The creature summoned may be of any alignment, and this can be determined by random die roll.  The summonee must perform a service for the summoner, but may make a save vs spells (minus the summoner’s wisdom bonus, if any) to resist. Braziers are worth 1000 GP per HD summonable.

Now, you can find game stats for any sort of extradimensional being in most advanced rulebooks, and in a variety of blogs ( such as Hereticwerks  where I got the Ymid from), but if you want to keep B/X formatting, I can recommend New Big Dragon’s Fifty Fiends (available on Drivethrurpg for only a buck!)

And for that matter, you can get a bunch of neat pictures of demons from me too!

(Or from Jeremy Hart )

And now that demons are in play, what about patrons? DCC did this excellently, but here I have

20 answers to the question: What does your warlock’s patron want in exchange for power?

1 to spread chaos! Go out there and blow shit up!

2 to be entertained.  They are bored, and find your actions interesting…until they don’t.

3 to be amused. They find the supplicant ridiculous, even pathetic. 

4 to annoy a rival, by showing them up with their own fancy minions.

5 to annoy a rival, by encouraging the destruction of their (equally) nefarious plan.

6 to spread their own influence; use of their powers tags an area with their signature,  the entity with the most tags wins something, as if our world was a boardgame to them.

7 to manifest themselves in our world; the more their power is used, the greater their ability to enter our plane.

8 to void excess energy that is causing them etheric indigestion. 

9 to silence your yapping. You are annoying, but not yet worth the bother of destroying.

10 to alleviate the irritation of the sense of debt; the entity cannot tolerate supplication without response; it itches.

11 to appease their sense of vanity. They desire worship.

12 to appease their curiosity. Whatever will the minion do with a little power.

13 to appease their hunger. Blood and Souls!

14 to appease their hunger. Only creatures empowered by and flavored like them can fulfill their hideous appetites

15 to appease their unnatural lust. Only creatures empowered and flavored like them can fulfill their hideous appetites.

16 to better observe our plane. Buying a pair of eyes is cheaper than actually manifesting.

17 to relieve their aching loneliness. Being immortal makes it hard to keep friends.

18 to pay a gambling debt. The being is making the pact because of an unfortunate forfeiture on a wager.

19 to pay back a favor. The summoning and binding spells are vestiges of an ancient promise made to someone who liberated the being from imprisonment, and then forgot that they were still active.

20 to be left alone. Power is cast out to deflect contact.

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Divergence and Parallel Thinking

One of the blogs I follow is Bloodof Prokopius, written by a gamer who , like me, started questioning aspects of his spirituality around the same time he started playing D&D. Also like me, he sees that some form of mildly oppressive and ubiquitous religion is essential to the medeival mindset, and therefore to the implied setting of AD&D.

My questioning of spirituality and study of religions led me along the path from a Catholic to a Neopagan spiritual identity. This blogger, on the other hand, went from an agnostic to an Orthodox Christian.

We do agree on many points, particularly in the depth religions bring to games. I personally favor a L. Sprague de Camp style of polytheism in my game, however there are some truly innovative ideas in his exploration of Monotheism vs Demonic cults, one of which, while specifically derived from scripture in this post lead to a description of an oppressive empire ruled by ghasts, the same idea came about independently over here, in a more secular manner, a couple years ago on the RPG Knights blog. The adventure in question, Tomb of the Ghast Queen, is a DCC funnel sort of adventure where the PC’s are competing with a couple dozen rivals to escape imprisonment by beating a dungeon that is part puzzle, part gladiator pit.

I would expect that player death would be handled by playing the other survivors, which I imagine would lead to fairly random characters loaded with the spoils (particularly healing potions) of the defeated. I can see the adventure being run for a number of systems, (it is written for 5e, where survivability is kinda high) with different results based on expected lethality of systems.

On another topic, I am preparing to run another low point DF game at Manhattan Minicon, this time for 125 point “leveled up” versions of the 75 point characters I ran through Beath the Fallen Tower at the last minicon. The builds are similar, but not identical to those of DF15, and the adventure will feature an abandoned mine overrun by hobgoblins, and some hidden treasure, and is called Shame of the DeepGuard. You can find more about the DeepGuard on this blog, although I have made some modifications to the equipment of Nether Flight, based on my perusal of common armor types worn by 14th century mercenaries on Pintrest.

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In addition to various projects I am working on for Gabor Lux, John Stater just released Nod 35, which explores a Greek mythology themed area of his neverending hexcrawl, including art by me and maps by Dyson.

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Additionally, Malrex and Merciless Merchants released Tar Pits of the Bone Toilers, a level 5-8 adventure for Labyrinth Lord and featuring a piece of art from one of my earliest stock art packs, currently on sale for a mere $0.75 , and they used my Xorn!

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Three Important Things

 

First off, go out now and get your hands on Diogo Noguiera’s Old Skull publishing’s Sharp Swords and Sinister Spells. It is a nifty rules light version of a swords and sorcery game, currently  pay what you want, with many of the sensibilities of Dungeon Crawl Classics and a very pulpy tone, such as one might find in Cirsova.

Secondly I just got my grubby little hands on a bunch of dragon magazines, including issue#138. One of the articles was called The End of The World, which I know a lot of my friendsand family feel last week launched us toward. The particular flavor of apocalypse presented in the magazine was a reboot of the campaign after the black plague hit.  It was about renewing the world after changes out of your control had occurred. This was the basis of my Northport campaign, set forty years after the plague had struck. Much of the territory of the campaign has been left in the form of explorable ruins, and property is fairly easy to acquire, as at least a third of Northport is still vacant. It is an ideal circumstance for adventurers, as so much remains to be explored, and there are plenty of folk in need of champions.

I look toward the new political landscape much the same way. It isn’t what I wanted, it threatens some of those I love, and I am not going to sit down and complain about it, I am going to act on behalf of those who need defending.

Third item has to do with some art I originally released to my patrons, and should be releasing soon: Dungeon Scenes 2.

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Meanwhile back in my game, The juniors crew has invested in real estate, acquiring the property directly above the Bone Gate so that they can maintain access to it, at least as long as it is there.  I had casually mentioned that they could acquire it, and I am handling that as individual purchases of the Base perk, which amounts to a room each within a couple of row houses. This could lead to them becoming landlords, which I would handle as Independent Income.

Meanwhile, I have had a sudden influx in players wanting to start with guild rank, and they have already become rivals. The guild has its hands in a lot of pies (as evidenced by the number of ranking members who have points in independent income) including a push toward gaining access to set up shops in the undercity. This was kind of a feature in video games, where right before a boss fight you would run into a kind of dungeon merchant, and I have seen it in Stonehell  as well.  My PC’s are not quite heading toward the Papers & Paychecks route, but how manyadventurers have started as caravan guards, or in this case, taking care of the inkeeper’s rat problem, only with worse…

Painting and visits from another blog

For the first time in a few months, I have picked up a brush to work with color. Within a few days of posting on instagram, I get an inquiry about an art show in a venue I like. Maybe, 26 years out of art school, things are finally starting to happen? We will see.

Yesterday I met up with the mind behind the Brasileño gaming blog, Pontos de Experiencia .
Diogo Nogueira, fresh from GenCon, and the Goodman Games booth, passed some time with me at the Compleat Strategist and the hall of arms and armor in the Metropolitan Museum of Art. We talked about Dungeon Crawl Classics, my DF game and Appendix N.

I had thought about a funnel adventure, and liked the idea of adventure  being thrust upon one, rather than it being a carreer path.