The immensely prolific John M. Stater has released the first book of the latest edition of Blood & Treasure. While it has elements of a 1e retroclone, the game has some of the better features from 3e, namely Feats, as an optional set of rules.
There are 13 basic classes, with something close to forty variant sub-classes; a slight modification to duelist gives you archer, the bard can be a jester, and a monk can be adjusted to be a ninja or a ronin. Clerics can be specialty priests, with simple equitable alterationd, magic users can specialize by college, and Sorcerers may have one of several bloodlines.
Best of all, humans don’t seem to be lacking when stacked against the other races, because they get a sizeable xp bonus, and the GM (called Treasure Keeper)’s choice of either an extra feat, if they are being used, or a bonus to Saves. To me, this feels like template balancing, and I like it far more than level limits, which this game has none of.
The system flows smoothly, the presentation is great, and there are seven pieces of my art in this book, with more to follow with the companion pieces.
You can get it here. Now hop to it!