Dramatis Personae:
Abbyee Softpaws, cleric 3;
Lance, fighter 2;
Aria Silverwind, elf 2;
Drucila, magic user 1
Hildegard of the Rolling Downs, halfling?
Janosh, cleric? Deceased
Calvin, thief? Deceased
Ludwig, magic user? Deceased
Derek the Axe, dwarf? Deceased
Owlbear Deceased
Skeletons, 2 Deceased, 2 turned
Coffer Corpse, deceased
Giant rats, eaten or cowardly
continuing from last week
While in town, there was discussion about manufacturing spell scrolls, which I like to use the Holmes Basic suggestion of allowing Magic users of any level to create them, at a cost in materials of 1d6x100 gp per spell level, but they decided to hold off on both that and the more expensive spell research option.
After resting in town, and requipping their disposables, and upgrading Lance the fighter’s armor to plate, they headed back to the brigands’ tower.
The night before they arrived, there was a screeching sound while Aria was on watch. Naturally, she woke the others and went out ascouting. Eventually she came upon a football sized owl pellet. She returned and told the others, who agreed that whatever it was should be hunted down.
I used the secret doors mechanic for tracking, and after getting a little lost, they were able to track it to… the brigands tower.
They geared up, and for some reason, decided against having the fighter use the high damage polearm and had him charge in with a light club and shield. Aria, not knowing its HD, cast sleep at it. Lance pasted it, but was struck badly. Abbyee immediately cured a few points of his damage. Lance attacked it again, the owlbear whiffed, and Aria grabbed her sword while Drucila prepped a molotov cocktail.
Lance, Abbyee, and Aria all hit, and Drucila set it on fire,finishing it.
After surveying the area, and finding two bodies, a crushed dwarf (Derek of the Axe) and a gutted cleric (Janosh), from whose remains they recovered 16 gp, 8 sp and 8 cp, all evenly divided, along with a mace (given to Lance as an upgrade to his club) and a fine looking dwarven axe, engraved with an interlace pattern (snatched up by Aria). Suspecting more missing adventurers, they gutted the owlbear, and happily found only the remains of giant rats.
Keeping with their standard anti-undead procedures of performing proper burials, they buried the hapless dwarf and cleric, and looked for a place to dump the body of the owlbear so as not to attract scavengers.
When they had last approached this area, it had been raining and dark, on the return they were occupied with prisoners, so this was their first opportunity to really get the lay of the land.
The former brigands’ lair was situated on a hill with a sheer cliff like drop down to a rocky beach beside a river that flowed south back to town. Aria used her rope and grapple to descend, and spotted two cave-like openings, one about 15 feet up, the other at ground level. Once on the shore, she became interested in a log sunk into the water a few feet from the shore that she soon surmised was a mooring post.
Carefully, without entering the caves, she ascended and reported the area as safe to dump the body without poisoning the river.
They did, and could smell roasting meat all night while they stayed on the upper floor of the tower, sleeping to refresh spells, with the usual guards posted.
For their location (and precautions) there were no random encounters that night, but some of Abbyee’s spells went to heal Lance, who had been hurting. They descended to the ground level and then through the trap door, with the elf leading.
At the foot of those stairs, she was surprised bya skeleton, and stabbed for a small amount of damage, and was able to fire an arrow at it.
Much planning vs weapon types vs undead gad been going on, but my players have played so many systems that they didn’t know what applied here.
From immediately behind Aria, Abbyee turned the skeleton, which ran off.
They proceeded to the dungeon, where they found another skeleton attempting to stab someone in a cell.
Aria blasted it to smithereens with a magic missile, and they discovered the famished halfling Hildegard barricaded within, having spiked the cell door shut. After giving her a ration, and hearing that there had been 5 in her party, of which three were now accounted for, and that everything had gone south when Calvin had opened the box (a sarcophagus with an effigy on it) and four of the other coffhad opened as well. They asked what she wanted to do,which was to return home to the Rolling Downs, but balked at giving her arrows… and cast sleep on her to make sure that she didn’t do them any harm from behind. Again, they did not investigate the jail cell with the hanging skeleton, except to notice that it was wired together.
They descended to the level of the crypts, and posted a guard while Aria investigated a nearby wine cellar/storeroom. Therein she was attacked by the same skeleton that had met previously, and after another light injury, she cut it down with the axe, releasing a little black smoke when she did so. This attracted the attention of 6 giant rats that were nibbling on the stripped corpse of Hildegard’s companion Ludwig. The rats advanced, but failed a morale check upon seeing the party, and retreated.
At this point, a coffer corpse,the nominal boss monster, stepped out of the room, and resisted Abbyee’s attempt to turn it,and proceeded to choke her. Drucila molotov’ed it, scoring low enough damage as to not invoke its special feature, and then Lance smashed it with his mace. Abbyee, freed from the downed creature, then advanced into the room, stepping over it,and she then turned two skeletons that were advancing from within.… The coffer corpse then arose again like the antagonist of a slasher movie, causing Lance to flee the burning, walking corpse. (The others made their saves) It snatched up Aria by the throat,who chopped at it for real damage, accompanied by the hissing and whispers of black vapor as it was struck, but not enough to put it down for good. Next round she cut it down , but they decided to retreat at this point
Minimal treasure was acquired, due to the strategic withdrawal, but they only returned upstairs and haven’t left yet.
Xp so far was 175 for the owlbear, 30 for the CC, 20 for the skeletons with the ‘rescue’ of Hildegard TBD. So far not enough for Drucila to advance.
The entirely of their encounters dealt with a restock of the area, using a selection of wandering monsters from the outside area (the owlbear) and a standard table result for a party of adventurers, and added in what the results would be of a few interactions; the thief opened the coffer corpse’s tomb, which released it to choke out the thief, and activated the skeletons, some of which were turned, once the coffer corpse rose again they failed their saves and fled. Two of them ran to the main floor, and died at the hands of the owlbear. The halfling barricaded herself, and the magic user fled to the storeroom to be eaten by rats. (Who stripped him is a question for another time).
I frequently use captured or otherwise imprisoned npcs as a means of providing in-story means of providing backup characters in case of near tpk.
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