OSE Play recap with the old group we used google meet, and haven’t seen eachother in over 15 years!
Stanley, playing Abbyee Southpaw, a Lawful cleric 3 of the spider goddess from Petty Gods, and Lance, a fighter 2
James, playing Aria Silverwind, an elf 2 with sleep and magic missile
And Drucila , a human magic user1 with protection from evil.
We started the main party with 4200xp and retainers at 2100. Characters were rolled with 4d6, dropping lowest, and arranging stats by preference, max hp for first level. Only one character, Lance, bought up a stat by reducing another.
Starting money was the base rolls only.
Two days from town and during a rainstorm, they came upon a brigands lair while the brigands were hunting, and sought shelter within.
After a quick survey of the area to rule out hostiles, they set a fire in the fireplace and began to search, enough to realize that the ruined tower with its collapsed roof and leaky upper story had been very recently inhabited.
One such sign was a bit of graffiti that matched a heraldric shield device of a group that had beenpart of an army that had laid siege to their town a few months before.
Checking through the arrow slits on the damp upper level, they determined that the glow of the fireplace could be seen from the entrance due to the front doors and most of the furnishings having been used as firewood.
They also saw several lanterns approaching…
The elf was also able to spot a secret trapdoor due to rain water draining around its edges.
Lance, brute that he is, was able to rip it clean from its hinges, which left it obvious where they went, as if the barricade of the empty doorway and roaring fire weren’t enough of an indication that they had been playing goldilocks, which factored in their decision not to parley with the larged armed party approaching.
Down they went, Aria scouting ahead and finding a door below that led to two more doors.
A quick check of the left showed a row of cells,and to the right a staircase further down.
They decided to head deeper in, and kicked in the next door into… a crypt. They all froze, and decided immediately not to mess with any of the 4 plain sarcophagi or the two with carved effigies, and prepared defensive spells to deal with the brigands they could hear approaching.
Lance’s primary weapon was a polearm, due to poor starting cash rolls, and he carried a sword and club as backup… with 18 ST it was quite effective.
Dulcinea cast pro vs evil on herself, and Abbyee cast it on Lance.
First order of business when the door was yanked open by ten spearmen in leather and shield was to cast sleep. 13 HD affected, and only three saved. Lance charged out and brained one, followed by Abbyee with her mace, and Aria with her bow and a natural 20. They quickly stripped and bound the captives, and prepared to politely interrogate them. This was facilitated by Lance bashing another who tried to pull a knife on them.
After a fistful of super low reaction rolls, I got a 12 and the beans, such as they were, were spilled, after a Samuel L. Jackson monologue from the others.
They moved their encampment upstairs after gagging the prisoners and deciding wisely not to sleep in the crypt (Abbyee has an 18 wisdom).
While they got a fistful of copper from each, along with weapons and armor, a better search in the morning revealed 200gp and 160gp worth of furs from a trader the brigands had robbed, along with a freshly killed deer. They paused to properly bury the dead to avoid creating some species of revenant, and frogmarched them in to town with their gear slung behind them.
I used 25% as the base rate of sale on used cheap goods, so they made an additional 133gp and received xp for defeating the foes as well.
A great deal of listening, great open doors rolls, and a lack of interest in stretching themselves too thin. Real ease of use of THAC0; Stan was my first DM back in 1982.
Lets see how this tower restocks itself next week!
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