A resolution to part of a campaign, and some play reports

For several years, I have been running a Wuxia pastiche campaign within my Northport setting.  The population of Northport is quite mixed,  having a large number of goblin artisans (the goblins have lived in the city since its founding a few thousand years ago), humans, orcs, and a fair amount of mixed folk, given the situation to the east, where the nation of Shevnia lost a war with orcs because of a lost paytrain for their army, sort of like the post goblin war of Lesserton & Mor.  There are nations with different cultures to either side of Northport, which is set in an area inspired by Banestorm, in the old empire of Aral, with Valdassya to the west, and Shevnia to the east.  In addition to the Aralaise speaking Orcs, Goblins, and humans, there are two other communities: Little Shevnia to the east, and Little Sahud to the west.  I was sort of looking at Tredroy as an inspiration for part of this.  (Of course my city was also informed by the advenure Banrnacus, City in Peril. from Dragon Magazine # 80, as mentioned on my last podcast, along with my frequently recommended Ruins of the Undercity)

I know that using a pan-Asian pastiche like Sahud in my campaign is pretty crassly not PC, but I had a request by several players armed with google translate and wikipedia articles and a general knowledge base of cheesy kung fu films that wanted to play in that kind of setting. With apologies to the large number of people who may be offended by this kind of colonial cultural appropriation, this is how the long running conflict between Sakemoko , the patron of these characters, roughly 450 points:

Sakemoko is a squire+treasure hunter+ 50pt genin lens
with born warleader 3 ,charisma +2, social regard 2: respected,
(Social stigma minority, code of honor: bushido, sense of duty to
Sahudese,) guild rank 4, status 2 filthy rich
Large ally group of catfolk ninja office:master of funerals,
He also has several points in independent income based on
His involvement in numerous side businesses

and Akira Aku No, his enemy, roughly 500 points

half oni boss, head of rival ninja clan

Brute +treasure hunter+ 50pt wizard lens+ 50pt ninja lens+
 infernal + half ogre, has bloodlust, berserk

Both of these figures had extensive ally groups, each having at their service numerous ashigaru, and rival ninja clans.

The Team consisting of Chye Isuel, an ashigaru with some distant dragonman heritage, Chou-Zen Mou, an elder infused wizard specialized in lightning spells, Ales Konstantin, a Shevnian Squire+Adept, Iskander, a Valdassian martial artist (the player was using mostly 3e to build him), Tanaka Kojimaru, a Samurai warrior poet. Jin the Yak and Airis Moonshadow were no longer with the group.

Along with them were Di San Ge Er Zi the one eyed Ashigaru, and a number of mercenaries they hired away from Akira Aku No’s mercenary recruitment drive  for promises of better pay, the swordsman Xu, and his partner Chung Wang (Thank you Jackie Chan) as with most of my npc’s, I give a super brief stat block pulled usually from DF15 until more details are needed.

Chung Wang is a Brute
St 15 DX 12 IQ 10 Ht 12
Hp 15 per 10 will 10 fp 12
T/s 1d+1/2d+2
Bs 6 mv 6 dodge 9 parry 10
DR 3 torso 5

Skills brawl 13
Two handed sword 14 tetsubo, 2d+4 crushing
Gluttony, overconfident, compulsive carousing, greedy

 

Xu is a Skirmisher
St 11 dx 14 iq 10 ht 11
Hp 11 per 10 will 10 fp 11
T/s 1d-1/1d+1
Bs 7.5 mv 7 dodge 11 parry 12
Dr 3
Combat reflexes, ambidexterous
Extravagant, impulsive, compulsive carousing
Ambitious, suspicious, jealous

Broadsword 16 1d+2 cut
Shortsword 12 1d cut
Karate 12
Fastdraw katana 15
Fastdraw shortsword 15

Light lamelar and helmet with ear and neck protection,
Cheap ornate katana and wakizashi

Having decimated the forces of Akira Aku No on the initial raid to recover the tea set containing a divine being or two, and then by robbing his casino, the oni blooded boss had to resort to hiring mercenaries, including, initially Xu, and Chung Wang and a couple of naginata wielding ashigaru, along with Ale’s enemy, Bresnark, a magic user equipped with Rain of Stones and also accompanied by a Created Brute Warrior, who was defeated and robbed of his mundane gear by Iskander and Tanaka. Bresnark could probably have been taken out, except that he has plot protection as an enemy, and has to be defeated by Ales.

During the assault on Sakemoko’s compound, with rooftop ninja archers and assorted poorly armored mooks attacking the gate, a couple of ninja’s got in ( one disguised as a new ashigaru hireling, who was spotted as odd by Di San Ge er Zi,) and  poisoned the food stores in the kitchen  and then through poison shuriken at the two ashigaru it was hired with. They then led a chase through the complex, cutting holes in shoji paper walls and hiding in the rafters before being cornered in the library, where they were cornered and threatened to burn the place down (Ales stepped in and used Extinguish Fire) They were locked in irons, from which they made an escape, and were eventually hunted down.  Chou-Zen had eliminated another ninja who had been on the roof, by casting grease and causing them to fall into the koi pond in the courtyard. Another one was dispatched after the shoji walls were all collapsed and it had no place to hide. The poisoned Ashigaru were treated by the house physician, Yodoko no Hana, who is based on Ehi Shiina from Audition

Yodoku  no Hana (poisonous  flower)
125pt sage, with Alchemy, poison, physiology first aid, physician,
 herbary and
esoteric medicine, Psychology diagnosis and surgery and detect lies,
but no modular
 book learned wisdom. (Instead, she has the ninja lens)
She has callousness, sadist  and curious and has torture, pressure secrets and
 massage? She is attractive  and immune to poison and has high pain tolerance.
 She makes poisons and potions
That cause sensitivity and reduce will

In the end, Sakemoko siezed a coveted office, MAster of Funerary Services, from Akira Aku No, who had botched things when his barrels of salt packed dead waiting shipping to the homeland were animated by a toxifier demon, and arranged for all of the funerals of the people who had attacked him, and even gave stipends to the families, building him more Social regard.

Akira Aku No appeared a day later with a full procession including dragonmen and musicians, and sued for peace, saying that he was relocating to Little Shevnia for a beaurocratic job, and sold off his remaining interests in Little Sahud to Sakemoko.

From here, the crew will be heading to Veroigne, a region south of Northport where rice is grown for the Sahudese of Northport.

Veroigne developed in the campaign because a new player wanted to play a member of royalty and his husband, captain of his guard. I had little trouble building them, except for the general absence of Social Status in DF, and settled on giving him a couple of levels of Courtesy Rank. The two, both handsome  Chivalrous knights, had a backstory that created some campaign setting. By not accepting an arranged marriage, Baronet James forfeited the barony to his sister Loraine, who had married Marcel Pequenaud, the baron from a neighboring comunity that had serfs, while most of the Veroignese had died during the plague forty years ago, leaving the small barony struggling.  Pequenaud is a horrible ruler, and most of the family retainers loyal to Sir Percival and James have become Robin-Hood like bandits dedicated to protecting the peasantry from the Barons predations. As his soldiers are largely collecting taxes, Several other PC’s from Northport (Kirpich Rockson the Priest of Grom, Syvanus the elven archer/thief/wizard,  Marlena the Seasoned Apprentice and Snorry Rosslovich the Seasoned Guard, all of whom searched for the lost paytrain in the Shevnian Hexcrawl, along with Dionysus the faun swashbuckler, Aethul the ranger, and Balir Ironhide the Dwarf are on their way to hunt the Terrible Beast of Veroigne, which is terrorizing the peasantry.  Along the way they have met a party of Dolmenwood creatures,  a moss dwarf, a woodgrue, a frost elf and a grimalkin, and had little issue with them except for the compulsive playing of the woodgrue, that affected a party member or two, and a fantastic creature, the Stag of Veroigne, which gave Aethul a blessing when he approached it nicely. Killing it would have brought on a curse, which would have intensified if they had eaten it. It would have resurrected itself like Frey’s Goats the next day had they done so.

As to what James and Percival were up to in Northport? Thjey joined up with a pair of warrior /wizards, Sederic and Grimaldi to hunt down the racketeering Connard DuMenteur (Asshole the Liar) who had informed the Guard of Vilgar’s underground fighting operation at the very start of the campaign, back in August of 2013.  Connard had a fortified building with all access to the undercity cut off, so as to prevent an attack from below.  Among his personal crew of kneecappers and fingertakers who collected money for him were five brutes (including Lourdad and Chienne LaChatte, a gigantic elder infused brute that collected fingers as trophies.

After bashing through the brutes, one surrendered (Lourdad) and they went after DuMenteur. He had holed up in his Magelocked lower appartment, and had time to load up on paut, and  set up a trap. He opened a secret door that lead into an L-shaped closet, and hid in an alcove behind an arras, and waited for them to break in the door. They had been using sense foes earlier, but they all blindly ran into the close, and had it Magelocked behind them, and were stuck for an hour. when they got out ( the door was stone, and the knights were in front, unable to squeeze past to attempt to break down the door), Both DuMenteur and Vilgar were waiting for them, having come to a financial arrangement. ( I have a lot of bosses parlaying).  Grimaldi and Sederic of the cursed, dancing sword went on to do some advertising work for the underground tavern, standing watch while some laborers nailed signs.

 

Another group, the one that had negotiated a truce with the ogres in the winecellars and are travelling with a four-armed demon hunting celestial descended from a servitor of Kali had tracked down a couple of cultists who were on their way to buy cuttlefish. The cultists of Saturnos the Devourerer have an initiation rite in which the supplicant dyes their robes in cuttlefish ink by placing it in a barrel with them and agitating the squiddos by drowning a cat. This leads to the typical markings of the cultists, blackened hands and scratches all over their faces.  Typically, they are led into what they think is a sex cult with offers of carnal relations with succubi and incubi, and up until now, the assorted groups of PC’s had thought they were dealing with a demon cult, especially due to all of the petty demons and Demons of Old that they had faced. They were forgetting about the Demons from Between the Stars… As it was discovered by this group, which included Oly the thief, who had funded the paytrain Hexcrawl with loot from fighting the cult when Ludlow the Munificent  accidentally blocked their ceremony and created a gate to Hell, Mancini the Guild agent (Agent+Treasure Hunter) and his guard ally Norman, Aoife the Leprechaun Druid who was on the mission to negotiate with the Trolls and entered the Library of Flax, Ardenas Barehand, who had been involved with Oly  in stealing the Jugga Trophy from the Orcish Dojo, along with Kalima, they discovered what the cultists were really about.

 

Note: Kalima has been edited with info from DF20 Slayers

Kalima - 300 pt celestial avatar of Kali

Att 80
Adv 149
Dis -50
Q-5
Sk 44
Sp  32
Total: 250

Attributes: ST 15 [0]; DX 12 [20]; IQ 13 [60]; HT 13 [10].
 Damage 1d+1/2d+1; BL 39 lbs.;
HP 15 [0]; Will 14 [0]; Per 13 [0]; FP 14 [0];
Basic Speed 7.00 [-10]; Basic Move 7 [0].

Advantages:
Celestial [75]
 (ST+1, dx+1,iq+1, ht+1, will+1, fp+1, bs +.5, attractive ,
  fit, spirit empathy, celestal nimbus,divine gifts,
  Divine curse (preferred enemy of demons) weakness to evil areas)
Half Ogre [20]
 ST+4 [40]; IQ-1 [-20]; HT+1 [10].
 Advantages: Damage Resistance 1 (Tough Skin, -40%) [3]; Fearlessness 1 [2];
 Night Vision 3 [3]. Disadvantages:Appearance (Ugly) [-8];
 Social Stigma (Savage)
2 extra arms [20]
Higher Purpose, Slay Demons [5]
Sharp Teeth [5]
power Investiture 2 [20]
signature gear, spear [3]
Charms [5]
Vampiric bite [30]
Blessed Touch [1]
Demon Sniffer [10]
Hell Vision [15]


Dis:
Unattractive [0]
Honesty [-10]
Pacifism, Cannot harm Innocents [-10]
Sense of Duty [-5 ](Adventuring Companions)
selfless [-5]
Bloodlust [-10]
Bad Temper [-10]


Unnatural Features 3, (3rd eye, Black glossy skin, flame red hair)
Q usually wears only silk loincloth, coral bracelets and anklets,
 marigold wreath, likes to dance


Charms
Aura
Invisibility
Turn Spirit
Final Rest
Eviscerate

Skills:
Brawling 8 15
Wrestling 4 13+2
Spear 12 15
Garrotte 4 13

Theology 2 12
Thanatology 2 12
Hidden Lore, Demons 4 14
Meditation 2 12

Intimidation 1 15
Detect Lies 1 11
Diplomacy 1 11

Stealth 1 12
Observation 1 12
Dance 1 12

Spells:
Protection from Evil 4 15
Invisibility 4 15
Final Rest 4 15
Aura 4 15
Turn Spirit 4 15
Eviscerate VH 8 15


Equipment: Spear Pussiant +1 vs Demons
Currently wearing a bolt of reddish linen as a sari.

When they followed the cuttlefish seekers back to their lair, finding their signature trap, Evil Runes that drain FP,  and stealthily took them and a couple petty demons out, they found a large crowd of cultists about to sacrifice a demon of old! the demon, along with some petty demons participating in the ceremony, immediately attacked Kalima, a favored enemy. The feeling was mutual, and she drained health on a couple, like her ancestor, and the demon ripped free of his silvered chains and flew up to attack her (he had berserk). She killed him by eviscerating him and eating his heart.  Unfortunately for the PC’s all of the deaths (and there were many) enhanced the ceremony in progress, the summoning of an Elder Servitor.  It took a lot, including Ardenas using Winged Knife on the cult champion’s silvered greatsword to kill the servitor but they did. The cultists of the Devourerer, who started the campaign by killing everyone who had the spell divination or any kind of oracular ability, are Cultists of the Elder Gods!

This was noticed by the Ymid, with his Sense Weird ability, but he was two bothered by the destruction of his skiff ( a nifty little contragravity craft he had parked on the other side of the Bone Gate) by a Bhole passing through the gate. Yaay there is now a super Dire Rot worm  somewhere in the dungeon (pencilling in a purple worm encounter). The Juniors group will be fetching alchemical components for the repair of the skiff. Additionally, they have just acquired some cultists of their own; some serfs fleeing Veroigne who were met on the road by thatr gorup, who are all worshipers of Vejovis, the roman defender of injustice, worshiped by Nodwin, the Initiate travelling with the Juniors group.

Now for some art updates:

 

 

These two are going to be in Gabor Lux‘s Echoes from Fomalhaut 5.

I am also working on a bundle of Dungeon entrances:

 

 

Links coming soon when I get a few more drawn.

In the meantime: Support my Patreon!

Buy my Stuff!

DTRPG-PlatinumBan

I am an affiliate of Drivethru, all of those links are affiliate links, except for the SJ Games stuff that goes to their website.

 

Also, I just won a contest on another blog. I should run one here… It is a great blog, Geek Girls Rule. I have two at home, I know it to be true.

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One thought on “A resolution to part of a campaign, and some play reports

  1. Pingback: Thursday is GURPSDay! Mar 28 to Apr 19, 2019 - Gaming Ballistic

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