This most recent commission, for Erik Tenkar’s blog, is the most complicated piece of inkwork I have created to date. It is also the last piece I will sell at the rates I was working with. This went through 5 drafts and took over six hours.
The characters are not new, as almost all of them come from my stock art
(Available here) The characters come from Wizards, Characters, Dungeon Scenes, and Rise of the Lich.
Whle I have had characters meet up in a tavern (The Rusty Marlinspike, The Leather Mask, and The Wastrel’s Hope) and produced a 125pt barkeep (watered down Inkeeper) that I should post at some point, the primary meetup for my game is at the Adventurer’s Guild. Guilds have some rules already in DF, although I add a perk of membership, that functions as a benevolent society, allowing free lodging at status -1 conditions, and counts as proof of “employment” to keep you out of indentured servitude (the local penalty for vagrancy). Most of my players tick it off as a License.